Shout out to @mcdoogleh.bsky.social and the team at @huskrafts.bsky.social for making an awesome new Rogue Eclipse trailer for Six One Indie Showcase!
#indiedev #gamedev
@letsmakefx.bsky.social
We’re the co-development studio known for providing impressive real-time VFX for large and small projects. With over two decades of combined development experience, we help studios realize their creative vision one effect at a time. www.letsmakefx.com
Shout out to @mcdoogleh.bsky.social and the team at @huskrafts.bsky.social for making an awesome new Rogue Eclipse trailer for Six One Indie Showcase!
#indiedev #gamedev
We are going through a rebrand! This new banner is really something to be proud of. Two years of hard work captured in one image! Thank you to all of our development partners!
#realtimeVFX #gamedev #codevelopment
This year’s GDC has been incredible! If you haven’t got to meet with us yet, reach out! Whether you are a solo dev or AAA, we would love to make VFX for your project.
#gamedev #gdc2025
I have always wanted to find an easier way to make more stylized "hand drawn" lightning FX. I found a fun method using blender! I'm testing things out matching a scene from Akira :)
#VFXFriday #realtimevfx #blender
Here's a quick demo of how it works!
07.12.2024 16:11 — 👍 2 🔁 0 💬 0 📌 0Did you know you can make a procedural ring shape with variable size and thickness using radial gradient exponential and sine. This basic shape has tons of use cases!
#screenshotsaturday #gamedev #realtimeVFX #indiedev
Congratulations to the entire team at Ivy Road for having Wanderstop featured on the PC Gaming Show: Most Wanted!
We are so proud of all the work we contributed to this beautiful game. Wanderstop releases March 11, 2025 on PlayStation 5 and Steam!
#realtimeVFX #gamedev #indiedev #unrealengine
Please, I would love to be added. Thank you!
05.12.2024 00:10 — 👍 0 🔁 0 💬 1 📌 0Did you know you can add camera distance fade to your material with Pixel Depth and a Sphere Mask? Make Clip_Distance equal Niagara Culling Distance to fade out particles and stop emitter spawning smoothly!
#realtimeVFX #gamedev #UE5
I just can't let these combat fx go! It was early on in production but I feel like I was really in my bag with these dash fx! The goal was to give players that #anime superspeed feeling and I really like where we ended up!
#realtimeVFX #gamedev #UnrealEngine5
Screenshot from the article "24-unknown indie games steam wishlist" on the website Kotaku
Honoured to have made the list - thank you so much @botherer.bsky.social !😅🙏
kotaku.com/thanksgaming...
Let's Make FX has wrapped for 2024! We worked on 8 games this year and 3 were announced:
• Wanderstop by Ivy Road
• Rogue Eclipse by Huskrafts
• Sunderfolk by Secret Door
Wishlist links in reply!
If your team needs FX help in 2025, we would love to chat!
#VFX #realtimevfx #gamedev #indiedev
Using a single mesh with vertex color, you can get results like this!
25.11.2024 17:20 — 👍 1 🔁 0 💬 0 📌 0Did you know you can create a wing flapping material using vertex color, a sine wave, and a couple RotateAboutAxis nodes? You can use this for simple creature fx like butterflies, birds, etc
#screenshotsaturday #realtimeVFX #gamedev
Did you know you could swirl your UVs using a Custom Rotator and Time multiplied by 2*pi? Pair this with refraction and you get a cool portal effect!🍥
#realtimevfx #gamedev #unrealengine
Just added @letsmakefx.bsky.social to the Realtime VFX Starterpack and this was #150! The list is now complete!
go.bsky.app/3R8aUNM
#gamedev #realtimevfx #techart