David Sena's Avatar

David Sena

@biovf.bsky.social

Senior Mobile Platform Engineer @Epic Games Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D

918 Followers  |  365 Following  |  20 Posts  |  Joined: 12.11.2023  |  1.7719

Latest posts by biovf.bsky.social on Bluesky

Having had to deal with those exact same issues & not finding references to compare my solution against has always left a sour taste. If you ever decide to go forward with it let me know, happy to review it if it helps you.

25.01.2026 14:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Absolutely. For whatever it is worth, perhaps consider submitting it to one of Europe's conferences like Digital Dragons/etc
Efficient & effective SDR UI playing nice with HDR rendering and/or HDR display output is such a difficult thing to get right without destroying artistic intent.

25.01.2026 14:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Oh that would be such a cool topic for a talk! There's very few talks on that subject and everyone ends up finding their own ways of reinventing the wheel again and again.
Not only that but things like how to establish a great pipeline for artists to author UIs in HDR could be invaluable

25.01.2026 10:48 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Here’s an interesting new JCGT paper showing that small neural nets can outperform LUTs in speed/memory/accuracy even when embedded in purely CPU-based renderers. The authors are some ex-Pixar rendering guys who are now at Aurora.

jcgt.org/published/00...

07.01.2026 21:16 β€” πŸ‘ 26    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Preview
Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

Slides are up for our talk at the Graphics Programming Conference (GPC), with @domlaz.bsky.social and myself. #GPC25 #DOOM

graphicsprogrammingconference.com/archive/2025...

06.01.2026 12:10 β€” πŸ‘ 35    πŸ” 9    πŸ’¬ 0    πŸ“Œ 1
Post image

Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...

30.12.2025 15:30 β€” πŸ‘ 60    πŸ” 14    πŸ’¬ 1    πŸ“Œ 0
Preview
From profiling to kernel patch: the journey to an eBPF performance fix | Ritesh Oedayrajsingh Varma A story about how an innocent profiling session led to a change to the Linux kernel that makes eBPF map-in-map updates much faster.

New article! What do you do when profiling your code shows the slowdown isn't in your code, but deep in the kernel? Why, you grab the kernel source and go spelunking.

How a routine profiling session turned into a Linux kernel patch: rovarma.com/articles/fro...

11.12.2025 13:39 β€” πŸ‘ 30    πŸ” 12    πŸ’¬ 1    πŸ“Œ 1
Post image

I guess I misunderstood the assignment when I was asked for a "sheep" Fresnel? πŸ€”

31.12.2025 13:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Hot Chips 2025 - YouTube Videos from Hot Chips 2025

Hot Chips 2025 is up as well (I'm a few weeks late this year): www.youtube.com/playlist?lis...

30.12.2025 12:58 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Preview
SIGGRAPH Advances in Real-Time Rendering Welcome to the home for the well-established series of SIGGRAPH courses, covering late-breaking work and advances in real-time computer graphics! This course was first presented in SIGGRAPH 2006 in B...

SIGGRAPH 2025's "Advances in Real-Time Rendering" series is up on YouTube:

www.youtube.com/@siggraphadv...

30.12.2025 12:54 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
YouTube video by SIGGRAPH Advances in Real-Time Rendering SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "FAST AS HELL: IDTECH8 GLOBAL ILLUMINATION" by @idsoftwaretiago.bsky.social from id Software is now online: youtu.be/VTrdeqMMMK0?... Enjoy!

29.12.2025 20:57 β€” πŸ‘ 44    πŸ” 17    πŸ’¬ 0    πŸ“Œ 0
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5
YouTube video by SIGGRAPH Advances in Real-Time Rendering SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "MEGALIGHTS: STOCHASTIC DIRECT LIGHTING IN UNREAL ENGINE 5" by @knarkowicz.bsky.social‬
and @tiagocostav.bsky.social‬ from @epicgames.alt.store.ap.brid.gy is now online: youtu.be/dmmN8_c8Tb0?... Enjoy!

29.12.2025 21:04 β€” πŸ‘ 62    πŸ” 16    πŸ’¬ 0    πŸ“Œ 0
Post image

Today I spotted a wild environment map in its natural habitat. It had texture compression artifacts and everything!

20.12.2025 20:58 β€” πŸ‘ 128    πŸ” 14    πŸ’¬ 4    πŸ“Œ 0
Post image

Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...

08.12.2025 15:31 β€” πŸ‘ 48    πŸ” 19    πŸ’¬ 0    πŸ“Œ 0
101 Unreal Engine Tips & Tricks: The Reckoning | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine 101 Unreal Engine Tips & Tricks: The Reckoning | Unreal Fest Stockholm 2025

We attempted to cram over 100 #uetips into a single presentation at Unreal Fest Stockholm. Did we succeed? Find our right here πŸ‘‡
www.youtube.com/watch?v=4w0P...

30.11.2025 09:43 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1

Great stuff!

30.11.2025 15:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Optimizing libdwarf .eh_frame enumeration | Ritesh Oedayrajsingh Varma For the Linux version of Superluminal we rely on unwind information stored in the .eh_frame section in a binary to perform stack unwinding. We’ll go over optimizations we made to libdwarf that greatly...

I've been wanting to start a blog for a while, and finally decided to bite the bullet.

The first article of hopefully many more to come is about, you guessed it, profiling & optimization.

RTs appreciated!

rovarma.com/articles/opt...

24.11.2025 14:39 β€” πŸ‘ 11    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025

We just released "Unreal Materials: New Features & Productivity Enhancements", where my coworker @shedoesartstuff.bsky.social shows off a bunch of quality-of-life improvements to the Material Editor in UE in 5.6/5.7, alongside new and upcoming features. #uetips

www.youtube.com/watch?v=KYmd...

11.11.2025 10:59 β€” πŸ‘ 24    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
YouTube video by Unreal Engine The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025

We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5.
www.youtube.com/watch?v=ji0H...

31.10.2025 13:54 β€” πŸ‘ 24    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

We've made the content and project files for our new Bonsai demo freely available, so you can run it yourself.

Download the project, a developer guide, and even a binary executable of the demo here: developer.nvidia.com/game-engines...

21.10.2025 18:56 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1

Brilliant πŸ‘

06.10.2025 08:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wow !

05.10.2025 07:39 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

TIL...where was this all my life πŸ˜…

02.10.2025 15:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...

30.09.2025 17:40 β€” πŸ‘ 168    πŸ” 55    πŸ’¬ 1    πŸ“Œ 4
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
YouTube video by SIGGRAPH Advances in Real-Time Rendering RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...

30.09.2025 01:57 β€” πŸ‘ 34    πŸ” 13    πŸ’¬ 0    πŸ“Œ 0
Post image

Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...

29.09.2025 13:30 β€” πŸ‘ 51    πŸ” 22    πŸ’¬ 0    πŸ“Œ 0
SIGGRAPH 2025 Links

SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.

16.08.2025 16:16 β€” πŸ‘ 38    πŸ” 19    πŸ’¬ 1    πŸ“Œ 0
Preview
Does C compile faster than C++? | Sebastian SchΓΆner I recently found myself wondering whether it is faster to compile C than C++. On some level, the answer to this is an obvious β€œyes”: You can’t accidentally summon cthulhu SFINAE-thulhu in your C code,...

Toying around with C vs. C++ compile times: blog.s-schoener.com/2025-08-13-c...

13.08.2025 10:27 β€” πŸ‘ 17    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
Post image

Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...

22.07.2025 15:37 β€” πŸ‘ 60    πŸ” 19    πŸ’¬ 0    πŸ“Œ 0
The Future of Analytical Materials in a Neural World
YouTube video by High-Performance Graphics The Future of Analytical Materials in a Neural World

Amazing talk about Neural Materials. Lots of insight - from why layered materials are important to an overview of current neural solutions and their tradeoffs: youtu.be/xUnXPNFWJUY?...

15.07.2025 12:29 β€” πŸ‘ 30    πŸ” 9    πŸ’¬ 0    πŸ“Œ 1

@biovf is following 20 prominent accounts