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Aidan DB

@reidar7.bsky.social

22 Followers  |  42 Following  |  59 Posts  |  Joined: 01.04.2025  |  2.0162

Latest posts by reidar7.bsky.social on Bluesky


Those models all look amazing! Whether or not you managed to get everything done on time, it looks like you have a super good base, and what you have already looks really vibrant and fun to explore. The time crunch can be real sometimes, but as PanCayk said, you can continue working on it later too.

13.06.2025 04:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Threadbare Hope by Reidar Awaken in a labyrinth completely unfamiliar to you with only a red thread to help you escape.

Threadbare Hope is officially released! I had so much fun working on this project and building off of what started as such a small idea. This last quarter has been super fun, and I can't wait to check out everyone else's games as well.
reidar7.itch.io/threadbare-h...

#SmallGameStudio

13.06.2025 04:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Another small but helpful detail I added was little landmarks throughout each level to help the player keep track of where they are and where they have already been. This detail becomes essential for navigation once I added the darkness as well, as it's harder to tell where you've been.

13.06.2025 04:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm doing a few finishing touches before releasing my game, Threadbare Hope! The first addition I made was to add darkness and give the player a torch, making the game a bit more atmospheric and challenging. A really cool effect is that the Thread is unaffected by the darkness!

#SmallGameStudio

13.06.2025 04:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That is a hard decision to make, but I love the pixel look! It fits super well and gives your title screen (a game) a nice, distinct look. At first glance, I gravitated to the front of the left, and I think I like that one a little bit better, if that helps you come to a decision, but both fit well!

03.06.2025 06:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've also downloaded the asset pack I plan to use to create my final ending level and begun working on it as well. This level will have the player finally escape from the maze and into a color world of green trees and grass, both creating a nice color contrast and giving a breath of fresh air.

03.06.2025 06:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Now that I have all my core mechanics working, the main thing I have left to do is finish up my levels and then add details to them to make them a little bit easier to navigate for the players. As right now, the mostly bare pathways make it a bit confusing, which is admittedly partly intended.

03.06.2025 06:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I believe I've managed to fix the problem of my Box Collider and Red Thread moving at different speeds, so it should stay consistent now across different frame rates. The timers for both are now able to be set to the exact same number and line up really well.

#SmallGameStudio

03.06.2025 06:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

That's a super cool itch page! Definitely something I need to get around to doing at some point. Seems to have a pretty cohesive theme that matches well with the style of your current project. The models for which also look super cool, especially since I know you made them yourself.

28.05.2025 08:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Last but certainly not least, I managed to get my thread to reset the player! I had to do a workaround where I made a separate entity that follows the player at the same speed as the thread, giving the appearance that it's the thread itself. I've attached a little square to help with testing.

28.05.2025 08:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The transition between levels is also working as intended, with each end of the maze being marked by a stone with a blue rune on it, indicating that this is where the player needs to go. Once I finished creating all the levels I'll be able to successfully connect them together.

28.05.2025 08:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I've made a lot of progress on Threadbare Hope! I now have a working title screen and new game button, which I think is good for the time being. I might update the look of it during polishing but for now, I'm happy how it has turned out.

#SmallGameStudio

28.05.2025 08:29 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I love the little pixel face you've drawn for your character! And it sounds like you plan to animate it, which will be super cool once you get it working. As someone who isn't great at drawing of any sort, I think that the fact you'll have an original character in your game is awesome.

20.05.2025 07:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've made a very basic maze for the sake of the alpha and to get a feel for what my greater project will look like. This was just a small test map to make sure I could actually create an aesthetically nice maze using the assets I downloaded thus far.

20.05.2025 07:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Now I've got the red trail working, which will act as the thread the player leaves behind them to help them escape the maze, but that also acts as a sort of timer, as the player can't let the thread run out. The longer the thread gets, the darker and darker the older parts become.

20.05.2025 04:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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So far, I've started building the starting room of Threadbare Hope, my upcoming 3D maze game, and nailing down the aesthetic I'll be going with. I've landed on a low-poly dungeon for the setting of the maze, and I'll build out the maze as I go and make it look like a dungeon.

#SmallGameStudio

20.05.2025 03:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Even though there isn't much to see in this screenshot, I am intrigued by the idea and what the premise of this game is, considering the limited number of bullets you have! Can't wait to test it out tomorrow and find out the endings, even if there may not have been as many as you would have wanted.

13.05.2025 06:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've just about finished Crisis Crossing, and only need to at the start menu and end screen now which shouldn't take too long. I believe I may have accidently created Kaizo Frogger, so I am interested in seeing what everyone else thinks of it!

13.05.2025 06:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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At first, I was dreading the number of different car scripts I would have to make, but then I realized if I made the variables public, I could just change the variables for each different car and use the same code! It took me a while to reach that conclusion, and it made the process much faster.

13.05.2025 06:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I decided to build upon my original idea of making a Frogger-type game, called Crisis Crossing, where the number of lanes increases the farther you go. It will tell the simple life of a frog and its journey across a dangerous highway! The frog must collect the fly to progress.

#smallgamestudio

13.05.2025 05:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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The last game I played was BECOME A GREAT ARTIST IN JUST 10 SECONDS. It seems to be that game provides you with a keyboard on the screen, and each key has a different wired affect on the image on the left of the screen. There is also a lot of sound affects.

#SmallGameStudioArcade3

06.05.2025 18:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Next up is Lian with Iyliyah, which is a self proclaimed two player game about love. The mechanics are super interesting and seem to involve staying close to the other player. We couldn’t figure out how to get very far before dying however.

#SmallGameStudioArcade3

06.05.2025 18:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Enosh and I played Silibant Snakelikes next, and I tried the Shadow of the Colossus which was very frustrating as a snakelike. I was only able to get a couple of the box before I lost to the giant. Enosh tried the Papers Please version.

#SmallGameStudioArcade3

06.05.2025 18:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The next game was Freedom Bridge with Jade, which is an illusion to the real bridge of the same name that goes between North and South Korea. The game helps illustrate the tragedy of the bridge and how no is able to actually freely cross it.

#SmallGameStudioArcade3

06.05.2025 18:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Next up is Passage with Allie, which at first was a little confusing but we eventually figured out that time is passing as you walk through your life, eventually reaching the end of your life. The distortion effect on the future and then your past is super interesting.

#SmallGameStudioArcade3

06.05.2025 18:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Next, I played untitled (the flower game) which is a super interesting line drawing game that’s has two modes, one that is meditative without enemies or a time limit that lets you just draw, and ones that’s a challenge.

#SmallGameStudioArcade3

06.05.2025 18:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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First, I played I Very Much Don’t Want To Be Here with Emma, which seems to be a non-game type of game. The descriptions saying β€œTheses are supposed to be fun, right?” supports the idea that the whole game being just a room full of blue squares you can’t leave is on purpose.

#SmallGameStudioArcade3

06.05.2025 18:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 6    πŸ“Œ 0
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I'm happy with how it turned out, as the cars now travel down the road at different speeds, creating some challenge, and if the frog gets hit, it resets it to the starting point on the other side of the road. I still need to make a scoreboard, but that might have to wait. Future goals.

06.05.2025 07:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I now have cars that reset the "frog" upon contact with the starting position upon contact, so the last thing I need to do is make them move and add a scoreboard that increases points when the player gets to the other side.

06.05.2025 06:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I love the addition of the dog! Definitely adds some nice visuals and gives you a real character instead of just playing as a blocky-looking tank or something. It even has what looks like a little turret on the back.

06.05.2025 05:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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