Also it gives me this vibes:
22.10.2025 17:15 β π 0 π 0 π¬ 0 π 0
Even if we ignore cooling, the average lifespan of server hardware is 5 years. Are they going to relaunch datacenter into space every five years? Is it really cheaper than building a datacenter here on earth? What if a RAM stick fails on a server, are they going to send an astronaut to fix it?
22.10.2025 17:12 β π 0 π 0 π¬ 1 π 0
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Distinguished Scientist at Google. Computational Imaging, Machine Learning, and Vision. Posts are personal opinions. May change or disappear over time.
http://milanfar.org
Senior research scientist @ Google
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her.
More about me: https://ana-serrano.github.io/
Applied Research in AI for Games. All opinions are personal.
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Research scientist @ Adobe
Research Scientist at Meta Reality Labs
Former PhD student at Dartmouth College
Computer graphics PhD candidate at Technical University Vienna
Page: fknfilewalker.github.io
Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Graphics β© Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece PiΓ±ata & Artist inbetween.
Opinions? No
πBrooklyn/TLV
https://omershapira.com
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
β’ Creator of Radical Pie equation editor, Slug Library, C4 Engine
β’ Math / gamedev author
β’ Geometric algebra researcher
β’ Former Naughty Dog, Apple, Sierra
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.