Iβm really excited about my future of game development. Iβm really gonna take all of the lessons Iβve learned from this class to keep creating. I feel like a lot of my earlier projects in this class were lacking a lot of polish, so it was nice to focus more on that aspect this time. #SmallGameStudio
13.06.2025 06:38 β π 2 π 0 π¬ 0 π 0
One of the things I struggled with for my game was trying to change the name of the project folder. For the longest time, I didnβt realize that it would show on the web version (is there a way to hide it?), and when I tried to change the folder name I almost broke the game. Oops. #SmallGameStudio
13.06.2025 06:31 β π 1 π 0 π¬ 0 π 0
I changed quite a bit of my game compared the original concept. Because I was struggling to figure out a consistent system for triggers and dialogue, I ended up having my entire game take place in one area. Even though it was a limitation, Iβm happy with what came out of it. #SmallGameStudio
13.06.2025 06:28 β π 4 π 0 π¬ 2 π 0
I really enjoyed playing this game in class! Your games feel really vulnerable and introspective, and convey emotions well.
14.05.2025 18:49 β π 1 π 0 π¬ 0 π 0
I want to learn how to make more elaborate particle systems. I'm kind of obsessed with them after this project.
I was trying to make a dark aura cloud, but it just looks like toxic fumes (,,β’ΜοΉβ’Μ,,)
#SmallGameStudio
14.05.2025 18:42 β π 0 π 0 π¬ 0 π 0
I had so much fun making the base for this game. It would be fun to make an interior with an isometric style like the Sims 1.
#SmallGameStudio
14.05.2025 18:36 β π 0 π 0 π¬ 0 π 0
I had a few people ask me about how to add a trail and wanted to make a post about it.
1) Go to Effects > Trail
2) Put the trail as a child of the player
3) Change the trail renderer line so it decreases over distance
4) Choose your colors and lower the Alpha on top right corner
#SmallGameStudio
14.05.2025 18:29 β π 3 π 0 π¬ 2 π 0
Passage had really cool art, and I liked how they showed the passage of time through the characters and world. I think having the narrowed view really adds to the game as well.
#SmallGameStudioArcade3
06.05.2025 18:48 β π 1 π 0 π¬ 0 π 0
I was a bit confused by shΕ« qt first, but learning the controls makes you appreciate it a bit more. It feels like a more advanced drawing game, which makes sense with calligraphy.
#SmallGameStudioArcade3
06.05.2025 18:44 β π 0 π 0 π¬ 0 π 0
Loneliness was a β¦ lonely game. Everyone just runs away from you and the game gets darker until it suddenly ends. I like the element of making objects repel you.
#SmallGameStudioArcade3
06.05.2025 18:38 β π 0 π 0 π¬ 0 π 0
It took me a minute to understand what was going on in PONGS. The added mechanic of a QTE with the keyboard was pretty unexpected. I guess itβs supposed to be edutainment pong??
#SmallGameStudioArcade3
06.05.2025 18:30 β π 0 π 0 π¬ 0 π 0
A Game About Love & Distance was such a fun abstract experience. It reminded me of the marriage where you can still understand the relationship between these simple colored squares.
#SmallGameStudioArcade3
06.05.2025 18:23 β π 0 π 0 π¬ 0 π 0
Sibilant Snakelines was really cool in using a retro aesthetic and gameplay to emulate more complex games
#SmallGameStudioArcade3
06.05.2025 18:17 β π 0 π 0 π¬ 0 π 0
I didnβt originally know what Freedom Bridge was about until the ending. Really effective despite being very simple and short.
#SmallGameStudioArcade3
06.05.2025 18:11 β π 0 π 0 π¬ 0 π 0
I keep getting an error for NullReferenceException sadly.
06.05.2025 05:34 β π 1 π 0 π¬ 0 π 0
For some reason, I can't get the scoreboard to work. I got sad, so I added a dog to the game.
#SmallGameStudio
06.05.2025 05:32 β π 3 π 0 π¬ 2 π 0
Your color selection is so visually pleasing. Feels like a mobile game I would play to relax.
Also pretty sure we ran into this issue during class, I think it has to do with the min. and max. settings for the paddle, but can't fully remember. I'd double check and rewatch the lecture.
06.05.2025 04:21 β π 0 π 0 π¬ 0 π 0
It's really exciting to see all the variables and terms that I would always see in game dev videos start to make sense to me. Like wow, I know how to shoot objects and make them disappear! Love this class.
#SmallGameStudio
06.05.2025 02:55 β π 3 π 0 π¬ 0 π 0
played Paperclips, feel like I just got thrown into a CEO position and tanking the company.
I can see the connection between making an auto clicker and using void Update in Unity.
#SmallGameStudioArcade2
24.04.2025 18:46 β π 0 π 0 π¬ 0 π 0
The Temple of No had a really cool art styles and fun sound design!
#SmallGameStudioArcade2
24.04.2025 18:40 β π 0 π 0 π¬ 0 π 0
A Teenage Vampireβs Guide to Sunshine is really fun to experiment with.
Was kinda surprised by how detailed the AI responses are.
#SmallGameStudioArcade2
24.04.2025 18:31 β π 0 π 0 π¬ 0 π 0
played Queers in Love at the End of the World, a true anna anthropy classic!
some of the lines are really poetic
#SmallGameStudioArcade2
24.04.2025 18:21 β π 0 π 0 π¬ 0 π 0
played nectar thief and was a little confused at first, but it seems pretty interesting!
#SmallGameStudioArcade2
24.04.2025 18:15 β π 0 π 0 π¬ 0 π 0
I made this really janky TV set in Blender last week to see how importing would work. It's not that hard to play videos on a plane, but they sadly can't be .gifs
#SmallGameStudio
22.04.2025 06:24 β π 1 π 0 π¬ 0 π 0
My 2.1 game is really random, but I do feel more comfortable scripting in Unity now. Still a lot more to learn, though.
#SmallGameStudio
22.04.2025 06:19 β π 0 π 0 π¬ 0 π 0
Update: I literally just had to use || as a conditional operator. Whoopsies.
22.04.2025 05:20 β π 0 π 0 π¬ 0 π 0
This is so cool. Reminds me of using Twine.
22.04.2025 04:57 β π 0 π 0 π¬ 0 π 0
Wanted to make a game where you have to press different keys to select TV channels. But I don't know how to program Input.GetKeyDown(KeyCode.__) for multiple keys.
I may or may not have to just copy and paste 26 lines until I figure it out.
#SmallGameStudio
22.04.2025 04:56 β π 1 π 0 π¬ 2 π 0
I didn't even know you could do that. This would be cool to use as a way to direct players to an area like Monster Hunter's glowing flies.
15.04.2025 03:39 β π 0 π 0 π¬ 0 π 0
Wasn't sure how to make a natural looking light, so I just used a small area light and upped the intensity a bit for these candles. I'm sure I'll find a better way to do this later in the quarter hehe
#SmallGameStudio
15.04.2025 03:34 β π 1 π 0 π¬ 0 π 0