Christopher Dring's Avatar

Christopher Dring

@dringo.bsky.social

Games Business Journalist and Analyst. Editor-in-chief and co-founder of The Game Business. As seen on: GamesIndustry.biz. MCV. BBC. The Guardian. Sky. Doctor Who Magazine.

1,805 Followers  |  53 Following  |  188 Posts  |  Joined: 29.09.2023  |  1.9453

Latest posts by dringo.bsky.social on Bluesky

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Take-Two: We are looking over our shoulders. We are running scared We speak to CEO Strauss Zelnick as the firm delivers strong Q1 results

β€œThere have been some $80 games, and I am certain there will be some in the future”

www.thegamebusiness.com/p/take-two-w...

11.08.2025 19:35 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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A community game led to the reformation of Guitar Hero publisher RedOctane We speak to the new RedOctane, and Green Man Gaming takes on Humble Bundle

"We want to build [our Guitar Hero-like game] as a sort-of forever game. We’re not going to build something, release it, and then the next year there'll be a new one." www.thegamebusiness.com/p/digital-fo...

11.08.2025 19:25 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

More flights? The Jetset Life Is Gonna Kill You

11.08.2025 13:21 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A community game led to the reformation of Guitar Hero publisher RedOctane We speak to the new RedOctane, and Green Man Gaming takes on Humble Bundle

β€œ[Fornite Festival] does open the eyes of some of the younger folks who might be curious. And then, with what we’re going to make here, hopefully we can progress them onto rocking out more, and maybe even to getting real instruments in the future.”

www.thegamebusiness.com/p/digital-fo...

08.08.2025 17:36 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Take-Two: We are looking over our shoulders. We are running scared We speak to CEO Strauss Zelnick as the firm delivers strong Q1 results

Take-Two CEO Strauss Zelnick: "We run this business not for tomorrow, not for the quarter, not even for the year. We run this business for five, ten, 15, 20 years down the road"

www.thegamebusiness.com/p/take-two-w...

08.08.2025 13:15 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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A community game led to the reformation of Guitar Hero publisher RedOctane We speak to the new RedOctane, and Green Man Gaming takes on Humble Bundle

"With modern tools and modern engines, there is a path to making [Guitar Hero-like] games at a reasonable price that have high production values.”

www.thegamebusiness.com/p/digital-fo...

08.08.2025 07:24 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Had a chat with Strauss. We talked about how he runs Take-Two not for tomorrow, but for 20 years from now

07.08.2025 22:01 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A community game led to the reformation of Guitar Hero publisher RedOctane We speak to the new RedOctane, and Green Man Gaming takes on Humble Bundle

β€œWe didn't realize that there was a [Guitar Hero] community that was still there. It was still active, and more importantly, they were making their own games” www.thegamebusiness.com/p/digital-fo...

07.08.2025 19:16 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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A community game led to the reformation of Guitar Hero publisher RedOctane We speak to the new RedOctane, and Green Man Gaming takes on Humble Bundle

Today, we speak to RedOctane and find out that a Guitar Hero-like community game led to its reformation. Plus, Green Man Gaming launches its own Humble Bundle rival.

The podcast version features guest host Simon Byron from Yogscast Games www.thegamebusiness.com/p/digital-fo...

07.08.2025 14:24 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Digital Foundry leaves IGN The technical games media specialist is now fully independent

Digital Foundry is no-longer part of IGN. The media brand that specialises in technical software and hardware analysis is now fully independent.
www.thegamebusiness.com/p/digital-fo...

07.08.2025 14:00 β€” πŸ‘ 17    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Major AAA start-up ProbablyMonsters has revealed its first games… and they're not AAA β€œWe are going to reliably ship multiple games a year for the next few years”

ProbablyMonsters had deals big signed with publishers, before the market shifted.

β€œPublishers scaled back their number of third-party deals. And, honestly, there are 2 fewer AAA publishers today than there were in 2017 with the acquisitions at Microsoft"

www.thegamebusiness.com/p/major-aaa-...

06.08.2025 16:00 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Major AAA start-up ProbablyMonsters has revealed its first games… and none of them are AAA β€œWe are going to reliably ship multiple games a year for the next few years”

β€œI believe game developers deserve stability and respect, but our business model has to be sustainable, or it's not a job.”

www.thegamebusiness.com/p/major-aaa-...

05.08.2025 16:31 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

The new episode is here!

05.08.2025 13:11 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nintendo’s 15m sales estimate for the FY for Switch 2 may seem conservative. But Holiday is a big unknown for them. We knew it was going to sell strongly in June. But how has global price rises impacting the more mainstream audience? We’ll get a sense of that in calendar Q4

01.08.2025 09:15 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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"We didn't believe Space Marine 2 could hit 7m unique players" Meet the company that doesn't want to make games for everyone, but wants to make games for someone

Pullup Entertainment, the company responsible for Warhammer 40,000: Space Marine 2, has 50 projects in the works, and none of them are AAA

www.thegamebusiness.com/p/we-didnt-b...

31.07.2025 15:15 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

One of the evil genius things that Donkey Kong Bananza does is give you the reward for beating an end-of-level boss in the following level... so at a point when I'd normally put the controller down, I'm immediately encouraged to start the next level... and suddenly I find myself carrying on

30.07.2025 19:20 β€” πŸ‘ 49    πŸ” 1    πŸ’¬ 4    πŸ“Œ 1
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"We didn't believe Space Marine 2 could hit 7m unique players" Meet the company that doesn't want to make games for everyone, but wants to make games for someone

"With AA or indie games, there is more agility, more resilience, we control the budget, there is high creativity to differentiate ourselves, it is a faster time to market - between 1 to 2 years… The AA and indie markets are thriving right now.” www.thegamebusiness.com/p/we-didnt-b...

30.07.2025 19:16 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

The Game Business is on a small break this week, but we still have a few things for you. Including this interview with the CEO of Pullup Entertainment, the company responsible for Space Marine 2, A Plague Tale etc...

It's all about the future being niche.

29.07.2025 13:03 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

To be fair, it’s not out yet. But broadly speaking, yes.

29.07.2025 12:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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"Bringing your games to other platforms is how you’re going to win" - Circana The US charts firm talks multi-platform launches and Switch 2 sales, while we reveal the biggest Donkey Kong launches of all time

"People are entrenched into their [console] systems. And bringing the content to them is the only way to win. And that is what everyone is doing, except for Nintendo they tend to do their own thing. But even they could benefit from it" www.thegamebusiness.com/p/bringing-y...

26.07.2025 09:16 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 1    πŸ“Œ 1

An unreliable service that costs more than driving. I fear is sums up quite a bit of UK services

25.07.2025 18:20 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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"Bringing your games to other platforms is how you’re going to win" - Circana The US charts firm talks multi-platform launches and Switch 2 sales, while we reveal the biggest Donkey Kong launches of all time

β€œForza [Horizon 5 on PS5] being this strong… that’s great. That really bodes well for its next iteration, if they come out day one across systems"

www.thegamebusiness.com/p/bringing-y...

25.07.2025 17:19 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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"Bringing your games to other platforms is how you’re going to win" - Circana The US charts firm talks multi-platform launches and Switch 2 sales, while we reveal the biggest Donkey Kong launches of all time

"We can conclude from the high sales of Switch 2 at launch is that they made a lot of Switch 2 units."

www.thegamebusiness.com/p/bringing-y...

25.07.2025 09:11 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Loved having @matpiscatella.bsky.social on the Show this week

24.07.2025 13:05 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

β€œCalifornia has notoriously been extremely expensive to make games. Cost of making games have gone up and up over decades. The idea of doing something that actually required a smaller budget, in the beginning at least, was kind of exciting."

23.07.2025 19:17 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Ready at Dawn co-founder says VR developers need to take more risks Ru Weerasuriya looks back at Ready at Dawn’s history and discusses his new studio: Atlantis

Sony commissioned Ready at Dawn to make Daxter on PSP after just one first meeting

www.thegamebusiness.com/p/ready-at-d...

23.07.2025 17:57 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Name five games you'd play at any time. Not your top 5 of all time, just five games you'd play any time.

Ratchet & Clank: Tools of Destruction
Sunset Overdrive
Tony Hawks Pro Skater (any)
Wave Race 64
Perfect Dark

22.07.2025 15:18 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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Ready at Dawn co-founder says VR developers need to take more risks Ru Weerasuriya looks back at Ready at Dawn’s history and discusses his new studio: Atlantis

β€œIt was amazing having PlayStation behind us." - Ready at Dawn co-founder Ru Weerasuriya looks back on the studio, and discusses launching a new company, Atlantis Studio in France. www.thegamebusiness.com/p/ready-at-d...

22.07.2025 13:00 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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The Game Business | Christopher Dring | Substack Expert analysis, exclusive data, and in-depth interviews on the global video game industry β€” delivered by industry insider Christopher Dring. Click to read The Game Business, by Christopher Dring, a S...

In Thursday's edition of The Game Business Show and Newsletter, I'll be sharing some Donkey Kong-related charts for the UK. What had the biggest launch… Donkey Kong Bananza or Donkey Kong Country? Where did DK64 place? Sign-up for free! www.thegamebusiness.com

21.07.2025 17:24 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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What is time… nine years ago since this happened

21.07.2025 09:41 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

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