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@mattmiesnieks.bsky.social

761 Followers  |  415 Following  |  12 Posts  |  Joined: 11.11.2024  |  1.9704

Latest posts by mattmiesnieks.bsky.social on Bluesky

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Damn, this is perfect wrt 3D scanning & Gaussian Splatting & GenAI etc etc

12.12.2024 19:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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From 2019 but more accurate every week

12.12.2024 18:58 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Omnipresent contextually-aware AI with Gemini on head-mounted MR & AR devices seems to be the biggest feature of the Android XR, Samsung Project Moohan MR, & Project Astra AR glasses demos by @scottstein.bsky.social. A sign of things to come.
www.youtube.com/watch?v=Uoe5...

12.12.2024 16:36 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

I keep thinking about the prophecies in The Ministry for the Future

11.12.2024 15:02 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

Hey I’m hosting a little Speedrun (& any other early stage gaming-adjacent or XR folks) meetup at my home in SoHo NYC next Tuesday pm. @speedrun are providing pizza & drinks. Come along and share some holiday cheer & make some NYC connections

Dm me for details

11.12.2024 16:01 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Inside Meta’s long-term vision to make its Orion glasses the Airpods of augmented reality Meta’s heads of design for wearables tell the exclusive design story behind their upcoming Orion AR glasses.

β€œWe’re all haunted by the Hyper Reality video,” says Meta VP in @fastcompany.com β€˜s hands-on preview of upcoming AR glasses Orion.
They have seen my film, but didn’t understand it. You can’t fix surveillance capitalism by improving its UX.

www.fastcompany.com/91229358/ins...

24.11.2024 10:56 β€” πŸ‘ 67    πŸ” 20    πŸ’¬ 9    πŸ“Œ 6

Hi Paul, I’m pretty sure you saw an old AVP version that was made public on TF in error. We’re still debugging some AVP specific artifacts out of the scene & will share when we’ve solved it. Scale has been something we’ve been fine tuning creatively for a while now as yes it really affects the feel

22.11.2024 18:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 20.11.2024 21:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh nice! I never even tried that :) Will test it in the morning. I’m sure there will be artifacts or degradation with multiple virtual rendering targets projecting onto each other πŸ˜‚

20.11.2024 00:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

and please read the release notes.... we have fixes for these artifacts in the works

djv-ai.notion.site/Dejavu-Viewe...

20.11.2024 00:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'll prepare a full technical write up (probably during thanksgiving) describing what's going on

20.11.2024 00:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Join the Dejavu Viewer beta Available on iOS

We just published our dejavu Viewer TestFlight alpha for iOS / MacOS . Try it out & let me know any impressions
testflight.apple.com/join/IyB1lEok
AVP and WebXR still have some work to be completed but are on the way
djv.ai has links & release notes with known issues

20.11.2024 00:33 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 4    πŸ“Œ 0

We built this using the exact same VFX toolchain used to make the virtual sets in the Dune movie. Source 3D scene is about 1Tb in size & each frame takes 1hr to render on dual A600s. Now it runs real-time at 12k

18.11.2024 01:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I just published a teaser video of our β€œDune” scene to djv.ai
We will share WebXR & TestFlight soon. This is WIP as we debug it. It’s a static 6dof scene you can look around, and we will add interactive elements to it over time
specs below….

18.11.2024 01:34 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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β€œCinematic” Reality Photorealistic isn’t enough

What I've been working on the last year or so

medium.com/@mattmiesnie...

11.11.2024 23:46 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

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