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Without Fail

@withoutfail.bsky.social

Solo-dev game studio working on my inaugural title, Forum Mortuorum: a gladiator management sim. Maybe a cute cozy ship game too? Forum, on Steam: https://store.steampowered.com/app/2368530/Forum_Mortuorum Website and Mailing List: withoutfail.games

64 Followers  |  51 Following  |  19 Posts  |  Joined: 15.12.2024  |  1.5856

Latest posts by withoutfail.bsky.social on Bluesky

I have since found out that Godot's docs themselves say that physics don't apply properly if a scale is applied. Personally, I consider that surprising

17.10.2025 18:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Set the initial velocity in code of a rigidbody3d. You also get the same effect if you apply an impulse instead

Realized the issue while doing trajectory calcs and wondering why a shot that should never be able to make it past 1000 units was sailing far, far beyond that.

17.10.2025 18:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not tryna start anything, but I've had back to back days with head scratchers in #godot that turned out to be what I'd consider engine bugs.

Today's: if you set an object to travel at 50 meters/sec but the object (or it's parent) is scaled to 2x, it instead travels at 100mps, even set top level.

16.10.2025 01:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Spent a lot of late nights with my nemesis and savior, the pen tool, putting together the map for Forum

But LOOK AT THOSE COASTLINES!!

(worth it)

Also thanks Ptolemy

08.07.2025 23:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ–ค

03.07.2025 10:15 โ€” ๐Ÿ‘ 3130    ๐Ÿ” 703    ๐Ÿ’ฌ 89    ๐Ÿ“Œ 156
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Cooked this weekend on some skeumorphic UI in #godot for a submarine #wargame

28.04.2025 13:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Excaliber Excaliber รจ una realtร  dinamica e indipendente ideata da Giorgio Catania, nata per promuovere e supportare la crescita dellโ€™industria italiana dei videogiochi.

Honored to say that Forum Mortuorum will be featured as 'Coming Soon' in Excaliber's Indie Assemble Steam event (excaliber.it/en). Many thanks to Giorgio Catania for putting it together!

I just wish I were in Rome for the Rome Video Game Lab he's running too!

27.04.2025 15:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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*:๏ฝฅ๏พŸโœง*:๏ฝฅ๏พŸโœง coze intensifies โœง๏ฝฅ๏พŸ: *โœง๏ฝฅ๏พŸ:*

stay tuned to see where this goes
.
.
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( i'll figure that out too )

@godotengine.org #godot #indiedev

26.04.2025 13:42 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ahhh this is the gentle vibe I'm trying to capture in my game!

25.04.2025 14:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#indiedev mood

24.04.2025 21:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm having a criminal amount of fun with shaders, vfx, and buoyancy in #godot

23.04.2025 06:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing out #godot and some new ocean physics for a couple game ideas post Forum Mortuorum

Standing on the shoulders of giants here for the GPU ocean sim. But made strides of my own on buoyancy. Feel free to follow along, or use the code. It's up on #github github.com/ManickYoj/go...

22.04.2025 02:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Shade thrown

15.03.2025 20:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's pretty speedy! What made the sequel so much faster? Reusing what you built or was it the knowledge you'd gained?

06.03.2025 17:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hey #indiedev / #gamedev s of Bluesky, how long did it take for you to publish your first game? How about the second, if you've made one?

05.03.2025 21:00 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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My wonderful demo players have historically gotten a bit overwhelmed as they start their first game of Forum. I'm introducing Helena, the game's first character, to help them along

Well, as soon as I figure out how to sketch resemblance, anyhow

03.03.2025 21:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If I casually ignore the few wishlist deletions, Forum Mortuorum has hit 1,000 wishlists!!! ๐Ÿ˜„

I can't believe that my little game has seduced 1,000 randos into resoundingly saying "I'd think about buying that"

โš”๏ธFeeling chuffed๐Ÿ˜Š

28.02.2025 20:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The old gladiator busts served well enough, but all things must change and it's time for Forum Mortuorum's combat visuals to as well

Here's me exploring a new palette and style with more to come

26.02.2025 20:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Gosh, hello Bluesky!

I arrive, having fled that other platform, at the recommendation of a local game dev acquaintance

If you're part of the #boston #indie #gamedev scene, come say hi! I'd love to see what you're working on!

24.02.2025 19:15 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Excellent! I'm enjoying a reread of Blood, Sweat, and Pixels right now and hankering for more

13.01.2025 03:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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