@wraithkal.bsky.social
Writer of many, many, MANY words... ๐ณ๏ธโ๐ Website: https://www.wraithkal.com itch: https://wraithkal.itch.io YouTube: https://www.youtube.com/@wraithkal Mastodon: https://mas.to/@wraithkal
It is now tomorrow and my latest video is out! Slightly different from my usual content, and... a smidge personal. Please enjoy, because SO MANY zombies perished in the making of this ๐
#Left4Dead2
1ยฝ hours of recording footage, 3 hours of putting the video together and finding just the right royalty-free music later - it's happening! From idea to script (etc.) to finished video in less than a week. Huge improvement for me over past projects, and I am super excited to publish it... tomorrow ๐ฅฐ
13.02.2026 18:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 1No, you're not seeing things. Metroidvania Month is teaming up with Magical Girl Game Jam.
#MetroidvaniaMonthJam|MGGJ13 #gamejam
Phonopolis Demo is OUT NOW on Steam!! ๐ฃ
store.steampowered.com/app/4109130/...
Take a look at how we built the cardboard city by hand.
The Queer Games Bundle is officially disbanding. There will not be another bundle this year. Thank you for your support over the years.
Please continue to help each other. A community can only exist if it helps each other survive in a meaningful way.
Read our final statements here:
I love waking up just past midnight for no apparent reason. Actually, I don't, but yesterday it coincided with a video idea, and 4 hours later I had drafted nearly 2000 words. Something slightly more personal than my usual stuff, although hopefully it will still be well received... later this week ๐
10.02.2026 03:19 โ ๐ 56 ๐ 1 ๐ฌ 2 ๐ 0Vinty should be practicting calligraphy, but a recent ghost sighting has her distracted, and so, off to Singapore we go!
www.wraithkal.com/without-with...
youtu.be/0Z83heoeCe4
#WithoutWithin #visualnovel #review
Books are great. You can bring and enjoy them anywhere. Video games, not so much. Unless they're on Switch, which just got some classic gamebook love with the release of Fighting Fantasy Classics Vol 1.
#FightingFantasy #gamebooks #Switch
Out of the Ocean: A cute yuri visual novel about dating a mermaid girl, or a wealthy young lady... or both of them?
ebihime.itch.io/out-of-the-o...
The tale that started back in 2019 will be ending soon in the form of a free epilogue for Queenโs Wish 2: The Tormentor.
#rpg #dlc #epilogue
IFComp has updated its rules for 2026.
You can see the updated rules page at ifcomp.org/rules/
You can read more about what went into this rule at www.tumblr.com/ifcomp/80727...
Thank you to everyone who shared feedback that helped inform this update.
House of LGBTQ+, my Steam Curator, just got some cowboy lovin' with the addition of bl vn Dead Man's Rest ๐ณ๏ธโ๐
store.steampowered.com/app/1465640/...
#lgbtq #boyslove #visualnovel
I'm going to be in a live D&D show on @tablestory.tv!
I have loved Tablestory and the work they do for so very long, and it's such an honour to be invited to go on an adventure with them! ๐ฅน Show starting on February 17th at 7:00pm GMT/2:00pm ET.
www.youtube.com/watch?v=i39Y...
I've released a bonus chapter of my r18 BL visual novel, All Scars and Starlight!
Scars is a dark story about a deposed king who develops a relationship with his captor in a 1001 Nights inspired world. There's also a lot of pretty boys crying ๐
โจ store.steampowered.com/app/2827190
#yaoi #boyslove
EARTH MUST DIE is OUT NOW.
Starring Joel Fry, Martha Howe-Douglas, @alexhorne.bsky.social @misterabk.bsky.social @benstarr.bsky.social @5teviem.bsky.social Tamsin Greig, Don Warrington and LOADS of other people.
It's cheap | good | funny, check it out.
store.steampowered.com/app/3639780/...
House of LGBTQ+, my Steam Curator, just got some much-needed mermaid lovin' with the addition of @ebihimes.bsky.social's brand new yuri vn, Out of the Ocean ๐ณ๏ธโ๐
store.steampowered.com/app/3616970/...
#lgbtq #yuri #visualnovel
Ever wondered what would happen if you were whisked away for Chai Tea Chats?
Played a game about that recently, and I have... thoughts ๐ค
youtu.be/DM3ObVQTk9g
www.wraithkal.com/chai-tea-cha...
#ChaiTeaChats #free #visualnovel
I've seen a few people declare I'm a successful writer and that's very kind but the basis for this seems to be because I write a lot. A page needs single-digit views to make my daily top 10. I am financially barely scraping by. I do need people to share/support my work, it doesn't magically get seen
12.01.2026 04:53 โ ๐ 100 ๐ 27 ๐ฌ 7 ๐ 1[The dazzling guest image is an alternate version of the art used in the month start post by caffeinana on Twitter!] Happy belated new year! This is an update by GB rather than Claire. Iโm gonna let everybody know whatโs going on with the project and our new plans for releasing Our Life: Now & Forever. Iโll start with what people most want to know: the changed release schedule for the initial launch of OLNF. We will be releasing all of Step 1 & Step 2 November 2026 in Early Access. Step 3 and Step 4 are delayed until 2027.
Our Life: Now & Forever Roadmap Text Version: Early Access Launch - November 2026 Step 1: 5 free + 5 DLC moments, intro, ending Step 2: 5 free + 5 DLC moments, intro, ending Room customization for Steps 1 and 2 16 CGs, 25 art cut-ins, 25 chapter cards 1,100,000+ words Performance improvements for lower powered devices Steam Cloud save support Features from the feature list Step 3: Adulthood - Mid 2027 Step 3: 5 free + 5 DLC moments, intro, ending Additional CGs, BGs, cut-in art, and character sprites Room customization for Step 3 Features from the feature list Step 4: Full Release - Late 2027 Step 4 Epilogue + full launch Additional CGs, BGs, cut-in art, and character sprites Achievements (in-game & Steam integration) Many new doll parts for the character creator Additional room decorations Remaining features from the feature list Wedding Update - Early 2028 Wedding DLC, one long story Additional CGs, BGs, cut-in art, and character sprites Future Features (added as completed) Updated moment selection UI Updated character customization system Voiced names and nicknames Controller + Steam Deck support Detailed playthrough information That is definitely different from our original release plans. This year things are changing significantly at GB Patch Games. From the start, Iโve written the scripts and lead programmer Shawna has implemented them. In 2025, we hired Mae to help add scenes. Shawna has spent months preparing training material and changing the back end to allow others to join in with programming, while also keeping up with their normal script programming. In 2026, weโll be hiring additional programmers and Shawna will be moving into a manager position to work with a whole team on adding scripts. Once thatโs in place, the average amount of words programmed per month is going to double, from 25,000 words to 50,000 words. Thatโs what will allow us to release part of the game this year.
But why only Steps 1 and 2? We seriously considered releasing Step 2 and Step 3 without DLCs available for the initial launch instead. The problem is that itโd be risky. Iโll be finished with writing Step 2 in another couple months. Iโll spend the rest of 2026 working on the Step 3 script. However, if something happens to me and I canโt finish it by November, thatโll be it. The officially set release will have to be pushed back and 2026 will be another year with no launch. Adding new programmers to help with the script will increase how much script can be completed per month, but it also means weโre doubling the amount of content that needs testing. With more team members also comes more communication and coordination to make sure every part of the game flows how itโs supposed to. Even with monthly beta testing, there are so many possible variations that itโs difficult to iron out every wrinkle in that time frame. Launching in Early Access first will give us room to fix more issues and ensure we can add in promised features for the final release, while giving you a chance to explore the story in the meantime. Basically, finalizing so many scenes that are this complicated just canโt be done without a ton of time or a ton of eyes checking it out. Because we had that poll where half of the audience said theyโd prefer an episodic style release, I thought launching half the game in Early Access would be better than taking the chance of not putting out anything in 2026.
Now, Iโd like to give you an idea of what I mean when I talk about the scale of this project. Our Life: Beginnings & Always, with four steps and five different DLCs, has a script thatโs 1,260,000 words. The content from just Step 1 and Step 2 of Our Life: Now & Forever will be around 1,100,000 words. Almost the same length as the entire prior game. Thatโs excessive, but I never want to limit what players can do in a scene โ over a million words for two out of four time periods is the result. Hopefully, itโll be amazing in the future when it is done. Until then, thereโs much to do. The silver lining is that the early access launch is going to have over a million words to explore! Itโs not some little demo. Weโll be adding new features too as theyโre completed, such as the updated character creator and controller support. Thatโs outlined in the infographic, and weโll update it throughout development. With all that said, thank you for supporting us throughout development. Itโs been great seeing peopleโs reactions to every update over the years. We hope youโll continue playing and being part of the community as these bigger releases begin rolling out!
Presenting... The 2026 Our Life: Now & Forever development road map!
GB and our lead developer, Shawna, have put together their plans for the year. If you're a longtime GB fan, new to the community, or somewhere in-between, you'll want to take a look!