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Graham Games

@timgames.bsky.social

Solo dev indie game studio. Wishlist POLYDANGEROUS on Steam: https://store.steampowered.com/app/4323770/Polydangerous/ Games and tools: https://timothyjgraham.itch.io/

187 Followers  |  417 Following  |  432 Posts  |  Joined: 07.09.2025  |  1.8129

Latest posts by timgames.bsky.social on Bluesky

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cooking up a bit of lore for #Roguefort

15.02.2026 04:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@conornally.bsky.social

15.02.2026 03:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Edit: it doesnโ€™t work well after playtesting for a bit. Itโ€™s annoying when you canโ€™t land on the tile you want. I can imagine especially so for people with accessibility requirements. Will try for a straight up speed stat boost so you are essentially faster than enemies when on road but walk normal

15.02.2026 01:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tearjerker Music Pack: Sad & Emotional Piano Music That Will Make You Cry by Tungerman 10 beautiful, heart-wrenching piano pieces for emotional scenes in your game

Perusing itch.io to find a game soundtrack and can I just say, this is how you do asset pack marketing

tungerman.itch.io/tearjerker-m...

15.02.2026 00:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Experiment with roads and paths making you walk faster - in this case two tiles per step. I think it works kinda well? Handy in a tight spot but always with the option for YASD

#ROGUEFORT #roguelikedev #roguelikes #indiedev #solodev #indiegames

14.02.2026 23:57 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

[choosing red button to push meme]

finalising the demo build for the polished Steam game

or

adding the ability for town guards to arrest you for being naked in Roguefort

14.02.2026 22:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Letโ€™s not wait til the water runs dryyyy

14.02.2026 22:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Aww thank you, itโ€™s just really basic what Iโ€™m doing here, like itโ€™s so crude if you look at the code lol. But I appreciate it!

14.02.2026 21:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My misspent youth is finally paying off haha

14.02.2026 21:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 14.02.2026 12:43 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Gosh that's a lovely looking game - wishlisted. I hope the leadup to release goes well

14.02.2026 08:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh nice - it can be such a time saver and also I find it also shapes the design of the game in new ways too, like it opens up creative pathways I didn't think of. What is your game? It sounds intriguing!

14.02.2026 07:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

omg that is so true!

14.02.2026 07:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you ๐Ÿ™. It's a mix of a lot of things - cities, dungeons, ruins, shrines, mines, camps, etc. They're all real locations in the game that generate procedural detail when you visit the chunk. Caves of Qud style persistent world with really really basic hand drawn 16x16 sprite graphics

14.02.2026 07:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

this one is 40000x40000 tiles

about 40x the size of Skyrim's map

14.02.2026 07:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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experiments with procedurally generating continents and filling them with POIs

#roguefort #indiedev #gamedev #roguelikedev

14.02.2026 07:08 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Frotnite confirmed

14.02.2026 06:51 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks J.A. Itโ€™s you guys that keep me going on it - I donโ€™t think Iโ€™d have any inspiration to keep going if not for the community. Itโ€™s just so fun making stuff and sharing it. Iโ€™ve loved roguelikes so long and always dreamed one day Iโ€™d actually put myself out in the world of real devs

13.02.2026 23:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Aww thank you so much! I went with a fish and loot table that I hand designed, but itโ€™s probabilistically governed based on biome, time of day, weather, lure/bait, rod type, and some stats that get influenced by skill and enchantments you can apply

13.02.2026 21:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

my failed career as a fiction writer (going back 18 years now) has also come to the fore. I am just ripping ideas out of half finished stories

13.02.2026 20:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

that's very kind - it's just very basic but I appreciate the encouragement!! I've been cannibalising code from older dead projects I never finished and won't finish, so it's starting to become a "kitchen sink" of all the ideas ive had

13.02.2026 20:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Amazing game, by the way

13.02.2026 13:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes!!

13.02.2026 13:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

But instead of it being water that the culture is defined by, it's cheese. Cheese is like the melange in Dune in this game but it's also just cheese too, depending on the cheese

13.02.2026 13:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tomorrow morning after I get some sleep I'm going to upload the major update on itch. It brings a full open world, inspired by Caves of Qud and Quest for Glory I (EGA of course) and The Forest. I guess it's just games I wish to see mashed together

13.02.2026 13:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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You can now go fishing in #Fortrogue

I've spent way way too much sleep time working on this, and now it's an entire mini game with hundreds of fish, skill-based stats, rods to collect, lures, enchantments to apply. Why is this in a traditional roguelike? I don't know.

#indiedev #roguelikedev

13.02.2026 13:05 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Aww I don't think I have it in me to change them now. It took me 15 seconds to make this rabbit and now I'm wedded to it

12.02.2026 22:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Polydangerous on Steam You lost your body. Now fight to earn it back, contractor. Polydangerous is a roguelite tower defense where you mine, build, and shoot your way through waves of enemies. Die, come back with more knowl...

Just submitted the demo build of #Polydangerous to Steam

Available for wishlisting now store.steampowered.com/app/4323770/...

#indiedev #solodev #indiegames #gamedev

12.02.2026 14:42 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

When I saw the original post on Reddit last year it was so inspiring. and that artwork - it's so evocative and fits perfectly

12.02.2026 12:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Why do I not feel like actually making a proper sprite for the rabbits in this game

12.02.2026 10:31 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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