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Reforged Engine

@reforgedengine.bsky.social

2.5D Isometric Game Engine ECS • MonoGame • TMX/Tiled Z-Sort • Multi-Floor • Occlusion Inspired by Ultima Online

16 Followers  |  69 Following  |  8 Posts  |  Joined: 13.12.2025  |  1.7852

Latest posts by reforgedengine.bsky.social on Bluesky


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Totally agree. CentrED# lowered the barrier a lot for world creators.
UO’s longevity really comes from both creators and toolmakers.
I’m developing a modern 2.5D UO-inspired engine, and this kind of work is exactly what motivates me.
soon we’ll be publishing demos and gameplay mechanics 😉

28.01.2026 19:08 — 👍 2    🔁 0    💬 0    📌 0

I’m developing a 2.5D engine for a UO-like game, and map creation is one of the hardest parts.
It’s not just placing houses randomly, it’s about biome transitions, flow, and coherence.
This map does that extremely well. Incredible work.

28.01.2026 14:57 — 👍 1    🔁 0    💬 1    📌 0

Beautiful Map, congrats

27.01.2026 16:04 — 👍 1    🔁 0    💬 1    📌 0
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08.01.2026 15:25 — 👍 9    🔁 4    💬 2    📌 0

Deterministic isometric Z-sorting.

Player, trees, walls, corners and props
all competing correctly in depth

• No Y/Z draw hacks
• No sprite-size tricks
• Data-driven sort (FeetIso.Y + semantic layers)

What you see is exactly what the map author defined

Built on MonoGame ECS-first. #Monogame

08.01.2026 15:25 — 👍 5    🔁 1    💬 1    📌 1

#gamedev #monogame #isometric

09.01.2026 00:44 — 👍 3    🔁 0    💬 0    📌 0
Video thumbnail
08.01.2026 15:25 — 👍 9    🔁 4    💬 2    📌 0

Deterministic isometric Z-sorting.

Player, trees, walls, corners and props
all competing correctly in depth

• No Y/Z draw hacks
• No sprite-size tricks
• Data-driven sort (FeetIso.Y + semantic layers)

What you see is exactly what the map author defined

Built on MonoGame ECS-first. #Monogame

08.01.2026 15:25 — 👍 5    🔁 1    💬 1    📌 1

I’m building Reforged Engine.

A 2.5D isometric game engine focused on:
• ECS-first architecture
• Deterministic, tick-based simulation (UO-inspired)
• Clean separation between logic and rendering
• TMX/Tiled workflow with multi-floor worlds

Built with MonoGame (C#).

More soon.

13.12.2025 18:58 — 👍 11    🔁 2    💬 0    📌 0

I’m building Reforged Engine.

A 2.5D isometric game engine focused on:
• ECS-first architecture
• Deterministic, tick-based simulation (UO-inspired)
• Clean separation between logic and rendering
• TMX/Tiled workflow with multi-floor worlds

Built with MonoGame (C#).

More soon.

13.12.2025 18:58 — 👍 11    🔁 2    💬 0    📌 0

Using EndeavourOS (Arch-based) for engine development.
MonoGame has been solid and predictable on Linux so far.

13.12.2025 18:52 — 👍 1    🔁 0    💬 0    📌 0

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