βΌοΈ Major update to the #ACEZero code base. We added the capabilities of the #ICCV2025 paper on Scene Coordinate Reconstruction Priors.
Gives you, e.g., a RGB-D version of ACE0. In the snipped below, I jointly reconstruct multiple RGB-D scans of ScanNet.
github.com/nianticlabs/...
10.11.2025 09:49 β π 10 π 2 π¬ 1 π 0
π Scene Coordinate Reconstruction Priors at #ICCV2025 π
Can we learn what a successful reconstruction looks like, and use this knowledge when reconstructing new scenes?
Explainer: youtu.be/RkV6U5xYc20
Project Page: nianticspatial.github.io/scr-priors
Inspiring work by Wenjing Bian et al.!
15.10.2025 07:36 β π 20 π 2 π¬ 1 π 2
π₯ ACE-G, the next evolutionary step of ACE at #ICCV2025 π₯
We disentangle coordinate regression and latent map representation which lets us pre-train the regressor to generalize from mapping data to difficult query images.
Page: nianticspatial.github.io/ace-g/
Stellar work by Leonard Bruns et al.!
14.10.2025 08:24 β π 24 π 5 π¬ 2 π 1
β© FastForward β© A new model for efficient visual relocalization. Accurate camera poses without building structured 3D maps.
nianticspatial.github.io/fastforward/
Work by @axelbarroso.bsky.social, Tommaso Cavallari and Victor Adrian Prisacariu.
02.10.2025 08:48 β π 27 π 3 π¬ 1 π 0
The most important aspect when facing data shift is the type of shift present in the data. I will give below a few examples of shifts and some existing methods to compensate for it.π§΅1/6
01.07.2025 09:38 β π 30 π 16 π¬ 2 π 1
Logarithmic maps are incredibly useful for algorithms on surfaces--they're local 2D coordinates centered at a given source.
Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! π§΅
02.07.2025 06:23 β π 66 π 14 π¬ 2 π 2
Yet another quadratic Bezier distance function π§΅,slightly cleaner than last time
Premise: We want to calculate the distance to a quadratic Bezier curve, with as little effort as possible, ideally without evaluating the full quadratic Bezier curve itself, which involves solving a cubic equation.
27.06.2025 22:42 β π 43 π 9 π¬ 4 π 0
#DLCProTip: Did you know you can use unsupervised learning to adapt a trained model on the fly to your video in DeepLabCut!?
When you run video analysis, check out βvideo adaptationβ - it reduces jitter and provides better poses! β¬οΈ
www.nature.com/articles/s41...
13.05.2025 08:57 β π 18 π 4 π¬ 0 π 0
Hey graphics friends, has anyone seen an algorithm to make a blue noise point sequence, that used a density map? (non uniform points)
I have some ideas to make some, but i am not finding any prior work and think there's a good chance it exists but im just not finding it.
08.06.2025 17:34 β π 25 π 3 π¬ 9 π 0
Implicit surfaces are great, but if you are not Inigo Quilez, it's really hard to control how they look...
That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces".
10.05.2025 18:19 β π 55 π 15 π¬ 4 π 0
I'm very excited to share notes on Probabilistic AI that I have been writing with @arkrause.bsky.social π₯³
arxiv.org/pdf/2502.05244
These notes aim to give a graduate-level introduction to probabilistic ML + sequential decision-making.
I'm super glad to be able to share them with all of you now!
11.02.2025 08:19 β π 122 π 25 π¬ 3 π 3
MΞX - Surfel Maintenance for Global Illumination
A comprehensive explanation of my implementation of Surfel probe maintenance.
I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :)
m4xc.dev/blog/surfel-...
25.01.2025 15:45 β π 117 π 32 π¬ 1 π 0
views of Oxford colleges from a Leica scanner
To kick off using Bluesky: our new dataset called Oxford Spires. Synchronised, multi-color cameras and lidar in multiple Oxford colleges. Ground-Truth highly accurate 3D maps from tripod scanners. The ideal basis for NeRF/3DGS SLAM research.
dynamic.robots.ox.ac.uk/datasets/oxf...
09.12.2024 10:29 β π 50 π 13 π¬ 2 π 2
SchrΓΆdinger's cat logic: don't check the new papers, and you haven't been scooped! π±π
06.12.2024 16:59 β π 2 π 0 π¬ 1 π 0
How do you manage your work-life balance? And how do you manage your projects? For instance, if you have many ideas but are still busy with a previous one, do you take notes and plan to work on them in the future, or do you delegate and develop them collaboratively with colleagues or students?
06.12.2024 12:38 β π 0 π 0 π¬ 0 π 0
Stop watching videos, start interacting with worlds.
Stoked to share CAT4D, our new method for turning videos into dynamic 3D scenes that you can move through in real-time!
cat-4d.github.io
arxiv.org/abs/2411.18613
28.11.2024 02:52 β π 90 π 13 π¬ 2 π 5
Anne Gagneux, Ségolène Martin, @quentinbertrand.bsky.social Remi Emonet and I wrote a tutorial blog post on flow matching: dl.heeere.com/conditional-... with lots of illustrations and intuition!
We got this idea after their cool work on improving Plug and Play with FM: arxiv.org/abs/2410.02423
27.11.2024 09:00 β π 354 π 102 π¬ 12 π 11
Can you share the research toolkits you use for 3D visualization and evaluation in your work?
For instance, tools like Rerun, Blender, Matplotlib, PyVista, CloudCompare, or others? Thank you
27.11.2024 01:56 β π 3 π 0 π¬ 1 π 0
Hello Bluesky! π΅ We start our account by having our third guess for Ask Me Anything session #3DV2025AMA!
Noah Snavely @snavely.bsky.social from Cornell & Google DeepMind! π
π You have now 24 HOURS to ask him anything β drop your questions in the comments below!
Keep it engaging but respectful!
26.11.2024 15:33 β π 45 π 14 π¬ 13 π 4
Thank you for creating it. Itβs really helpful.
Can you add bsky.app/profile/vinc...
18.11.2024 10:56 β π 1 π 0 π¬ 0 π 0
Assistant Professor of Computer Science at the University of British Columbia. I also post my daily finds on arxiv.
Research Scientist at Niantic
ML Professor at Γcole Polytechnique. Python open source developer. Co-creator/maintainer of POT, SKADA. https://remi.flamary.com/
Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS.
he/him
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Assistant Professor at TU Wien in AI for Visual Computing
https://phermosilla.github.io/
Researcher, entrepreneur & teacher on immersive multimedia communication, streaming, adaptation, & QoE. CIO & Co-Founder at Bitmovin (YC S15). Professor at AAU/ITEC. http://timmerer.com
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Trending papers in Vision and Graphics on www.scholar-inbox.com.
Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS π€ Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
UofT CompSci PhD Student in AlΓ‘n Aspuru-Guzik's #matterlab and Vector Institute | prev. Apple
Assistant Professor at Mila and UdeM
https://necludov.github.io/
Research Scientist at NAVER LABS Europe. PhD in Computer Science. Interested in speech processing, low-resource NLProc, and much more. She/her. (π§π·|πΊπΈ|π«π·)
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
PhD Student @ Max Planck Institute for Informatics
Professor, University of TΓΌbingen @unituebingen.bsky.social.
Head of Department of Computer Science π.
Faculty, TΓΌbingen AI Center π©πͺ @tuebingen-ai.bsky.social.
ELLIS Fellow, Founding Board Member πͺπΊ @ellis.eu.
CV π·, ML π§ , Self-Driving π, NLP πΊ
Google Chief Scientist, Gemini Lead. Opinions stated here are my own, not those of Google. Gemini, TensorFlow, MapReduce, Bigtable, Spanner, ML things, ...