A screenshot of Pokemon Crystal. The player is conversing with an NPC.
"CHRIS registered JOEY's number."
Screenshot of Pokemon Crystal. Gym Leader Falkner has been defeated by QUIGLEY, the level 16 Totodile.
"CHRIS got [900 pokedollars] for winning!"
Zephyr Badge get! This is also a Unique Ball run, so I won't pick up my Geodude until I pick up a Great Ball (there's a couple hidden on the way to Azalea Town)
07.10.2025 02:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Your Pokemon are:
Totodile, Chinchou, Geodude, Pinsir, [Meowth/Mankey], Swinub. Misdreveaus [sic]
Here is my rolled team btw:
Starter: Totodile
Water HMs: Chinchou
Early Game: Geodude
Up to Goldenrod: Pinsir
Up to Surf: [Meowth/Mankey] (I'm playing Crystal so I get the cat!)
Up to E4: Swinub
Postgame: Misdreavus
06.10.2025 18:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
A screenshot of Pokemon Crystal. The player stands in Professor Elm's Lab.
"CHRIS received TOTODILE!"
You know what yeah let's do a #FiestaSideEvent ๐งต
06.10.2025 18:30 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
A crop of a panel from the 4 Unending Journeys chapter "Who is Justice Virtuoso?". Sesame is speaking to Kaiien, who is off panel. Sesame's face is a mixture of shock and concern.
SESAME: "Justice, what did he look like?"
KAIIEN: "His... appearance?"
In this panel, Sesame has purple eyes.
the ironyyyyyyyyy #spoilers
29.09.2025 22:43 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
are you serious i literally just skimmed through episode grey again today
20.09.2025 06:21 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
To me the Hyrule of TotK actually DOESN'T feel the (exact) same as BotW. And it's not just because it was quite a while between me playing each, but also how you're given a different toolset to interact with the world. IMO it's a much better companion if using Zonai parts and other unique systems.
16.09.2025 19:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
(ps I also believe that TotK would have benefited from having a more concrete connection to BotW. I have two hands.)
16.09.2025 18:04 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Blue Stigma
No, The Zelda Timeline DOESN'T Matter
Really neat that people are coming to the same conclusion I have. Reject stricture, embrace comic book style continuity! www.youtube.com/watch?v=bInd...
16.09.2025 18:02 โ ๐ 5 ๐ 0 ๐ฌ 2 ๐ 0
YouTube video by Nintendo Soundtracks
Lanayru Sand Sea - The Legend of Zelda: Skyward Sword
www.youtube.com/watch?v=bX5F...
16.09.2025 04:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Mannnnnn I really hope it's actually Good-Feel
12.09.2025 23:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
mannn I'm still on the Demiatma step... I honestly gotta get back into OC
02.09.2025 19:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yeah!!! Itโs a US holiday and the little retro theater near me was playing both
02.09.2025 01:21 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Superman ๐ฅน
Last Son is the best superhero theme Iโve heard in a while. I love how it remixes the 1978 original!!!
02.09.2025 00:48 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
The new Fantastic Four movie reminded how much I love Reed hecking Richards. Our autistic coded king ๐ฅฐ
01.09.2025 22:27 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
A piece of pixel art of a set of playing cards, aiming to emulate the limitations of original Game Boy hardware. The image's color palette is the classic Game Boy olive green. The goal was to use background tiles instead of sprites to create a standard French-suited deck with Jokers, and the top half of the image has all of the tiles organized into a tileset. The bottom half of the image shows example cards composed of these tiles: the Ace of Spades, the Queen of Hearts, the 10 of Clubs, the 7 of Diamonds, a Joker, and the reverse side of a card. The 10 of Clubs and 7 of Diamonds show that numbered cards (besides Aces) use two pips regardless of rank as a space-saving measure.
Partway through this exercise I learned that only Game Boy Color supports tile mirroring but by that point I had really grown attached to the symmetrical design scheme and I still managed to end up with exactly 128 tiles (including the empty tile) #pixelart #gameboy
29.08.2025 17:01 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
And I touch on that too! My thoughts aren't the most organized ๐
26.08.2025 23:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Anyway that's the ramblings of a millenial that likes retro jank (and DK64 and FF3). It's definitely not a universal opinion to have!!
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
In my opinion Tag Barrels and Bananaport pads DO seem to be thoughtfully placed as well. I feel like people tend to over-exaggerate how long it takes to change Kongs. It's part of learning the map!
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Though the other thing apparent with DK64/FF3 absolutely IS their rigidity. There are a few situations where areas are unlocked by certain Kongs that have items for OTHER Kongs inside of it. Depending on the version of FF3 you only have two jobs that can use White Magic for the LONGEST time.
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
And also why am I personally fine with it? I don't feel like the game is wasting my time when an "oh I need a different Key Item" situation happens. I guess because I grew up with DK64 I can be more patient in that regard. Keeping notes shouldn't be viewed as a failure!
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I feel the kneejerk reaction here is the embarrassment from realizing you made a bad decision from a place of ignorance. And making sure your players are informed IS good game design! But for what it's worth I think both FF3 and DK64 do an okay job at that besides the obvious.
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
One argument against Player Options as Key Items that I can think of is that it limits player expression, but is that really the case? In both DK64 and FF3 there's an expectation to use ALL the characters/jobs. I'm not so sure changing to Monk is the same as choosing Alena for your DQ4 endgame party
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The Tag Anywhere mod is being brought up more and more frequently when people ask about DK64. But is it accessibility, QoL, or a cheat code? Or a mix of all three? It's not a BAD thing (and honestly it's done wonders for DK64's health) but I still get the ick from it for some reason...
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
There's a kind of "backtracking" in FF3 as well, since depending on the version you'll need to spend a few battles grinding the CP or paying the Job Adjustment tax. Or you could be the Pixel Remaster where job switching is free! But there's still equipment concerns and regaining MP to handle.
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Player Options as Key Items is an interesting design space to explore because how do you account for players choosing the "wrong" option? It's not very fun to answer "too bad, you'll need multiple playthroughs to 100% this game". And then there's the "backtracking" complaint for DK64...
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Like, these both are commonly presented examples of bad game design in the VG essay discourse sphere but these are specifically when you use player options like key items. Only a White Mage can cast Mini to get you into the Nepto Temple. Only Chunky Kong can shoot pineapple switches.
26.08.2025 22:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I saw another "they require you to be specific jobs to progress in FF3, gross" take and I had a brain blast
It's literally the same as people who complain about the Tag Barrel in DK64
26.08.2025 22:47 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
I must say it was pretty funny that the Midnight reveal came so close after you finishing 11.2 though. It's so over, straight into we're so back! (perhaps that was intentional...?)
21.08.2025 22:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by Toby Fox - Topic
Rude Buster
wait no my actual answer is Rude Buster www.youtube.com/watch?v=GPL5Hkl11IQ
06.08.2025 19:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Yoko Shimomura - Topic
Scherzo Di Notte
7. Best Non-Boss Battle Music: www.youtube.com/watch?v=hk-7eifOh1E
The WALTZ!
06.08.2025 02:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
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