I've been having fun making mechanics for my TTRPG fishing game, but I'm not sure where I want to take it scope -wise.
Should it just be a plug and play system that is entirely system agnostic,or should I add build out a system for those looking for something more indepth?
25.02.2025 13:49 β π 1 π 0 π¬ 0 π 0
I'm curious if anyone tries this and if so how's it feel?
It should require a bit of patience as you fight the fish and hopefully gives a sense of you ushering the fish over to you.
π§΅[8/8]
09.02.2025 15:28 β π 0 π 0 π¬ 0 π 0
As for the modifier pool; you may use these dice to add or subtract from your initial roll. i.e. the fish range is 7-9 and you roll a 5 you may roll 1 or more d4 and add the results to your roll. Be careful! If you go over the range the line snaps and the fish is lost.
π§΅[7/8]
09.02.2025 15:28 β π 0 π 0 π¬ 1 π 0
Continue this processes until the fish only has 2d4. If you succeed in rolling between the range the fish is caught!
π§΅[6/8]
09.02.2025 15:28 β π 0 π 0 π¬ 1 π 0
If you succeed replace one of the fish dice with a value lower than it. d12->d10->d8->d6->d4.
Always replace the highest die.
If you fail replace the lowest dice with a die a step up. d4->d6->d8->d10-d12.
π§΅[5/8]
09.02.2025 15:28 β π 0 π 0 π¬ 1 π 0
Fish starts with 2 dice. We'll use d12's for this example. Roll the two dice and note the range (lowest number and highest number)
Roll a d6 (d6 is used for basic rod and line)
Your goal is to roll a number that matches or is in-between the two numbers provided by the fish.
π§΅[4/8]
09.02.2025 15:28 β π 0 π 0 π¬ 1 π 0
Reel er' in, nice and steady.
In fly fishing you need to guide the fish in, not pull it. This is because of the weaker line used. So here's how I tackled this.
π§΅[3/8]
09.02.2025 15:28 β π 0 π 0 π¬ 1 π 0
Hook the fish.
Roll 1d20 and get within the range noted by the fish (for example between 2-17). This is the same as hooking in standard fishing.
π§΅[2/8]
09.02.2025 15:28 β π 0 π 0 π¬ 1 π 0
Let's cast!
Players roll 1d20 and note the result. Roll again and again trying to get a higher result than the previous roll.
For each success add 1d4 to the Players modifier pool.
π§΅[1/8]
09.02.2025 15:28 β π 0 π 0 π¬ 1 π 0
Lately I've been working on fishing mechanics for ttrpgs.
I already made one for 'standard' fishing, but now I'm working on fly fishing.
Feelin' pretty good about my progress so far.
#ttrpgmechanics
I'll explain the fly fishing mechanics in a thread.
09.02.2025 15:28 β π 0 π 0 π¬ 1 π 0
I maybe would like a flashlight/infrared vision. Something that improves your sight.
Or extends your ability to breath.
An improvement on staying calm might be handy if fear/stress is important.
I suppose the answer depends on the themes and goals of the game.
05.02.2025 14:04 β π 1 π 0 π¬ 1 π 0
I hope you enjoy them.
30.01.2025 19:57 β π 1 π 0 π¬ 0 π 0
Fish measurements
With each failure the size of the fish goes up until ultimately it becomes a different (bigger) fish.
So catching that perch with two successes right out of the gate results in a small perch. Fighting it for a while results in a bigger catch.
[5/5]
30.01.2025 19:42 β π 2 π 0 π¬ 0 π 0
You roll your dice and the GM rolls the fish dice.
You must meet or beat the fish dice sum.
There is a catch. Fish need X amount of consecutive successes to be caught. They also have Y amount of consecutive failures before they break free.
So a Perch might be 2 successes and 5 failures.
[4/5]
30.01.2025 19:42 β π 1 π 0 π¬ 1 π 0
Fight!
Rods and lines are assigned dice. Default is just 1d6. Better rods/lines add more dice. Rods start at d6 and go up to d12. Lines start at nothing and go up to d12.
Fish have some dice noted. The perch from earlier might be 2d4 while a Marlin might be 2d20.
[3/5]
30.01.2025 19:42 β π 1 π 0 π¬ 1 π 0
Hook the fish.
Roll a d20.
Fish have a range you must land in to hook them. A perch might be 2-18. A northern might be 5-17
Go under the range and it's like you're too slow to hook it and your bait was eaten. Too high and you pulled too hard, ripping the hook out of the fish.
[3/5]
30.01.2025 19:42 β π 1 π 0 π¬ 1 π 0
There are a few key things I want to tackle first and foremost.
1. Hook the fish.
2. Fight the fish as you reel it in.
3. If captured provide weight and length.
[2/5]
30.01.2025 19:42 β π 1 π 0 π¬ 1 π 0
@dicefunctional.bsky.social
You had asked about fishing mechanics a few days ago and I feel I have something to report.
Mind you I'm in the processes of testing these mechanics, but I feel I've got a good start.
[1/5]π§΅
30.01.2025 19:42 β π 3 π 1 π¬ 2 π 0
Lehn by impisus
Own a tavern, balance the odds and stave off debt.
Looking for a game where every choice is a balance between risk and reward? Where you dance along the knife's edge of success or failure.
'Lehn' features a fun Push and Pull system, perfect #storytellers, #politicaldrama fans or those eager to bounce #characters off one another.
impisus.itch.io/lehn
30.01.2025 13:56 β π 0 π 0 π¬ 0 π 0
My #WIPWednesday is a fishing mechanic.
I'm a big fan of fishing in video games and I wanted to capture that general feeling in a #ttrpg setting.
Hook a fish > fight to reel in > Capture (weight/length)
If anyone is interested in testing shoot me a DM and we'll roll some dice and catch some fish.
29.01.2025 15:20 β π 1 π 0 π¬ 0 π 0
Hey #ttrpgcommunity,
I don't suppose anyone would like to help me 'find the fun' in a fishing mechanic I'm working on.
This would have to be performed through DMs or Discord as I'm currently at work.
If you're interested in helping me out grab a d6 and maybe a d4.
29.01.2025 13:39 β π 0 π 0 π¬ 0 π 0
DM me for free copies. However, I'll need your email to send it.
29.01.2025 12:49 β π 0 π 0 π¬ 0 π 0
Lehn by impisus
Own a tavern, balance the odds and stave off debt.
Come dance along the knifes edge between success and ruin. Will you risk it all on a big payout or play it safe for political gain?
Dynamic push and pull dice mechanics mixed with tarot-driven storytelling makes every scene immersive and weighted by risk and reward.
#ttrpg
impisus.itch.io/lehn
29.01.2025 12:49 β π 1 π 0 π¬ 1 π 0
Lehn by impisus
Own a tavern, balance the odds and stave off debt.
In Lehn Players dance along the knifes edge between success and ruin. Will your tavern risk it all on a big payout or play it safe for political gain?
Dynamic push and pull dice mechanics mixed with tarot-driven storytelling makes every scene weighted by risk and reward.
#ttrpg
impisus.itch.io/lehn
28.01.2025 15:52 β π 0 π 0 π¬ 0 π 0
I definitely would send a free digital copy to any who ask. I'd send more if the rest of the players want their own copies.
28.01.2025 14:01 β π 1 π 0 π¬ 0 π 0
Hey folks,
I'm trying to figure out a bell curve for dice combinations rolling equal to or higher than a second set of dice combinations.
For example what is the likely hood of rolling equal to or higher than a d4 when rolling 2d4, 1d6, 1d6+1d4, 2d6, 1d8, 1d8+1d4 up to 2d20.
#mathproblem #dicemath
28.01.2025 13:07 β π 0 π 0 π¬ 0 π 0
Lehn by impisus
Own a tavern, balance the odds and stave off debt.
Lehn is now on itch!
A #ttrpg about balancing success or ruin. With dynamic dice mechanics and tarot-driven storytelling, every scene challenges you to balance risk and reward.
impisus.itch.io/lehn
If ya can't afford it, ask and I'll provide a free copy.
28.01.2025 02:16 β π 6 π 1 π¬ 0 π 0
Got the start of my new fishing mechanics going.
I figured some rules around hooking a fish and a means to 'fight' the fish as you reel it in.
Right now I'm testing to find the fun and see about tweaking numbers to better fit the game feel of catching a fish.
I think it's a good start.
27.01.2025 19:18 β π 0 π 0 π¬ 0 π 0
Having fun catching up on your interviews. I really liked learning about Hatchling games :D
27.01.2025 14:00 β π 2 π 0 π¬ 1 π 0
Where can I see your writing in TTRPGs?
27.01.2025 03:17 β π 0 π 0 π¬ 1 π 0
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