Nice little breakdown, always interesting to see some behind the scenes. It looks great! ๐ช
02.10.2025 12:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@foffe.bsky.social
๐ฎ Freelance Technical Level Designer ๐จโ๐Developing a short puzzle game about a lost astronaut ๐Malmรถ Portfolio: https://carlsvard.wixsite.com/portfolio
Nice little breakdown, always interesting to see some behind the scenes. It looks great! ๐ช
02.10.2025 12:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you! Happy to hear!
I like your Garb project, been following it for some time. Looks addicting! ๐
a screenshot of a pixel font, Pixuf, shows ASCII character set
a screenshot from the game "Bunny Forest", with text written in pixel font Pixuf
a screenshot from the game "Tangled Slug", with text written in pixel font Pixuf
A while ago I made a pixel font, Pixuf. The goal was to make it as tiny as I could while keeping it readable. Used it in two of my games.
It's fully free (CC0), made for 8,ย 16,ย etc sizes, upper and lowercase ASCII.
Hope it's useful to someone!
erytau.itch.io/pixuf
#pixelart #gameassets #gamedev
You would not believe your eyes,
if ten million fireflies
Been trying to implement some more reactive elements lately.
Here's a little prototype for responsive fireflies, avoiding the player. Feels quite nice to interact with and adds a lot of life to the world.
#indiegame #gamedev
You would not believe your eyes,
if ten million fireflies
Every time you use AI, you're helping this happen.
Stop using AI.
What if you lost all your memories? โค๏ธโ๐ฉน
"As Long As You're Here" is an emotional game about Alzheimer's where you see life through the eyes of a woman with the illness ๐ซ
Out this fall 2025๐
Wishlist now!โก๏ธ tinyurl.com/47hspadh
#PitchYaGame #GameDev #IndieDev #IndieGame #Alzheimers
Hi #PitchYaGame!
This is Ancestral Harvest:
- healer-based combat + world restoration (๐ฅ->๐ชป)
- Zelda meets Guitar Hero (๐ผ+๐ธ)
- you are a child shaman drummer (๐ฆ+๐ช)
- play the test demo on Steam!
#indiegame #gamedev
Oh fun- #PitchYaGame time!
I'm Thomas - a proud dad of a kiddo on the #autism spectrum and I'm making videogames based on his artwork, hoping our efforts raise awareness and acceptance! Looking for any round of funding and willing to donate plasma or clean your garage! youtu.be/ShkMBGMW8G4
Started doing a few simple props and exporting them from MagicaVoxel to Unreal. Here's a cable made with Niagara that fills the length with small cubes and sways a bit in the air. ๐ง
#indiegame #gamedev
Of course, here's a top view screenshot (let me know if you want another perspective). Hope it makes any sense. :)
09.05.2025 07:00 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0๐ฃ ANNOUNCEMENT ๐ฃ
PAPERKLAY HAVE A RELEASE DATE!!!
My 3D Platformer where you rotate and unfold a paper and cardboard world is launching on May 27th! Featuring the Banjo Kazooie composer on the title track!
Iโm SO excited for this!
Share to help <3
store.steampowered.com/app/1350720/...
You have some of the coolest elements around, from the sketches to this sonar. Always enjoy reading your breakdowns! ๐
03.05.2025 18:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0You are too kind! ๐
I love the little jump! Looks great! ๐
On a rainy #screenshotsaturday - I told y'all I'd be studying @foffe.bsky.social 's awesome gameplay gym for ideas and improve my own! So many things needed adjusting as I added this simple mechanic!
03.05.2025 14:01 โ ๐ 4 ๐ 3 ๐ฌ 1 ๐ 0Here's a short little summary of what I've added to my puzzle project over the past month. A lot of cool stuff spanning from scrubbing through cached Chaos simulations to carving out caves with dynamic meshes.
Thank you for watching! ๐ป
#indiegame #solodev #voxel #UE5
Ahead of the next #PitchYaGame on June 6th, we would love to reach more..
๐นDevs / teams in other countries
๐นIndustry people (publishers, creators, press et al)
Be eternally grateful if you can help, in any way! ๐ฅฐ
Aim: more #IndieGames from all corners of the world pitched & supported ๐
Anytime! More slime to the people!! โบ๏ธ
01.05.2025 08:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Can't stop looking at this! So nice, great composition!
30.04.2025 14:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It generates a random direction from the Spawner/Player, and then picks a length between the inner(min) and outer(max) radius.
29.04.2025 21:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Ah, sorry! I see the issue, the radius with that node only sets the max radius, so the spawn point can be anywhere within it.
I would probably not use that node for this scenario and instead use something like this. Or do you need to use GetRandomReachblePointInRadius?
You can use a 'Random Float in Range'. Which lets you define the Min and Max for the radius, and the enemies will spawn somewhere in beteween the two. It sounds like that is what you are looking for? ๐
29.04.2025 16:42 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Smooth! Looks good!
29.04.2025 16:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Okay, just to clear out my DMs I've not responded to, let's add people to a solo dev starter pack again.
Here is pack number 5: go.bsky.app/SBG6VaU
There are 4 other ones on my profile. Comment to ask to be added, please check if you're in one of the others first.
#indiegamedev
Thank you Kate! Glad you like it! โบ๏ธ
25.04.2025 19:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That's so sweet! Tell your kid the drawings are really cool!
25.04.2025 19:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Not possible, Keystones can only be placed on 'activators' and can't be dropped elsewhere - forcing the player to carry it around and see how the different stones affects the world around you. So a layer of each puzzle is built around planning which order to carry each involved stone. ๐
25.04.2025 14:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you! โบ๏ธ
25.04.2025 13:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0'A 3rd person exploration and story driven game, based on the art of a child on the autism spectrum.'
19.04.2025 23:55 โ ๐ 13 ๐ 3 ๐ฌ 0 ๐ 0