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mel

@melmass.bsky.social

49 Followers  |  139 Following  |  9 Posts  |  Joined: 28.10.2024  |  1.6549

Latest posts by melmass.bsky.social on Bluesky


Graphite: Image Editing as a Syntax Tree (with Keavon Chambers & Dennis Kobert)
YouTube video by Developer Voices Graphite: Image Editing as a Syntax Tree (with Keavon Chambers & Dennis Kobert)

Another great episode from @krisajenkins.bsky.social 's awesome show!
www.youtube.com/watch?v=ZUbc...

14.03.2025 10:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pnpm and Bun use symlinks to avoid that

01.03.2025 15:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks! I meant to post a β€œdeeper” breakdown back then but I did not have the time. When I’m back from holidays I will do it

24.12.2024 13:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Import attributes - JavaScript | MDN The import attributes feature instructs the runtime about how a module should be loaded, including the behavior of module resolution, fetching, parsing, and evaluation. It's supported in import declar...

It seems like the spec is scattered? MDN mentions β€œstyle” for css (developer.mozilla.org/en-US/docs/W...)

I can’t find it but I was sure there was an equivalent to bundlers β€œ?raw” using import attributes.

24.12.2024 13:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The snow thing
#UnrealEngine #RealTime

23.12.2024 13:44 β€” πŸ‘ 71    πŸ” 12    πŸ’¬ 4    πŸ“Œ 1

What a great release!

23.12.2024 13:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Your channel is gold!

19.12.2024 17:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Repost (Instagram: Philipp Pavlov) - One more rnd for Tendril Studio

It was crazy setup! Fluid move spheres, spheres push fluids, spheres have mitosis animation with some post wiggle/wave animation, a lot of glitches during animation was smoothed with chops.

#fluid #pyro #houdini #sidefxhoudini

19.12.2024 04:20 β€” πŸ‘ 43    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Very neat use of PDG - this looks awesome!

13.12.2024 02:24 β€” πŸ‘ 20    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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This was my introduction to @sidefx.bsky.social 's PDG back in 2021.
Using a few custom HDAs coupled with PDG to clean/normalize a collection of car models, the steps:

- Detect the bounds of the body
- Extract the wheels position and pivot for instances.
- Assign common shaders
- Export to USD

09.12.2024 12:15 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
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nvim-treesitter-context now supports nushell ⚑️
github.com/nvim-treesit...

09.12.2024 11:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice, this is in Godot?

09.12.2024 11:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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