DREW πŸ–± Pogo3D's Avatar

DREW πŸ–± Pogo3D

@hedgewizards.bsky.social

INDIE GAME DEVELOPER! I Made Pogo3D Behind our efforts, let there be found our efforts. Community Discord: https://discord.gg/r8WQzNPGeW

42 Followers  |  109 Following  |  119 Posts  |  Joined: 14.11.2024  |  2.0403

Latest posts by hedgewizards.bsky.social on Bluesky

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next weekend!! click + drag yourselves over to boshi's place for a celebration of the computer mouse and other pointer devices as important and under-appreciated game controllers!

we'll be focusing on novel and unexpected uses of the mouse as well as some custom modified mice.

15.08.2025 17:39 β€” πŸ‘ 63    πŸ” 20    πŸ’¬ 1    πŸ“Œ 9
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thats how i know im old man. i laughed at this

11.05.2025 21:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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money shot of my procgen tool working in my next game. note all the funny room shapes, but it's still got clean looking loops #gamedev

12.03.2025 06:21 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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yelling pointless nitpicks at myself from 3 years ago #gamedev

05.03.2025 03:29 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I did a lot of other stuff this weekend… COOL stuff… secret stuff

17.02.2025 08:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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this one sets up materials for me

17.02.2025 04:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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it's the little things in your gamedev workflow that bog you down.
not just time-wise but sanity-wise
I spent some time this weekend making some tools!
this one just grabs meshes out of a .blend file and makes prefabs of them

17.02.2025 04:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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he deserves to be in a different video game (DCSS curse toe)

13.02.2025 19:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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was feeling evil last night so i made an evil toe #blender3d #gamedev

13.02.2025 19:58 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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fixed this xkcd meme #gamedev

13.02.2025 19:35 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That moment when you realize you are in a landry’s

08.01.2025 02:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

FEEL THAT

04.01.2025 04:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think largely GDDs are useless for indie scale. They are good for maintaining a consistent vision, but you get that naturally with a small team anyway

04.01.2025 04:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

for indie gamedev i don't really do design docs.
instead i do a "design journal". It works the same except i treat each page as its own iteration of the game, with previous pages just as suggestions.
its a little less concrete and forward-looking but more fluid

04.01.2025 00:51 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

The ungodly things you have to do when generics or interfaces are involved though… nightmareish

03.01.2025 08:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I love editor scripting its so fun

03.01.2025 08:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 01.01.2025 18:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 31.12.2024 21:31 β€” πŸ‘ 36969    πŸ” 5570    πŸ’¬ 145    πŸ“Œ 149

do nothing -> sleep schedule fixes itself
this is how i win

29.12.2024 17:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Why does infinity nikki have a path of exile skilltree

27.12.2024 23:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Downtime is sooo important. I swear a game can succeed or fail purely off the back of good quality of life

21.12.2024 18:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Whaling tends to slowly ruin a game by compromising quality of content in exchange for better returns in an increasingly depopulated game but for those genres the old stuff sticks around and holds up so its fine

19.12.2024 22:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think if you have a genre where more content is just plain better (rhythm, dressup, story) it’s a good fit for live service because a long lifetime actually linearly improves quality forever, unlike a BR, MMO, or MOBA where it’s just stirring the pot every 3 months

19.12.2024 22:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Another productive day of a ton of bugfixes and no cool progress
Oh well

19.12.2024 07:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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look out stack overflow... hehe

19.12.2024 00:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i wonder what its like to be that guy who works for a competitive video game company reviewing unban requests

18.12.2024 07:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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One of the big problems i ran into while gamedevving for pogo3d is that theres no real ability to stop get off your pogo stick and look at the environment.

18.12.2024 04:33 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

For me its all the little things that have stacked up over the years that everyone KNOWS should just work but nobody is willing to spend the time on them because individually they aren’t important
Like how win10 mspaint bugs out when you resize the window while scrolled down

17.12.2024 19:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

hell is other people's tools

07.12.2024 20:26 β€” πŸ‘ 137    πŸ” 25    πŸ’¬ 2    πŸ“Œ 1

Is there like a small streamer bubble on here somewhere

17.12.2024 19:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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