Mikkel Fredborg's Avatar

Mikkel Fredborg

@mikkelfredborg.bsky.social

Tech-lead at Light Brick Studio. LEGO Voyagers, LEGO Builder's Journey, Youropa, Play-Doh TOUCH, Pause, Kalimba, Max & the Curse of Brotherhood, tree[d], gile[s], BHunter, WormOut 2097, Astrokid etc..

111 Followers  |  112 Following  |  22 Posts  |  Joined: 19.11.2024  |  1.8679

Latest posts by mikkelfredborg.bsky.social on Bluesky

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Netease just went straight to my folio to copy/paste elements of my personal work to create their official concept art for their Wakanda map.

I tried to get answers for a while but no replies from them so here we are.

You can check one of them Dm'ing me on X.

23.10.2025 09:38 โ€” ๐Ÿ‘ 944    ๐Ÿ” 484    ๐Ÿ’ฌ 31    ๐Ÿ“Œ 24
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LEGOยฎ Voyagers Slรฅ dig sammen med en ven i dette nye LEGOยฎ eventyrspil. Lรธs gรฅder, og gennemfรธr platformsudfordringer sammen med en ven i det klods-inspirerede eventyr

LEGO Voyagers is out today.

Very happy with how it turned out and how it was made.

Thanks to my colleagues for making it a great journey.

www.lego.com/da-dk/games/...

15.09.2025 16:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
"Suffer, like G did?"
YouTube video by octaneblue "Suffer, like G did?"

Suffer, like G did?

And pretty much everything else from Typing Of The Dead.

www.youtube.com/watch?v=T1Lz...

09.09.2025 09:07 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice! Would be great if it was about gymnasts ripping their clothes during crazy moves, and then youโ€™d have to repair it.๐Ÿ˜†

05.09.2025 17:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Had they used JIRA it would have taken them 14 years.

21.08.2025 17:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Kalimba on Steam Jump, switch and fly your way through mind-bending subterranean puzzles in this stunning new platforming adventure from the award-winning Press Play!

Nice! We did something similar for encoding โ€œtrixelsโ€ into textures in Kalimba many years ago. store.steampowered.com/app/324140/K...

29.07.2025 14:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We have lost all contact with our UNRWA colleagues in Gaza, communications have been cut off.

This morning, for the first time in months, we did not receive their morning messages to say, "good morning" and "we are fine/alive".

We anxiously await to hear from our colleagues.

12.06.2025 11:00 โ€” ๐Ÿ‘ 2134    ๐Ÿ” 1425    ๐Ÿ’ฌ 36    ๐Ÿ“Œ 46
LEGOยฎ VOYAGERS | Reveal Trailer
YouTube video by Annapurna Interactive LEGOยฎ VOYAGERS | Reveal Trailer

Excited to see this launch later this year!
youtu.be/bYggKzKdg08?...

07.06.2025 08:40 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tonight I added controls to edit the SDF shapes in the scene view. That speeds up modelling tremendously. Still a lot to do, but it's starting to shape up.

20.05.2025 20:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tonight I added symmetry to the SDF thing. Super useful for doing faces and other things..

There's no limit on the number of symmetry planes you can add, they just mirror anything that comes after them in the hierarchy. Bounds are not computed correctly yet + a few other short comings..

17.05.2025 21:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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More progress on the SDF modelling system. Most of the basics operations are working, so now it's time to make the workflow faster.

The SDFs are rendered with raymarching and are fully integrated with the Universal Render Pipeline, so depth, shadows, lighting etc. works correctly.

14.05.2025 19:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Two cute faces made from Signed Distance Field primitives

Two cute faces made from Signed Distance Field primitives

I'm having a great time playing around with Signed Distance Fields. It's super quick and easy to put together some simple shapes and create some fun models.

Here are a couple of dudes helping me test my system.

07.05.2025 20:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Agony was amazing! It was actually developed by Art & Magic, which later became Appeal and made Outcast and more recently Outcast 2. Absolute legends!

01.05.2025 10:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Did the same thing some years ago. One of the old batteries started smoking when I pulled it out ๐Ÿ˜ฌ Nothing happened but the tension was palpable!

26.04.2025 17:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

A primitive volcano!

18.04.2025 07:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
C64 /128 Longplay - Kikstart (HQ)
YouTube video by MontyMole1976 C64 /128 Longplay - Kikstart (HQ)

Strong C64 Kikstart vibes! youtu.be/DwDIde_5lfo?...

17.03.2025 16:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The recorder package from Unity is pretty good as well. Though i mostly use it to record errors and glitches.

06.02.2025 18:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

HasFlag is the worst! I wonder if there's a plugin for an IDE that shows the estimated cost of a function .. that would be incredible. Sometimes things that seem very innocent are super expensive. We're deep in the profiling and optimization pass of our project, and I'm constantly surprised..

04.02.2025 12:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I see you are remixing the sound of silence again!

31.01.2025 13:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The dad console update/download cycle is a wonderful way to relax.

31.01.2025 13:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Cool concept! But the video doesnโ€™t have any audio?

07.01.2025 21:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

RIP Mark Sibly. One of the true heroes of game development. You made the world better.

12.12.2024 18:44 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ship it!

06.12.2024 15:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is the most interesting games news all year!

29.11.2024 18:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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