UE5's PCG framework and Houdini both have the same functionality, so I'm positive some of the kinks can be worked out! ๐ค
07.08.2025 18:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@staggart.bsky.social
Technical Environment Artist, Unity Asset Store publisher, pixel plumber, INTP and borderline tree hugger. Hi!
UE5's PCG framework and Houdini both have the same functionality, so I'm positive some of the kinks can be worked out! ๐ค
07.08.2025 18:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Trying my hand at creating isoline splines from a terrain, using marching squares to trace the heightfield. Getting crude but promising results โจ
Picture this: automatic shoreline tracing for lakes and beaches, or simply cool terrain visualization! ๐คฏ #gamedev #unity3d
For the next 24 hours only you can get the Spline Mesher asset for 70% off! #gamedev #indiedev #unity3d
๐ u3d.as/3fWU?aid=101...
Put together a component to create a set of new splines running parallel to another one! So far extremely useful for side objects along rivers and paths #gamedev #indiedev #unity3d
04.08.2025 10:14 โ ๐ 23 ๐ 3 ๐ฌ 0 ๐ 0The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev
15.07.2025 12:00 โ ๐ 23 ๐ 2 ๐ฌ 1 ๐ 0This is also based on a floating Box Collider, which then gets used for paddle collisions.
19.06.2025 07:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Set up Rage Run Games's new Kayak Controller to work with Stylized Water 3 ๐ #indiedev #unity3d
19.06.2025 07:10 โ ๐ 6 ๐ 0 ๐ฌ 2 ๐ 1Transformed Unity's "Karting Microgame" project into a jetski playground ๐ In the most unorthodox way... by driving on an invisible floating plane ๐ #indiedev #gamedev #vfx
11.06.2025 12:02 โ ๐ 14 ๐ 1 ๐ฌ 0 ๐ 0The Underwater Rendering extension for Stylized Water 3 is now available! Reworked completely for Unity 6, with some welcome new features and effects, including mobile VR support! ๐คฟ
๐ u3d.as/3ypg
#unity3d #gamedev #indiedev #vfx
Getting around to testing Underwater Rendering v3 on mobile VR. Performance has significantly improved thanks to a better technical approach ๐
It will be available to dive into on the Unity Asset Store soon! ๐คฟ
#gamedev #unity3d #vr #digitalart
And I haven't seen anyone use it for waterfalls as creatively as you have! ๐๐
22.05.2025 14:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Underwater Rendering for Stylized Water 3 is nearing completion! A collection of bubble effects are being added, for ambience or character breathing/movement. #vfx #gamedev #unity3d
08.05.2025 10:08 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0Spline Mesher v1.2.3 now includes assets and examples for vertex-animated bunting. This shader graph demonstrates how the baked-in gradients can be used for masking.
๐ u3d.as/3fWU
Each slice of the texture array is then cycled through in a simple shader, which gets piped into a "Custom Render Texture".
The result is an animated texture that can be dragged and dropped into any water material ๐
This is how Ubisoft renders their caustics in shallow water it seems.
I've been using Substance Designer to create caustics, and figured I could use the Unity plugin to export an animated sequence to a texture array!
Tried out a different way to render water caustics by using an animated flipbook of pre-rendered caustics. Looks a lot more lifelike! #gamedev #unity3d #indiegamedev
01.04.2025 13:57 โ ๐ 11 ๐ 2 ๐ฌ 1 ๐ 0Terrains only accept textures, so finetuning colors becomes a hassle! I've created a little utility that converts a Color into a usable Terrain Layer!
Makes for quick prototyping! #gamedev #unity3d #indiegamedev
๐ https://gist.github.com/staggartcreations/9756530d4521b46be14eb3acbcd3b707
This series is incredibly insightful! But the screenshots are indeed rather dark, making them indiscernible๐
14.01.2025 08:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Reworked my spline-based prefab spawner to work with Unity's native spline tool! Got to flesh out plenty of new ideas, it now does just about everything! ๐
๐A download to a preview version is available on Discord if you're already a user of the "Spline Mesher" asset
#gamedev #unity3d #indiegamedev
Pleased to annouce that Stylized Water 3 for Unity 6 is now available! ๐
All the deets and more๐
u3d.as/3j7n?aid=1011lโฆ
The new World Building roadmap for Unity is looking great!
Terrain is a particular aspect that's been drenched in, and restricted by, legacy tech for well over a decade.
By extension vegetation rendering will finally be modernized ๐ฅณ
๐ฎ PSA: FPS is often used to gauge a game's runtime performance, but can be a completely misleading metric!
This ancient, but ever relevant, article by Robert Dunlop is still a must read!
๐
mvps.org/directx/articlโฆ
Well, so long Unity forums ๐ฅฒ A decade of community discussions wiped from the web and morphed into an ๐ฆ๐ช๐ญ๐ฏ๐ฌ๐ณ๐ข๐ก ๐ฃ๐ฌ๐ฏ๐ช๐๐ฑ ๐ฌ
Will I ever see a line of BBCode again in my life? ๐ง
It's 2024, and 6 new-years resolutions later. I think I can finally accept that I just won't ever learn to use Houdini ๐ ๐งโโ๏ธ
08.07.2024 07:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I'd love to see what you're working, share feature previews, gauge opinions and gather feature requests.
But most of all, consolidate all of that into a neat package๐
Henceforth, support for all of my assets will move into a Discord server!
๐
discord.gg/GNjEaJc8gw
Can I use this spline tool in Unity 2021.3?
This question comes around regularly. The answer is yes!
Though the "Splines" package won't appear in the Package Manager in this version, but you can install it manually like so:
Off to #Unite2023! Armed with dozens of asset store vouchers I'm destined to pass in conversation ๐ Packed day ahead, looking forward to it!
16.11.2023 06:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The quest for raytraced shadows in URP inches forward! Got temporal filtering working to some extend, but only halfway there. TIL denoising is a whole field of research, and I'm only skimming the surface ๐ #unity3d
27.02.2022 16:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0pCube1, polySurface1, default, lambert1.
The four horseman of the organizational apocalypse.
Getting around to processing some branch scans captured last fall around Vancouver, which are turning out quite well! #gameart
11.01.2022 10:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0