I have been playing Cyberpunk at 40fps. It's a million miles better than 30fps. I would say that 48fps would feel close enough to 60fps that I wouldn't notice much difference.
For VR, the difference between 60 and 90 is quite big though. Feels like the difference between 30 and 60 on a screen.
30.08.2025 10:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Meet@Develop 2025 | Login
I'm going to Develop:Brighton! It's the UK games industry's event of the year for me. If you'd like to meet up, you can book a time here: app.meettomatch.com/develop2025/... or just drop me a PM!
07.07.2025 17:09 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Thanks for the memory! I found this back in the day (must have been 25 years ago?) and haven't thought about it since then. The nostalgia!
22.04.2025 18:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yeah, the lighting in these is just perfection!
12.03.2025 20:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Making a video game is insane. If you ever shipped a video game, youโve achieved a minor miracle.
30.01.2025 11:53 โ ๐ 1392 ๐ 130 ๐ฌ 44 ๐ 9
consume me OUT NOW
https://store.steampowered.com/app/2359120/Consume_Me/
Game Dev, alleged writer, kind of comics person, former internet boogeyman. Please donโt tell anyone Iโm here, Iโm just trying to exist ๐คซ they/them
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
Willow is a one year old calico cat
#CSS ex-Google Chrome DevRel, CSSWG, co-host The CSS Podcast, host @ GUI Challenges, co-host Bad@CSS Podcast.
Creator of VisBug, open-props.style, gradient.style, transition.style & more
UI, UX, CSS, HTML, JS
https://nerdy.dev
Designer of Movies & Video Games
| Narrative Game Designer at Thatgamecompany |
| Former artist at Pixar/Disney |
LA ๐ด
https://linktr.ee/afinley3d
https://www.andrewfinley.net/
Official keeper of The Way of the Takei & the luckiest guy in the world, because my job is to manage the career of the wonderful George Takei.
Creative Director at Wild Sheep Studio.
Previously: Game Director at Guerrilla
Killzone | Rigs | Horizon Zero Dawn | Maestro | Adorable Adventures
A substack: https://steventerheide.substack.com/
Game Creator: 70% of my body is made of movies.
Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality.
Got a project that needs poking with a stick? Let me know.
Brazilian game studio, created in 2004.
Making ๐ "Queen of the Community" ๐, WISHLIST IT NOW: https://store.steampowered.com/app/2885290/Queen_of_the_Community/
UE5 game dev (game mode design & code / UI coding / c++ / lua / BPs / mods / &c). 'Solo' game dev (unannounced project). UK & EP patent attorney. Pro photographer once (weddings, festivals). Writes bad sci fi. Give โ pls. Probably neurodiverse, innit.
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
Game producer for Disney, Cyberdreams, 3DO, Activision, Spin Master and others. Game design professor at Art Center College of Design. Game history lecturer at Otis College of Art and Design.
Irishman, Scientist, Designer, Teacher.
GoldenEye007, Perfect Dark, TimeSplitters, Second Sight, Haze!
https://linktr.ee/drdoak
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
Game designer and leader since 1994: Free Realms, Full Spectrum Warrior. Many awards including Lifetime Achievement. Also speaks about game dev wellness.