Where Winds Meet: Immersion vs Interface - UX in Games
A UX-focused look at Where Winds Meet, exploring how strong onboarding and accessibility choices coexist with menu complexity and navigation friction.
New blog post
I looked at Where Winds Meet from a UX perspective, strong onboarding and accessibility, but also menu complexity and notification overload that can break immersion.
If you’re into game UX or system design, you might enjoy this one 👀
🔗 uxingames.com/2026/01/13/w...
#GameUX #UXDesign
15.01.2026 15:49 — 👍 1 🔁 0 💬 0 📌 0
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thisisstar.com // A tornado disguised as a girl. // Art & Creative Direction. UI/UX. Illustration. Animation. 3D. Game trailers. // Aconite & Inkle. HoloVista.
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emmy-winning game dev on the next bioshock. prev: silent hill, twd, minecraft, halo infinite, TFR. ux/ui. miniaturist. artificer. writer. 👻🖤⚔️
Director of UX Design - Education, Fresco & Fonts at Adobe. Sketchbook junkie and stealer of pens. Late night game designer of the tabletop rpg, WanderSquares.com! He/Him - 🏳️🌈🏳️⚧️Ally - #BLM
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