I reworked the weapon shooting tutorial area.
Here is a screenshot with ...implications.
@francisvace.itch.io
I reworked the weapon shooting tutorial area.
Here is a screenshot with ...implications.
I've done a (partial) overhaul of Trash Heart's map system.
It now has zoom levels and minimap support.
I watched a streamer play the Trash Heart demo, and they seemed really excited to collect a new weapon, but never actually equipped it.
So I made this crate that can only be destroyed by the shotgun, blocking the player into this area until they work out how to equip new weapons.
I skated too close to the sun, and made the skateboard mechanic too broad. It got to the point that it was too complex to not be the main mechanic. Maybe one day I'll make a skateboard focused metroidvania. For now, thank goodness for git.
28.06.2025 17:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Binge isn't clearing the last subtitle when starting an ad break.
25.06.2025 10:53 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0playing with something
might replacement dash as the first ability collected
www.sxswsydney.com/news/40-game...
07.06.2025 05:01 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0new key art, who dis?
store.steampowered.com/app/1877260/...
new key art, who dis?
store.steampowered.com/app/1877260/...
francisvace.itch.io/trash-heart-...
18.05.2025 09:28 โ ๐ 4 ๐ 3 ๐ฌ 1 ๐ 1oooohh boii
11.05.2025 16:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The first sign of life that the steam integration is working.
11.05.2025 15:39 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I set up an agile board for Trash Heart, currently focusing on tasks that need to be completed before closed testing the demo can begin.
21.04.2025 17:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A short sequence showing some of the abilities in Trash Heart.
#indiedev #metroidvania
Tragedy has befallen me.
I just designed a bunch of rooms around an ability that the player won't have yet because I forget the unlock order of the abilities in my own game.
It's not over, but we don't really have anything on the horizon right now.
Hopefully we'll have some more stuff in the future.
i can't say i believe you, auspost
20.03.2025 15:10 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0So other than the core ability and weapon type unlocks, the only items you'll discover are mods and extra slots.
Some mods will offer a balance of extra power and bonus health, some might only give one or the other, and some mods could be more powerful at the cost of a health reduction.
I was previously not going to have a charm/relics system at all, and all upgrades would be like Trash Quest (finding upgrades that boost a single specific stat).
I've done a full 180 and the new plan is to do all upgrades with "Mods", which will be a ternary plot of effect vs cost vs bonus health.
Look.
Look upon this white square that is the boss in mid game boss fight I'm designing.
Also, no room background, so this underground area has a full view of the night sky.
Against my more primal urges, I've been making an effort to greybox the levels and enemies.
It hurts my soul a little tbh, but it really does feel like I'm saving a lot of time that I would have been spending, for example, redrawing the background layer each time I move a platform.
A year long github contribution graph with only the final three days filled in.
I dunno why, but I find adding version control to a project in progress is terrifying.
Finally bit the bullet and put Trash Heart into a github repo.
And I only broke the whole thing twice.
Anyways, my contribution graph has green on it again.
I think Trash Quest had a single digit number of enemy varieties. And that's even if we're counting stationary vs patrolling separately.
I've currently got a mid 20s number of enemies implemented in Trash Heart. It's still growing, will probably end up with around 30?
It takes a village to spoil the broth.
27.02.2025 20:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Applying some lessons learned from Trash Quest.
This is how drop jumping will be introduced in Trash Heart:
Implemented a version of the tilemap texturing technique described in this video youtu.be/eYlBociPwdw?... by @jesscodes.bsky.social
Extended it a lil so it would work with the rim light mask thingy.
hello
27.11.2024 10:41 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0