Nice! We did something similar for encoding โtrixelsโ into textures in Kalimba many years ago. store.steampowered.com/app/324140/K...
29.07.2025 14:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@mikkelfredborg.bsky.social
Tech-lead at Light Brick Studio. LEGO Voyagers, LEGO Builder's Journey, Youropa, Play-Doh TOUCH, Pause, Kalimba, Max & the Curse of Brotherhood, tree[d], gile[s], BHunter, WormOut 2097, Astrokid etc..
Nice! We did something similar for encoding โtrixelsโ into textures in Kalimba many years ago. store.steampowered.com/app/324140/K...
29.07.2025 14:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0We have lost all contact with our UNRWA colleagues in Gaza, communications have been cut off.
This morning, for the first time in months, we did not receive their morning messages to say, "good morning" and "we are fine/alive".
We anxiously await to hear from our colleagues.
Excited to see this launch later this year!
youtu.be/bYggKzKdg08?...
Tonight I added controls to edit the SDF shapes in the scene view. That speeds up modelling tremendously. Still a lot to do, but it's starting to shape up.
20.05.2025 20:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Tonight I added symmetry to the SDF thing. Super useful for doing faces and other things..
There's no limit on the number of symmetry planes you can add, they just mirror anything that comes after them in the hierarchy. Bounds are not computed correctly yet + a few other short comings..
More progress on the SDF modelling system. Most of the basics operations are working, so now it's time to make the workflow faster.
The SDFs are rendered with raymarching and are fully integrated with the Universal Render Pipeline, so depth, shadows, lighting etc. works correctly.
Two cute faces made from Signed Distance Field primitives
I'm having a great time playing around with Signed Distance Fields. It's super quick and easy to put together some simple shapes and create some fun models.
Here are a couple of dudes helping me test my system.
Agony was amazing! It was actually developed by Art & Magic, which later became Appeal and made Outcast and more recently Outcast 2. Absolute legends!
01.05.2025 10:01 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Did the same thing some years ago. One of the old batteries started smoking when I pulled it out ๐ฌ Nothing happened but the tension was palpable!
26.04.2025 17:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A primitive volcano!
18.04.2025 07:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Strong C64 Kikstart vibes! youtu.be/DwDIde_5lfo?...
17.03.2025 16:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The recorder package from Unity is pretty good as well. Though i mostly use it to record errors and glitches.
06.02.2025 18:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0HasFlag is the worst! I wonder if there's a plugin for an IDE that shows the estimated cost of a function .. that would be incredible. Sometimes things that seem very innocent are super expensive. We're deep in the profiling and optimization pass of our project, and I'm constantly surprised..
04.02.2025 12:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I see you are remixing the sound of silence again!
31.01.2025 13:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The dad console update/download cycle is a wonderful way to relax.
31.01.2025 13:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Cool concept! But the video doesnโt have any audio?
07.01.2025 21:05 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0RIP Mark Sibly. One of the true heroes of game development. You made the world better.
12.12.2024 18:44 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Ship it!
06.12.2024 15:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This is the most interesting games news all year!
29.11.2024 18:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0