normal people: hey man how’s it going
lofi aesthetic grift accounts: andrei tarkovsky's polaroids
@prismbeings.com.bsky.social
graphic's program ¥ jungle & DSP ¥ 百合愛好家 ¥ they/them twitter.com/nnnnoby
normal people: hey man how’s it going
lofi aesthetic grift accounts: andrei tarkovsky's polaroids
this place is okay but i wish it had more annoying people and more evil people
26.05.2025 22:29 — 👍 2483 🔁 222 💬 92 📌 15"The History of Fantasy Maps" "The Lost Art of Collectivist RPGs" "The Downfall of Xbox" "The secret history of font piracy"
26.05.2025 14:58 — 👍 0 🔁 0 💬 0 📌 0do YouTube video essayists know that titling your video in the form "The Adjective Noun of Adjective Nouns" or anything similar immediately signals that it's absolutely not worth watching at all
26.05.2025 14:48 — 👍 3 🔁 0 💬 2 📌 0a version of this track was indeed used in a 2012 64k intro of the same name, although using the v2 softsynth instead of being a tracker module www.youtube.com/watch?v=IFXI...
20.05.2025 23:45 — 👍 3 🔁 1 💬 1 📌 04× Opalescence 4× Parallax Wave 4× Parallax Tide 4× Attunement 4× Replenish 4× Frantic Search 2× Careful Study 3× Intuition 3× Seal of Cleansing 4× Swords to Plowshares 4× Flooded Strand 4× Skycloud Expanse 4× Adarkar Wastes 4× Ancient Tomb 2× City of Traitors 3× Island 3× Plains 3× Chill 3× Hydroblast 2× Mana Leak 1× Annul 3× Orim's Chant 1× Seal of Cleansing 2× Meddling Mage
played at the MTG premodern finnish nationals yesterday with this Replenish deck, 4-2 results for a 10th placement overall :)
tied in points for top-8, not good enough in the tie-breakers to qualify, but very happy with the result anyway!
A screenshot of a graphics demo with an arched outdoor hallway made of rock walls with the sky seen behind, with the out-of-frame sun casting its light to the cobblestone floor and walls.
We made a Nintendo 64 demo for Revision 2025!
📺 youtu.be/v3wYV6gxJII
It has baked lighting with normal mapping, specular shading (at the end), and of course bloom. The beautiful song was made by @prismbeings.com with guitar performed by soundcloud.com/sou_andrade
Some development notes below.
@prismbeings.com and myself released a NES game called "Cybercoaster" this weekend at @revision-party.bsky.social !
YouTube: www.youtube.com/watch?v=_JSs...
ROM Download: prismbeings.com/files/public...
#demoscene #nesdev #gamedev
large format digital backs are niche but they do exist! the bellows are just part of the optical system for lens movements like tilt-shift
for backs there is e.g. largesense.com/index.php/pr...
I made an attempt to create this kind of material. Also, this is the first shader I'm posting about on this new Bluesky account! www.shadertoy.com/view/Wfs3RN
07.02.2025 22:49 — 👍 21 🔁 3 💬 0 📌 0I’m dreaming of a world where everyone steals OpenAI’s world consuming garbage and gives it away for free.
29.01.2025 19:04 — 👍 9 🔁 1 💬 0 📌 0I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11:
gargaj.github.io/demos-for-du...
My father-in-law is a producer. He is insanely gifted. We were listening to Scary Monsters and Nice Sprites together and I asked him what it would cost to make the FM8 growl patch today. I will never forget his answer…
“We can't, we don't know how to do it.”
⚠Invalid Handle is the new blue checkmark
16.11.2024 00:28 — 👍 266 🔁 14 💬 1 📌 4#Skeb
04.11.2024 08:11 — 👍 1244 🔁 206 💬 1 📌 0add to this RME TotalMix, Digicheck NG and iLok, then Linux might be a viable consideration for music production
27.10.2024 17:23 — 👍 2 🔁 0 💬 0 📌 0Super Mario 64 (1996, Nintendo 64) uses blob shadows for characters. Left: A blob shadow overlapping with tree shadows. Center: A blob shadow getting clipped using a hardware decal feature. Right: All moving characters and objects have their own shadow. The clipped shadow inside that transparent bubble shows the limitation of the Nintendo 64 decal feature. Screenshots taken in the ares emulator.
Left: Crash Bandicoot: Warped (1998, PlayStation) renders shadow textures at runtime. Right: Soldier of Fortune (2000, PC) also does but at a lower resolution.
I wrote about video game shadow techniques on my blog:
📜 30fps.net/pages/videog...
I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!
music production tip: make all the mistakes immediately upfront to save yourself from second guessing every change while comparing to earlier revisions
23.10.2024 12:12 — 👍 1 🔁 0 💬 0 📌 0水族館デート #創作百合
22.10.2024 12:04 — 👍 1263 🔁 283 💬 7 📌 4iirc twitter elides recompression as long as the upload is under 3 megabytes, and works with even PNG images. it's been that way for years too already
22.10.2024 14:34 — 👍 1 🔁 0 💬 0 📌 0bluesky image upload backend still needs a lot of work… resizing to max 2000px on the longest edge is barely acceptable, but always recompressing the input to ~500kb JPGs is just terrible. and none of this is even documented anywhere.
22.10.2024 14:33 — 👍 1 🔁 0 💬 1 📌 0links to all of the above, including downloads of the original executables and also high quality images
demozoo.org/graphics/322...
demozoo.org/graphics/307...
demozoo.org/graphics/292...
demozoo.org/graphics/277...
demozoo.org/graphics/202...
using the same path tracer i also explored trying to render some bauhaus furniture at one point
this one also uses a novel "variance guided bilateral noise reduction scheme" to make the image appear to have uniform noise coverage
series of computer graphics fantasy artwork i made in the past few years
these are all rendered with a simple custom GPU path tracer that fits in a 4 kilobyte executable, along with scene being traced
おきになかよし川ちゃん
17.10.2024 04:08 — 👍 97 🔁 26 💬 0 📌 0"every furry is a programmer genius singlehandedly holding up the internet and keeping nazis out" like nah i bet a lot of em are just regular people with boring jobs in sales or whatever
07.02.2024 21:37 — 👍 62 🔁 2 💬 6 📌 1after years of unfair internet abuse i fear the pendulum's swung too far in the other direction and we're starting to see what i call "philo-furryism"
07.02.2024 20:27 — 👍 166 🔁 8 💬 8 📌 0ドーナツちゃん🍩
11.01.2024 22:57 — 👍 111 🔁 31 💬 2 📌 0