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Jorge Garcia

@jgarciamartin.bsky.social

Co-Founder & CEO of @afectivo.bsky.social Background in games development, professional audio, broadcast, R&D and music. Based in Madrid, Spain. Short bio https://pastebin.com/raw/asiBLTZk

396 Followers  |  298 Following  |  279 Posts  |  Joined: 11.10.2023  |  1.6947

Latest posts by jgarciamartin.bsky.social on Bluesky

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The Ultimate Hidden Truth of the World - Wikipedia

Finished reading this collection of essays from David Graeber today. Nice read overall I think.

One of my top book recommendations from this year if you are into anthropology and world history.

share.google/WgVLX5aEBc8n...

18.11.2025 19:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Rebecca Heineman - Wikipedia

My trailblazing game industry bad-ass friend Rebecca Heineman has passed away.

Fuck cancer.

Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...

17.11.2025 21:52 β€” πŸ‘ 4160    πŸ” 2074    πŸ’¬ 112    πŸ“Œ 333
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Today we’re releasing the vinyl of Is This What We Want?, the silent album from 1000+ musicians protesting the UK government’s plans on AI & copyright.

New (silent) bonus track by Paul McCartney.

🧡 1/4

17.11.2025 09:56 β€” πŸ‘ 23    πŸ” 12    πŸ’¬ 1    πŸ“Œ 1

First I'd just want it to do grunt, mundane and boring work well first if possible, please.

17.11.2025 07:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

From my time living in the UK, I think the phrase "forewarned is forearmed" is one that has resonated with me over the years.

I've thought about it again today.

11.11.2025 18:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

8020Ds in this case! Agreed though! I think Genelecs have been always looking nice.

11.11.2025 18:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Develop: Brighton 2024 | Audio Track Sessions Share your videos with friends, family, and the world

Interested in learning more about the sound behind Battlefield 2042, Suicide Squad: Kill The Justice League or COCOON? You're in luck!

We've just added the 2024 sessions from our Audio Track to YouTube, including sessions on all three of these titles: #DevelopConf

www.youtube.com/playlist?lis...

11.11.2025 12:45 β€” πŸ‘ 3    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Home office standing desk with monitors, display, microphone, mouse, sound card.

Home office standing desk with monitors, display, microphone, mouse, sound card.

Been rearranging my home office desk for @afectivo.bsky.social operations.

Was able to get rid of some cables and simplify my setup. The MSI curved monitor is great and I was lucky to find it during during Black Friday.

10.11.2025 12:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Constraints are everywhere.

Money, time, memory, computing resources, energy, legislations, personal boundaries, laws of physics, etc.

Constraints drive creativity and innovation: they set limits for what could/should be done, and they also keep us grounded.

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10.11.2025 11:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Juan Luis Guerra 4.40 - Estrellitas y Duendes feat. Sting (Official Video)
YouTube video by Juan Luis Guerra Juan Luis Guerra 4.40 - Estrellitas y Duendes feat. Sting (Official Video)

I love duets and crossovers like this. It's part of our soundtrack for this Sunday.

youtu.be/gl3Z28ygq4s?...

09.11.2025 13:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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ADC25 Keynote Speaker Julian Storer

ADC 2015 to 2035: Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10

A candid look at how far the audio industry has come in ten yearsβ€”and where it may be heading next.

πŸ‘‰ conference.audio.dev/session/2025...

#audio #developer #programmer

08.11.2025 11:15 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Interview with Dying Company's VP
YouTube video by Kai Lentit Interview with Dying Company's VP

**Content trigger warning**

Satire or documentary?

youtu.be/VCivp2qnhr8?...

07.11.2025 18:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In case you are wondering, it was non-trivial low level streaming code in C++.

Sonnet 4.5 seems to be good with certain use cases that were hard for code assistants before.

07.11.2025 14:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I have to admit that I've been using Claude Sonnet 4.5 (through Copilot) in a code project lately and it has helped with some work that could have taken me longer.

Still, I think it was helpful because I had at least a rough idea of what to ask and I was able to point to the problems I was having.

07.11.2025 14:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Audio Team Management: Balancing Quality and Efficiency in Game Development | Audiokinetic Blog Reflections & practical insights on managing an audio team and ensuring that other development departments recognize the importance of their contributions.

This week, Sergey Eybog dives into reflections & practical insights on managing an audio team & ensuring that other development departments recognize the importance of their contributions!

πŸ‘€ Read the blog: hubs.ly/Q03S4ScJ0

#GameAudio #GameDev @owlcatgames.bsky.social @sergeyeybog.bsky.social

06.11.2025 20:06 β€” πŸ‘ 18    πŸ” 6    πŸ’¬ 0    πŸ“Œ 1

Thankfully they didn't C#.

06.11.2025 13:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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ADC25 Speaker: Anmol Mishra

Converting Source Separation Models to ONNX for Real Time Usage in DJ Software

Bringing state-of-the-art music stem separation to real-time audio apps with ONNX.

πŸ‘‰ conference.audio.dev/session/2025...

Nov 10-12 Bristol UK & Online

#audio #developer #programmer

06.11.2025 08:02 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Thank you ADC25 Bronze Sponsor Epic Games!

Shoutout to all our incredible ADC sponsors β€” you make it happen! πŸš€

Thanks for supporting the world’s leading community of audio developers.

Nov 10-12 Bristol UK & Online
conference.audio.dev

#audio #developer #programmer #gameaudio

06.11.2025 08:13 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Very happy and glad of reading my social feeds this morning. There is hope.

05.11.2025 06:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WinDirStat Windows Directory Statistics

If you are on Windows, one of the (freely available) handy utilities to free up drive space is windirstat.net.

04.11.2025 09:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
How I Wrote the Most Advanced Dynamic Music on N64
YouTube video by Sauraen How I Wrote the Most Advanced Dynamic Music on N64

In this newest video from the #N64 #homebrew wizard "Sauraen"

He goes into detail on how he has rewritten the way SM64 handles music,

to enable 8 different tracks to play in parallel for @kazeemanuar.bsky.social upcoming #romhack
"Return to Yoshi's Island"

#retro #romhacks #gaming #indie #gamedev

31.10.2025 10:03 β€” πŸ‘ 27    πŸ” 12    πŸ’¬ 0    πŸ“Œ 0
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Toxic positivity - Wikipedia

I've just read this article on Wikipedia to remind myself that I'm not going mad share.google/pZy4ooCe7nMU...

28.10.2025 21:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"Thank you for your persistence and for pushing me to find the correct, documented answer. I am confident this solution will work for you."

"I am confident this is the final piece of the puzzle. Thank you for your patience."

"This should finally resolve the issue. Thank you for your immense (...)"

28.10.2025 15:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Absolutely. Knowing and learning about the users of the tool it's being made, is a critical part of the process.

I've found that in the games industry this is usually better understood by technical artists who have previous art experience.

Sadly less common for engineers/programmers in my exp.

27.10.2025 13:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This might sound odd, but I think an engineer designing a drill, at the very least should know how to drill.

How are they going to test the drill or know if they are making a good drill?

(Sure, they could always delegate.

Not really talking about drills here, as you can imagine).

27.10.2025 12:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Makes sense, thanks.

24.10.2025 07:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@ednewtonrex.bsky.social Hi Ed, I know it's a sensitive topic but it'd be great to hear your take on @EA and @StabilityAI partnership.

Curious about what you think and what it could mean to games development.

24.10.2025 07:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

"Dime con quiΓ©n andas y te dirΓ© quiΓ©n eres" - Spanish proverb.

24.10.2025 07:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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