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Staggart Creations

@staggart.bsky.social

Technical Environment Artist, Unity Asset Store publisher, pixel plumber, INTP and borderline tree hugger. Hi!

228 Followers  |  42 Following  |  391 Posts  |  Joined: 25.11.2024  |  1.7423

Latest posts by staggart.bsky.social on Bluesky

UE5's PCG framework and Houdini both have the same functionality, so I'm positive some of the kinks can be worked out! ๐Ÿค”

07.08.2025 18:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trying my hand at creating isoline splines from a terrain, using marching squares to trace the heightfield. Getting crude but promising results โœจ

Picture this: automatic shoreline tracing for lakes and beaches, or simply cool terrain visualization! ๐Ÿคฏ #gamedev #unity3d

07.08.2025 18:03 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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For the next 24 hours only you can get the Spline Mesher asset for 70% off! #gamedev #indiedev #unity3d

๐Ÿ”— u3d.as/3fWU?aid=101...

05.08.2025 15:19 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Put together a component to create a set of new splines running parallel to another one! So far extremely useful for side objects along rivers and paths #gamedev #indiedev #unity3d

04.08.2025 10:14 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev

15.07.2025 12:00 โ€” ๐Ÿ‘ 23    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This is also based on a floating Box Collider, which then gets used for paddle collisions.

19.06.2025 07:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Set up Rage Run Games's new Kayak Controller to work with Stylized Water 3 ๐Ÿ„ #indiedev #unity3d

19.06.2025 07:10 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Transformed Unity's "Karting Microgame" project into a jetski playground ๐Ÿ„ In the most unorthodox way... by driving on an invisible floating plane ๐Ÿ˜„ #indiedev #gamedev #vfx

11.06.2025 12:02 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Underwater Rendering extension for Stylized Water 3 is now available! Reworked completely for Unity 6, with some welcome new features and effects, including mobile VR support! ๐Ÿคฟ

๐Ÿ”— u3d.as/3ypg

#unity3d #gamedev #indiedev #vfx

30.05.2025 08:47 โ€” ๐Ÿ‘ 20    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Getting around to testing Underwater Rendering v3 on mobile VR. Performance has significantly improved thanks to a better technical approach ๐Ÿš€

It will be available to dive into on the Unity Asset Store soon! ๐Ÿคฟ

#gamedev #unity3d #vr #digitalart

28.05.2025 09:11 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

And I haven't seen anyone use it for waterfalls as creatively as you have! ๐Ÿ˜Š๐Ÿ‘

22.05.2025 14:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Underwater Rendering for Stylized Water 3 is nearing completion! A collection of bubble effects are being added, for ambience or character breathing/movement. #vfx #gamedev #unity3d

08.05.2025 10:08 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Spline Mesher v1.2.3 now includes assets and examples for vertex-animated bunting. This shader graph demonstrates how the baked-in gradients can be used for masking.

๐Ÿ”— u3d.as/3fWU

07.04.2025 09:09 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Each slice of the texture array is then cycled through in a simple shader, which gets piped into a "Custom Render Texture".

The result is an animated texture that can be dragged and dropped into any water material ๐Ÿš€

01.04.2025 14:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is how Ubisoft renders their caustics in shallow water it seems.

I've been using Substance Designer to create caustics, and figured I could use the Unity plugin to export an animated sequence to a texture array!

01.04.2025 14:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Tried out a different way to render water caustics by using an animated flipbook of pre-rendered caustics. Looks a lot more lifelike! #gamedev #unity3d #indiegamedev

01.04.2025 13:57 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Terrains only accept textures, so finetuning colors becomes a hassle! I've created a little utility that converts a Color into a usable Terrain Layer!

Makes for quick prototyping! #gamedev #unity3d #indiegamedev

๐Ÿ”— https://gist.github.com/staggartcreations/9756530d4521b46be14eb3acbcd3b707

27.02.2025 09:02 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This series is incredibly insightful! But the screenshots are indeed rather dark, making them indiscernible๐Ÿ˜…

14.01.2025 08:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Reworked my spline-based prefab spawner to work with Unity's native spline tool! Got to flesh out plenty of new ideas, it now does just about everything! ๐Ÿš€

๐Ÿ”—A download to a preview version is available on Discord if you're already a user of the "Spline Mesher" asset

#gamedev #unity3d #indiegamedev

09.01.2025 13:06 โ€” ๐Ÿ‘ 33    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Pleased to annouce that Stylized Water 3 for Unity 6 is now available! ๐Ÿ˜Š

All the deets and more๐Ÿ‘‡

u3d.as/3j7n?aid=1011lโ€ฆ

04.11.2024 08:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The new World Building roadmap for Unity is looking great!

Terrain is a particular aspect that's been drenched in, and restricted by, legacy tech for well over a decade.

By extension vegetation rendering will finally be modernized ๐Ÿฅณ

23.09.2024 06:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽฎ PSA: FPS is often used to gauge a game's runtime performance, but can be a completely misleading metric!

This ancient, but ever relevant, article by Robert Dunlop is still a must read!
๐Ÿ”—

mvps.org/directx/articlโ€ฆ

16.09.2024 07:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Well, so long Unity forums ๐Ÿฅฒ A decade of community discussions wiped from the web and morphed into an ๐”ฆ๐”ช๐”ญ๐”ฏ๐”ฌ๐”ณ๐”ข๐”ก ๐”ฃ๐”ฌ๐”ฏ๐”ช๐”ž๐”ฑ ๐Ÿ˜ฌ

Will I ever see a line of BBCode again in my life? ๐Ÿง“

19.07.2024 14:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's 2024, and 6 new-years resolutions later. I think I can finally accept that I just won't ever learn to use Houdini ๐Ÿ˜…๐Ÿง™โ€โ™‚๏ธ

08.07.2024 07:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'd love to see what you're working, share feature previews, gauge opinions and gather feature requests.

But most of all, consolidate all of that into a neat package๐Ÿ˜Š

Henceforth, support for all of my assets will move into a Discord server!

๐Ÿ”—

discord.gg/GNjEaJc8gw

08.05.2024 12:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Can I use this spline tool in Unity 2021.3?

This question comes around regularly. The answer is yes!

Though the "Splines" package won't appear in the Package Manager in this version, but you can install it manually like so:

19.04.2024 08:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Off to #Unite2023! Armed with dozens of asset store vouchers I'm destined to pass in conversation ๐Ÿ˜Š Packed day ahead, looking forward to it!

16.11.2023 06:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The quest for raytraced shadows in URP inches forward! Got temporal filtering working to some extend, but only halfway there. TIL denoising is a whole field of research, and I'm only skimming the surface ๐Ÿ˜† #unity3d

27.02.2022 16:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

pCube1, polySurface1, default, lambert1.

The four horseman of the organizational apocalypse.

14.01.2022 08:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Getting around to processing some branch scans captured last fall around Vancouver, which are turning out quite well! #gameart

11.01.2022 10:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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