Having had to deal with those exact same issues & not finding references to compare my solution against has always left a sour taste. If you ever decide to go forward with it let me know, happy to review it if it helps you.
25.01.2026 14:22 β π 1 π 0 π¬ 0 π 0
Absolutely. For whatever it is worth, perhaps consider submitting it to one of Europe's conferences like Digital Dragons/etc
Efficient & effective SDR UI playing nice with HDR rendering and/or HDR display output is such a difficult thing to get right without destroying artistic intent.
25.01.2026 14:20 β π 1 π 0 π¬ 2 π 0
Oh that would be such a cool topic for a talk! There's very few talks on that subject and everyone ends up finding their own ways of reinventing the wheel again and again.
Not only that but things like how to establish a great pipeline for artists to author UIs in HDR could be invaluable
25.01.2026 10:48 β π 3 π 0 π¬ 1 π 0
Hereβs an interesting new JCGT paper showing that small neural nets can outperform LUTs in speed/memory/accuracy even when embedded in purely CPU-based renderers. The authors are some ex-Pixar rendering guys who are now at Aurora.
jcgt.org/published/00...
07.01.2026 21:16 β π 26 π 6 π¬ 0 π 0
Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...
30.12.2025 15:30 β π 60 π 14 π¬ 1 π 0
From profiling to kernel patch: the journey to an eBPF performance fix | Ritesh Oedayrajsingh Varma
A story about how an innocent profiling session led to a change to the Linux kernel that makes eBPF map-in-map updates much faster.
New article! What do you do when profiling your code shows the slowdown isn't in your code, but deep in the kernel? Why, you grab the kernel source and go spelunking.
How a routine profiling session turned into a Linux kernel patch: rovarma.com/articles/fro...
11.12.2025 13:39 β π 30 π 12 π¬ 1 π 1
I guess I misunderstood the assignment when I was asked for a "sheep" Fresnel? π€
31.12.2025 13:38 β π 2 π 0 π¬ 0 π 0
Hot Chips 2025 - YouTube
Videos from Hot Chips 2025
Hot Chips 2025 is up as well (I'm a few weeks late this year): www.youtube.com/playlist?lis...
30.12.2025 12:58 β π 6 π 4 π¬ 0 π 0
YouTube video by SIGGRAPH Advances in Real-Time Rendering
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "FAST AS HELL: IDTECH8 GLOBAL ILLUMINATION" by @idsoftwaretiago.bsky.social from id Software is now online: youtu.be/VTrdeqMMMK0?... Enjoy!
29.12.2025 20:57 β π 44 π 17 π¬ 0 π 0
YouTube video by SIGGRAPH Advances in Real-Time Rendering
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "MEGALIGHTS: STOCHASTIC DIRECT LIGHTING IN UNREAL ENGINE 5" by @knarkowicz.bsky.socialβ¬
and @tiagocostav.bsky.social⬠from @epicgames.alt.store.ap.brid.gy is now online: youtu.be/dmmN8_c8Tb0?... Enjoy!
29.12.2025 21:04 β π 62 π 16 π¬ 0 π 0
Today I spotted a wild environment map in its natural habitat. It had texture compression artifacts and everything!
20.12.2025 20:58 β π 128 π 14 π¬ 4 π 0
Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...
08.12.2025 15:31 β π 48 π 19 π¬ 0 π 0
YouTube video by Unreal Engine
101 Unreal Engine Tips & Tricks: The Reckoning | Unreal Fest Stockholm 2025
We attempted to cram over 100 #uetips into a single presentation at Unreal Fest Stockholm. Did we succeed? Find our right here π
www.youtube.com/watch?v=4w0P...
30.11.2025 09:43 β π 15 π 3 π¬ 1 π 1
Great stuff!
30.11.2025 15:34 β π 1 π 0 π¬ 0 π 0
YouTube video by Unreal Engine
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
We just released "Unreal Materials: New Features & Productivity Enhancements", where my coworker @shedoesartstuff.bsky.social shows off a bunch of quality-of-life improvements to the Material Editor in UE in 5.6/5.7, alongside new and upcoming features. #uetips
www.youtube.com/watch?v=KYmd...
11.11.2025 10:59 β π 24 π 3 π¬ 0 π 0
YouTube video by Unreal Engine
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5.
www.youtube.com/watch?v=ji0H...
31.10.2025 13:54 β π 24 π 7 π¬ 0 π 0
We've made the content and project files for our new Bonsai demo freely available, so you can run it yourself.
Download the project, a developer guide, and even a binary executable of the demo here: developer.nvidia.com/game-engines...
21.10.2025 18:56 β π 12 π 3 π¬ 0 π 1
Brilliant π
06.10.2025 08:12 β π 1 π 0 π¬ 0 π 0
Wow !
05.10.2025 07:39 β π 2 π 1 π¬ 0 π 0
TIL...where was this all my life π
02.10.2025 15:39 β π 1 π 0 π¬ 0 π 0
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
30.09.2025 17:40 β π 168 π 55 π¬ 1 π 4
YouTube video by SIGGRAPH Advances in Real-Time Rendering
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassinβs Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
30.09.2025 01:57 β π 34 π 13 π¬ 0 π 0
Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...
29.09.2025 13:30 β π 51 π 22 π¬ 0 π 0
SIGGRAPH 2025 Links
SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.
16.08.2025 16:16 β π 38 π 19 π¬ 1 π 0
Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...
22.07.2025 15:37 β π 60 π 19 π¬ 0 π 0
YouTube video by High-Performance Graphics
The Future of Analytical Materials in a Neural World
Amazing talk about Neural Materials. Lots of insight - from why layered materials are important to an overview of current neural solutions and their tradeoffs: youtu.be/xUnXPNFWJUY?...
15.07.2025 12:29 β π 30 π 9 π¬ 0 π 1
Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat π¬π§/π«π·
Principal Engineer/Architect with 10+ years experience | Rust π¦ | Platform Engineering, High-Performance Systems | Working with Rust at Amazon
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https://doublefine.start.page
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island.
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Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
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Unreal Engine is the worldβs most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
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all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
www.dgp.toronto.edu/~hertzman
Principal Engineer - Microsoft ATG