I have since found out that Godot's docs themselves say that physics don't apply properly if a scale is applied. Personally, I consider that surprising
17.10.2025 18:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@withoutfail.bsky.social
Solo-dev game studio working on my inaugural title, Forum Mortuorum: a gladiator management sim. Maybe a cute cozy ship game too? Forum, on Steam: https://store.steampowered.com/app/2368530/Forum_Mortuorum Website and Mailing List: withoutfail.games
I have since found out that Godot's docs themselves say that physics don't apply properly if a scale is applied. Personally, I consider that surprising
17.10.2025 18:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Set the initial velocity in code of a rigidbody3d. You also get the same effect if you apply an impulse instead
Realized the issue while doing trajectory calcs and wondering why a shot that should never be able to make it past 1000 units was sailing far, far beyond that.
Not tryna start anything, but I've had back to back days with head scratchers in #godot that turned out to be what I'd consider engine bugs.
Today's: if you set an object to travel at 50 meters/sec but the object (or it's parent) is scaled to 2x, it instead travels at 100mps, even set top level.
Spent a lot of late nights with my nemesis and savior, the pen tool, putting together the map for Forum
But LOOK AT THOSE COASTLINES!!
(worth it)
Also thanks Ptolemy
๐ค
03.07.2025 10:15 โ ๐ 3130 ๐ 703 ๐ฌ 89 ๐ 156Cooked this weekend on some skeumorphic UI in #godot for a submarine #wargame
28.04.2025 13:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Honored to say that Forum Mortuorum will be featured as 'Coming Soon' in Excaliber's Indie Assemble Steam event (excaliber.it/en). Many thanks to Giorgio Catania for putting it together!
I just wish I were in Rome for the Rome Video Game Lab he's running too!
*:๏ฝฅ๏พโง*:๏ฝฅ๏พโง coze intensifies โง๏ฝฅ๏พ: *โง๏ฝฅ๏พ:*
stay tuned to see where this goes
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( i'll figure that out too )
@godotengine.org #godot #indiedev
Ahhh this is the gentle vibe I'm trying to capture in my game!
25.04.2025 14:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#indiedev mood
24.04.2025 21:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I'm having a criminal amount of fun with shaders, vfx, and buoyancy in #godot
23.04.2025 06:31 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Testing out #godot and some new ocean physics for a couple game ideas post Forum Mortuorum
Standing on the shoulders of giants here for the GPU ocean sim. But made strides of my own on buoyancy. Feel free to follow along, or use the code. It's up on #github github.com/ManickYoj/go...
Shade thrown
15.03.2025 20:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That's pretty speedy! What made the sequel so much faster? Reusing what you built or was it the knowledge you'd gained?
06.03.2025 17:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Hey #indiedev / #gamedev s of Bluesky, how long did it take for you to publish your first game? How about the second, if you've made one?
05.03.2025 21:00 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0My wonderful demo players have historically gotten a bit overwhelmed as they start their first game of Forum. I'm introducing Helena, the game's first character, to help them along
Well, as soon as I figure out how to sketch resemblance, anyhow
If I casually ignore the few wishlist deletions, Forum Mortuorum has hit 1,000 wishlists!!! ๐
I can't believe that my little game has seduced 1,000 randos into resoundingly saying "I'd think about buying that"
โ๏ธFeeling chuffed๐
The old gladiator busts served well enough, but all things must change and it's time for Forum Mortuorum's combat visuals to as well
Here's me exploring a new palette and style with more to come
Gosh, hello Bluesky!
I arrive, having fled that other platform, at the recommendation of a local game dev acquaintance
If you're part of the #boston #indie #gamedev scene, come say hi! I'd love to see what you're working on!
Excellent! I'm enjoying a reread of Blood, Sweat, and Pixels right now and hankering for more
13.01.2025 03:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0