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Graham Games

@timgames.bsky.social

Local tiny Australian indie game studio. Wishlist POLYDANGEROUS on Steam: https://store.steampowered.com/app/4323770/Polydangerous/ Games and tools: https://timothyjgraham.itch.io/ Me in a different way: timothyjgraham.bsky.social

169 Followers  |  401 Following  |  392 Posts  |  Joined: 07.09.2025  |  1.7614

Latest posts by timgames.bsky.social on Bluesky

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One of those bugs where you start a new run to discover the player is now starting with no clothes and no inventory items

#QuestForClothes

11.02.2026 13:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The #Roguefort equivalent of the day 1 Minecraft dirt house

I'm trying to see if new players can get to the village reasonably without dying too much

#roguelikedev #indiedev #indiegaming #questforthevillagewithoutdying

11.02.2026 12:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Here's the "house" I built next to dungeon stairs - nestled into some trees and with a barricade for the final bit of wall as I ran out of stone... the barricade meant I had line of sight outside. A bandit sat out there most of the night waiting for me or maybe bugging out lol

11.02.2026 12:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Inspired by Path of Achra's art and the joy of constraints

11.02.2026 12:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
> You rest and recover. > You rest and recover. * Footsteps crunch in the darkness outside...
* A wet, slithering sound comes from outside... * Something scratches at the walls outside...
* Something scratches at the walls outside...
* Something scratches at the walls outside...
* Eerie howling pierces the night...
* Toads fall from the sky! ...Well, that's unusual.
* Dire wolves snarl in the darkness outside...
* You hear movement in the darkness beyond...
> The creatures of the night retreat from the light...
> You wake up as dawn
breaks.
> You wake up as dawn breaks.

> You rest and recover. > You rest and recover. * Footsteps crunch in the darkness outside... * A wet, slithering sound comes from outside... * Something scratches at the walls outside... * Something scratches at the walls outside... * Something scratches at the walls outside... * Eerie howling pierces the night... * Toads fall from the sky! ...Well, that's unusual. * Dire wolves snarl in the darkness outside... * You hear movement in the darkness beyond... > The creatures of the night retreat from the light... > You wake up as dawn breaks. > You wake up as dawn breaks.

Some of the dialogue from the console log in #Roguefort. Trying to give a sense of danger and things happening in the world at night. There's an event script with a probability table for stuff like toads falling from the sky. Some of the events matter, some don't, some have unintended flow on fx

11.02.2026 12:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Feeling under the weather still, but #Roguefort gets some sprite dev - here's the player and a wolf. 16x16 pixel and PICO-8 extended palette. Oh and also a world map with markers and POIs

#roguelikedev #indiedev #gamedev #indiegames

11.02.2026 12:25 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

โ–ˆโ–“โ–’โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–’โ–“โ–ˆ
โ–ˆโ–“โ–’โ–‘ how โ–‘โ–’โ–“โ–ˆ
โ–ˆโ–“โ–’โ–‘ good โ–‘โ–’โ–“โ–ˆ
โ–ˆโ–“โ–’โ–‘ is โ–‘โ–’โ–“โ–ˆ
โ–ˆโ–“โ–’โ–‘ dithering โ–‘โ–’โ–“โ–ˆ
โ–ˆโ–“โ–’โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–’โ–“โ–ˆ

10.02.2026 13:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks so much J.A.! Like you said before, itโ€™s the community that keeps me going, I just love making things people might enjoy and escape into

10.02.2026 11:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Haha I donโ€™t have a tattoo but if I did get one, it would probably be a @

10.02.2026 11:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've also added an adventure mode, which offers the opportunity to spend an entire lifetime exploring the world, building your home, even finding dungeons to explore in different biomes, with a new massive procgen loot table, a hunger system, hey lots of stuff coming

10.02.2026 07:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Presenting a roughly drawn tileset for #Roguefort.

ASCII or sprites in #roguelikes ... What's your poison?

#roguelikedev #indiedev #gamedev

10.02.2026 07:52 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

me too! maybe it would be a good thing ๐Ÿ˜…

10.02.2026 05:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
1,965.7 hours of usage time in asesprite

1,965.7 hours of usage time in asesprite

A bit under the weather today, but coming up on 2k hours usage time in asesprite

#pixelart #indiedev #roguelikedev

10.02.2026 05:20 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A traditional roguelike log window, showing:
You wait.
You wait.
You wait.
You wait.
You wait.
You wait.
And then another You wait but in italics.

A traditional roguelike log window, showing: You wait. You wait. You wait. You wait. You wait. You wait. And then another You wait but in italics.

Traditional roguelike enjoyers know

#roguelikedev

10.02.2026 03:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Congrats on the new update - youโ€™re powering through the dev work lately!!

08.02.2026 22:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

#ZMAngband #traditionalroguelike #roguelikedev Update is available already! New II.8 release is up! Take a look to the machete_readme to go over the details and 'minutiae' :D packing a punch, this one!

08.02.2026 19:58 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes!!!

08.02.2026 12:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
off-piste by conornally Danger of Avalanches!

This is the first game I ever made; it has been sitting in my dev folder for nearly a decade. I figured it was time to publish

Off-Piste, a simple arcade game about carving down a hill, avoiding obstacles and outpacing an avalanche

#indiegamedev #arcade #retro #skiing
conornally.itch.io/off-piste

08.02.2026 11:42 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
#TurnBasedThursdayFest - Celebrating everyone who makes, plays, and loves turn-based video games! March 9th-16th, 2026. TurnBasedFest.com

#TurnBasedThursdayFest - Celebrating everyone who makes, plays, and loves turn-based video games! March 9th-16th, 2026. TurnBasedFest.com

The 4th annual #TurnBasedThursdayFest will be March 9-16!

Hundreds of excellent games & discounts on Steam, Let's Plays & giveaways, & our first ever Featured Reveals trailer showcase!

Help us spread the word? โค๏ธ๐Ÿ”ƒ

Developer & content creator signups are open, ๐Ÿ”— in replies ๐Ÿ‘‡

01.12.2025 18:05 โ€” ๐Ÿ‘ 82    ๐Ÿ” 48    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 5
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#ZMAngband #traditionalroguelike #roguelikedev ...more work on fonts with subtle artistic touches.

05.02.2026 21:26 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Theralite: turn based #pixelart #indie #roguelike
Turn by turn. You died. New game. Repeatโ›๏ธ

store.steampowered.com/app/3445690/... #indiegamedev #GodotEngine

08.02.2026 02:42 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Night (0.5 to 1.0)- lerp from amber toward a dark cool palette. Everything dims to about 50% brightness with a blue shift (blue channel gets *0.7 + 15 instead of the flat *0.5 that red/green get)

08.02.2026 01:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

2. Dusk (0.0 to 0.5).. lerp from the bright day values toward an amber tint - red gets +20, green drops to *0.9, blue gets halved (*0.55). So it's not just orange - it's a warm golden-amber that desaturates blues/greens, if that makes sense ?

08.02.2026 01:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes, basically! The function I've written for thi takes any hex colour and a progress value (0.0 = bright day and 1.0 = deep night) and runs it through three stages:
1. Day (progress = 0.0): Brighten everything +30%, warm shift (boost red/green more than blue)

08.02.2026 01:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Published delve 0.5.3, which squashes a few bugs and adds a bit of polish here and there!

Now onward and upward to ver 0.6, which will hopefully only take a month or two.......

danarama.itch.io/delve

#delve #roguelikedev

08.02.2026 00:22 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hello darkness my old friend

Testing the day to night transition in #roguefort

timothyjgraham.itch.io/roguefort

#indiedev #roguelikedev

08.02.2026 00:33 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Thought I might take a quick squiz at the updated Apple App Review Guidelines. On second thoughtsโ€ฆ

#gamedev #indiedev

07.02.2026 23:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Let's go sailing in Roguefort

timothyjgraham.itch.io/roguefort

#screenshotsaturday #indiegames #indiedev

07.02.2026 22:12 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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entities finally have some (limited) decision-making power

goal->decision->intent->action

there are fine-grained variable action costs and inherent entity speed. So, walking on rough terrain or uphill will take longer, but a faster entity will act more frequently

#roguelikdev #screenshotsaturday

07.02.2026 21:11 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Just a fun little simple summer project haha

07.02.2026 20:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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