The visuals for Godot look quite interesting and stunning. Hopefully you will figure out how to implement that in Memento. I think it would make for a nice look for it. Trying to go beyond traditional conventions is really cool even if it is risky.
#smallgamestudio
11.06.2025 02:17 β π 3 π 0 π¬ 0 π 0
Also on that note, I have finally published my game on Itch. It took a long time to get this right but it feels so great to finish. This is the last game for my game development class and while it has been a difficult class for me, it was reallly fun.
#smallgamestudio
bricksy.itch.io/pizza-paddler
11.06.2025 02:10 β π 1 π 0 π¬ 0 π 0
Changed my score system slightly. I added two new functions for salary (when you do something right like get pepperonis and mozzarella on the crust or if you block out anchovies) and deduction (when the opposite happens). Not too big but it is kind of cool.
#smallgamestudio
11.06.2025 02:07 β π 1 π 0 π¬ 0 π 0
Managed to create a flashing title screen for my final game. The code to create this was real simple but it still looks quite impressive nonetheless. I feel this adds much "juice" to my game, giving it a vibrant feel to it.
#smallgamestudio
09.06.2025 23:54 β π 3 π 0 π¬ 1 π 0
It is the Spider-Man 2 Pizza theme! I thought it was only fitting that I would try to put it there somehow.
03.06.2025 05:42 β π 1 π 0 π¬ 0 π 0
I have yet to play Automata (or either Nier or any of the Drakengard games for that matter) but I just thought it would be amusing to incorporate the Spider-Man 2 Pizza theme in a way without actually having to use it.
03.06.2025 05:41 β π 1 π 0 π¬ 0 π 0
Made a potential BGM for my game, hopefully it will not be too difficult to code it in. I think the inspiration should be quite obvious. Vocals are done by me! It was actually a bit difficult to get it right but I think I got it.
#smallgamestudio
02.06.2025 23:23 β π 1 π 0 π¬ 3 π 0
#smallgamestudio
It is a bit unfortunate that I would have to significantly downscale from my pitch, going from 5 levels to just 1. But I am grateful that I am allowed to do so as I realized the process of making 1 has been more difficult than I expected. At least, I might get this done in time.
02.06.2025 22:55 β π 1 π 0 π¬ 0 π 0
Woah, this looks really good! You clearly put in much effort into this. I remember you noted that you were not too familiar with pixel art in your pitch, so it is quite impressive you managed to get it this well. Hopefully I will get to play this at the End of the year show.
#smallgamestudio
02.06.2025 22:50 β π 1 π 0 π¬ 0 π 0
#smallgamestudio
If there was one thing I would have loved to cover in my presentation, it is how he advised against making games solo for long periods of time in an interview with Kill Screen, which I agree strongly as trying to handle everything by yourself is difficult.
31.05.2025 02:28 β π 1 π 0 π¬ 0 π 0
#smallgamestudio
Presenting on Esposito was an amazing experience. I initially picked him as I simply liked the look of his website, not knowing much about him. However, when I decided to look into his games, I saw how vivid and creative he is, often making games with great level designs.
31.05.2025 02:15 β π 1 π 0 π¬ 1 π 0
#smallgamestudio
This week I presented on Ben Esposito but I felt I did not cover the part on how Brian Eno inspired him by his ideas on how constraints can aid in creativity. He noted how his constraints with time led him to making a simple art style for Donut County (known as Katchina back then).
31.05.2025 02:11 β π 2 π 0 π¬ 1 π 0
Adding a drawing zone is a nice and fitting touch to this game. I wonder if you plan to make it so that players can save and download their work. It might be too much to implement before the exhibition but it would be nice to see.
#smallgamestudio
31.05.2025 01:58 β π 0 π 0 π¬ 0 π 0
I am really impressed by the concept you showed in class. A game that teaches players what manga through walking across specific parts is quite intriguing. I cannot wait to see what your final game will be like. I am sure you will be able to add more to it.
31.05.2025 01:55 β π 0 π 0 π¬ 0 π 0
I forgot to post about it when I had finished it, but I have a finished draft of "The Beginner's Manga" ready to playtest! I have an idea of where I might take it as it is still a museum-like walkthrough game but I'll see after the playtesting. #SmallGameStudio
29.05.2025 15:57 β π 3 π 1 π¬ 4 π 0
Woah, I really like how the objects change color when you hover over them. It is really cool how you managed to get it so that when you click on the object it will show them up close. (I also felt that last comment).
#smallgamestudio
20.05.2025 17:05 β π 1 π 0 π¬ 0 π 0
#smallgamestudio
But despite its strange and often disturbing moments, Sonic Dream Collection was actually made to be a celebration of the fandom. I can see how as the game is very well made even with its weirdness and Esposito clearly took from classic Sonic music when making the soundtrack.
20.05.2025 05:13 β π 1 π 0 π¬ 0 π 0
#smallgamestudio
Sonic Dream Collection was one of the last games they made before they quietly disbanded. It is a fan game made up of four games they claimed to be unfinished Sonic games they found in a developers kit. The games are really more of a parody of the weirder side of the Sonic fandom.
20.05.2025 05:10 β π 2 π 0 π¬ 1 π 0
Arcane Kids was a group Esposito formed with a couple of his fellow students at Rensselaer Polytechnic Institute in New York. They would often make arcade games for events at Ground Zero, a DIY music venue at their school, usually hours before it started. Most of their games tend to be quite wacky.
20.05.2025 05:09 β π 3 π 0 π¬ 1 π 0
#smallgamestudio
Around the weekend, I did research on Ben Esposito, an indie game developer best known for his work on games like Donut County. I decided to play through a couple of his games, with the one that stood out to me being Sonic Dream Collection, a game he made with the group Arcane Kids.
20.05.2025 05:05 β π 3 π 1 π¬ 1 π 0
My game, Heart Catcher is out now! It is a simple but vivid pong-style game where you have to catch up to a heart, with the background colors changing if you catch or miss it, representing the moods of the heart. Try to catch it as much as you can! bricksy.itch.io/heart-catcher
#smallgamestudio
13.05.2025 06:47 β π 3 π 0 π¬ 1 π 0
Using shapes and colors is a subtle but striking way to convey your themes. I really appreciate how there seems to be more blocks with each level as it highlights your stress with how it is piling up on you. Certainly an unique and creative manner to portray such a theme.
#smallgamestudio
13.05.2025 05:04 β π 1 π 0 π¬ 0 π 0
Practically gotten to the finishing touches of my abstract art game. As you can see I made it so that the color of the background changes if you hit or miss the heart. If you hit the heart, it goes faster, a stand in for its excitement, with the colors conveying moods.
#smallgamestudio
13.05.2025 04:57 β π 0 π 0 π¬ 1 π 0
Managed to implement a score for my upcoming game. I would have loved to place this in my paddle board game but I was unable to figure it out back then. For this one, I plan to make an abstract art game where the background changes color depending on if you hit or miss the heart.
#smallgamestudio
11.05.2025 00:31 β π 0 π 0 π¬ 1 π 0
Scratch that itβs second to last
06.05.2025 18:44 β π 0 π 0 π¬ 1 π 0