Karel Crombecq's Avatar

Karel Crombecq

@karelcrombecq.bsky.social

Game dev, procedural & graphics programmer. Lead programmer and technical director for @dungeonalchemist.bsky.social.

238 Followers  |  256 Following  |  102 Posts  |  Joined: 26.09.2024  |  1.9064

Latest posts by karelcrombecq.bsky.social on Bluesky

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Worlds of knowledge and adventure wait to be at your finger (or claw, or tentacle) tips in the first release of August, City Library!
Join the Patreon and start exploring!

#dnd #tabletop #ttrpg #ocsky #mapmaking #worldbuilding

06.08.2025 18:46 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2

Ok so I can tap the deck to skip. But it took my a lot of random dragging around on my phone screen for that info to appear.

06.08.2025 18:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™m very confused by my first game in my first run. I never player Nier Automata, so I donโ€™t dislike it, but I donโ€™t love it either. And I am also not super hyped to play it so I donโ€™t want to pin it. Where do I drag it? I feel stuck already.

06.08.2025 18:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Happy to hear that! Our goal is to make mapmaking enjoyable and not a chore, kinda like playing The Sims. So we try to add as much playfulness as possible to the app :)

27.07.2025 06:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The issue with the objects being deleted when changing walls is definitely a bug by the way. Weโ€™ll look at it!

26.07.2025 17:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Join the Dungeon Alchemist Discord Server! Dungeon Alchemist is the ultimate map-making tool for Fantasy Games. Join us as we discuss everything roleplay related! | 34515 members

Oh I missed the patron post! Will definitely check it! The standard way to give feedback is to join our discord: discord.gg/TXqgtgdT6s

26.07.2025 16:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Also feel free to give feedback, especially on the multilevel aspect of Dungeon Alchemist. This is a new feature we only added a few weeks ago so weโ€™re always looking to improve!

26.07.2025 15:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Amazing!

26.07.2025 09:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Interesting, but also kinda unfortunate that thereโ€™s so little knowledge sharing between the studios. The only people sharing stuff are inexperienced YouTuber influencers who never made a game.

26.07.2025 08:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I don't recall having an interaction with you? No idea where this is coming from, but it wasn't intended to be antagonistic.

15.07.2025 14:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If gdscript has no intermediate compilation step and is purely interpreted, I donโ€™t see how it can ever be ready for the big leagues. It just wonโ€™t ever work out. I kinda assumed it would have some intermediate language compilation, like almost every other language nowadays.

15.07.2025 07:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

To clarify, C# does a lot of this work automatically behind the scenes. It has the benefit of compiling to an intermediate language though, which means it can apply all kinds of automatic optimizations while doing it.

15.07.2025 07:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wow, this is an eye opening thread, but not in the way I expected. It reveals that gdscript is absurdly slow and that the runtime really sucks, as 99% of these tips really would NOT make a noticeable difference in C# unless you were running that code millions of time per frame (not thousands).

15.07.2025 07:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

But those were not arbitrary room shapes. There were severe limitations.

11.07.2025 20:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think we have world first in this update with auto-generated roofs on any arbitrary shape you can come up with. Even The Sims doesnโ€™t do this!

Very proud of what we did here.

11.07.2025 07:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Weโ€™re excited to announce the launch date of our next major update, Fun With Objects, Pt 1, is July 10, 2025!

This is the beginning of an entirely new era of Dungeon Alchemist!

Stay tuned over the next couple of weeks as we reveal all the latest tools, features, and FUN coming your way!

26.06.2025 17:01 โ€” ๐Ÿ‘ 29    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3
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Fun stuff. :)

#indiegamedev #multilevel #battlemaps

17.06.2025 14:15 โ€” ๐Ÿ‘ 55    ๐Ÿ” 3    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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This is how changing a roof style will work in the upcoming "Fun with Objects" update. ๐Ÿ™‚ The Roofs sidebar menu is new.

with @wimdehert.dungeonalchemist.com and @karelcrombecq.bsky.social

#indiegamedev #ttrpg #battlemaps #dungeonalchemist

23.05.2025 13:43 โ€” ๐Ÿ‘ 40    ๐Ÿ” 7    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2
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Testing the multilevel floor swapping UI on a simple mausoleum. ๐Ÿ™‚

with @wimdehert.dungeonalchemist.com and @karelcrombecq.bsky.social

#indiegamedev #ttrpg

21.05.2025 09:23 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Steam :: Dungeon Alchemist :: Fun with Objects - Release Announcement In this news message, we announce that we are splitting the Fun with Objects Update into two parts, one focused on the multi-level part and one focused on objects.

We know youโ€™re all anxiously awaiting theย Fun with Objectsย update.

After careful deliberation, weโ€™ve split this update into two parts and hope to release the first part in early July this year.

Please read the full announcement on our Steam page for more info

steamcommunity.com/games/158853...

16.05.2025 14:54 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah sure but at this moment I have absolutely no idea when I will ever escape the Blue Prince maze yet! It keeps on throwing new layers at me.

13.05.2025 15:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I was mind blown when it happened

29.04.2025 06:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My Miro board for blue prince is bigger than anything Iโ€™ve ever made for any game.

27.04.2025 12:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™ll be speaking about the procedural systems underpinning @dungeonalchemist.com tomorrow at @everythingproc.bsky.social! Looking forward to it :).

22.04.2025 16:18 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Totally!

17.04.2025 21:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"Have you done... like the pump room thing? You know... the thing? Oh doesn't mean anything to you? Please ignore my remark." is as far as the conversations go

17.04.2025 18:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

But man is it hard to talk about to other players! The narrative unrolls so non-linearly that you never know what others have seen even if they played 10+ hours or even finished it like you did. What a game.

17.04.2025 18:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Why is there blood on the hydroelectric generator. I need explanations

11.04.2025 06:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Would this also explain why 3-5 people is a number a lot of board games gravitate towards as an optimal player count? And same for teams in videogames?

10.04.2025 20:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Due to financial difficulties, I am currently running a sale on my TTRPG Map commissions!

Need a custom map done? DM me, and I'll get it done in days! Now at 20% off!

Get in touch if you need some work done <3

#dnd #dndmap #ttrpg #ttrpgcommunity #commissions #artist

02.04.2025 15:26 โ€” ๐Ÿ‘ 12    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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