fun fact of the day: scientists figured out how use male stem cells to grow fertile eggs. im sure its possible the other way around too
paper name is "Generation of functional oocytes from male mice in vitro"
@blatantist.com.bsky.social
Zach | the joyous one. | 2D/3D artist, vocalist, and programmer | discord: @ .blatant | insta: @so.blatant | the app formerly known as twitter: @too_blatant
fun fact of the day: scientists figured out how use male stem cells to grow fertile eggs. im sure its possible the other way around too
paper name is "Generation of functional oocytes from male mice in vitro"
my four beautiful boys
04.03.2025 21:19 β π 2 π 0 π¬ 0 π 0bonus points if you recognize him
06.02.2025 07:16 β π 1 π 0 π¬ 1 π 0just a 3d face/portrait study
06.02.2025 07:12 β π 1 π 0 π¬ 1 π 0wip 3d model of alien "goat" girl, Arrison
hi hey look at this thing im modelling π
21.12.2024 18:49 β π 1 π 0 π¬ 0 π 0THANK YOU!
21.12.2024 01:42 β π 0 π 0 π¬ 0 π 0i would absolutely love if bsky added markdown support!
21.12.2024 01:40 β π 0 π 0 π¬ 0 π 0{
text: 'Go to this site',
facets: [
{
index: {
byteStart: 6,
byteEnd: 15
},
features: [{
$type: 'app.bsky.richtext.facet#link',
uri: 'https://example.com'
}]
}
]
}
me when i lie: docs.bsky.app/docs/advance...
am i doing something wrong? i posted the code the docs said would create a hyperlink, but it just displays as the code.
drive.google.com/file/d/1WTa0... heres the incredible gassy theme song project file
21.12.2024 01:35 β π 0 π 0 π¬ 0 π 0using bluesky feels so nice π altho part of me definitely misses all the idiots screaming at each other, this site is so relaxed.
21.12.2024 01:30 β π 1 π 0 π¬ 1 π 0quick test of the ps1 shader i just got
using the hobohobo model i made cuz the base mesh is relatively low poly
the shader is called "Drips PSX EFX" btw
I will definitely miss all the Garnites being variations of Mr. Churge (he has aura), but if the game is being separated from Hit Single, I have no problems with the new face!
17.12.2024 21:30 β π 8 π 0 π¬ 0 π 0|still trapped inside your own walls|
16.12.2024 00:57 β π 12944 π 4414 π¬ 124 π 44this isnt ai??? dude thats insane
17.12.2024 03:57 β π 2 π 0 π¬ 0 π 0@lusmafella.bsky.social hmu on discord if u actually wanna make an fnf mod. i just modeled him for fun
17.12.2024 02:47 β π 1 π 0 π¬ 1 π 0model is pretty much done now
16.12.2024 23:22 β π 1 π 0 π¬ 1 π 0go my shitass sculpt
16.12.2024 21:09 β π 1 π 1 π¬ 1 π 0well he shouldnt be hard to model
14.12.2024 23:51 β π 1 π 0 π¬ 1 π 0i wonder if anyone has remade the hobo model
14.12.2024 23:50 β π 1 π 0 π¬ 1 π 0guh i wish hobohobo wasnt on hiatus
14.12.2024 23:49 β π 1 π 0 π¬ 0 π 0toonboom harmony in contour edit mode vs centerline edit mode
for some reason i thought flash was the only vector animation program that stores lines as their outline rather than their center line (pic related). but harmony can do both at the same time. mind blown. also the cutter tool is so fucking nice
12.12.2024 06:46 β π 0 π 0 π¬ 0 π 0huh. i didnt realize that toonboom harmony works almost exactly like flash, just without all of the infuriating bullshit. why did no one tell me this?
12.12.2024 06:46 β π 0 π 0 π¬ 1 π 0well if you see it, please send me it on discord
10.12.2024 07:50 β π 1 π 0 π¬ 0 π 0i have reflex off cuz it seemed to cause minor stuttering and i have frame generation off because it was ignoring my frame cap
10.12.2024 05:09 β π 0 π 0 π¬ 0 π 0i have the game on minimum settings, no lumen, 1080p with dlss on ultra performance, and no nvidia reflex or frame-gen. the highest i could get on the practice map is around 160 fps.
10.12.2024 05:07 β π 0 π 0 π¬ 2 π 0i kept seeing reviews of marvel rivals saying it runs like shit, but over the weekend i only had occasional frame drops. i played today and my framerate kept tanking to <30. this game is fun as fuck, but if its running like a slideshow on a 3090, its pretty much unplayable.
10.12.2024 05:07 β π 0 π 0 π¬ 2 π 0i need to draw some jeff
08.12.2024 20:55 β π 0 π 0 π¬ 0 π 0dude wtf did they put in this game? marvel rivals is CRACK
08.12.2024 20:54 β π 3 π 0 π¬ 1 π 0