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Francis Vace

@francisvace.itch.io

43 Followers  |  59 Following  |  27 Posts  |  Joined: 27.11.2024  |  1.5472

Latest posts by francisvace.itch.io on Bluesky

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I reworked the weapon shooting tutorial area.
Here is a screenshot with ...implications.

13.08.2025 11:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've done a (partial) overhaul of Trash Heart's map system.
It now has zoom levels and minimap support.

28.07.2025 06:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I watched a streamer play the Trash Heart demo, and they seemed really excited to collect a new weapon, but never actually equipped it.
So I made this crate that can only be destroyed by the shotgun, blocking the player into this area until they work out how to equip new weapons.

28.06.2025 20:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I skated too close to the sun, and made the skateboard mechanic too broad. It got to the point that it was too complex to not be the main mechanic. Maybe one day I'll make a skateboard focused metroidvania. For now, thank goodness for git.

28.06.2025 17:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Binge isn't clearing the last subtitle when starting an ad break.

25.06.2025 10:53 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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playing with something
might replacement dash as the first ability collected

18.06.2025 03:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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www.sxswsydney.com/news/40-game...

07.06.2025 05:01 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trash Heart on Steam Explore Trash Heart, a planet in the iron grip of the Trash Lord. Find artefacts that grant powerful abilities, fight hordes of deadly foes, and save a planet of outcast robots. Or just scrounge up al...

new key art, who dis?
store.steampowered.com/app/1877260/...

06.06.2025 05:59 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Trash Heart on Steam Explore Trash Heart, a planet in the iron grip of the Trash Lord. Find artefacts that grant powerful abilities, fight hordes of deadly foes, and save a planet of outcast robots. Or just scrounge up al...

new key art, who dis?
store.steampowered.com/app/1877260/...

06.06.2025 05:59 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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francisvace.itch.io/trash-heart-...

18.05.2025 09:28 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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oooohh boii

11.05.2025 16:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The first sign of life that the steam integration is working.

11.05.2025 15:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I set up an agile board for Trash Heart, currently focusing on tasks that need to be completed before closed testing the demo can begin.

21.04.2025 17:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A short sequence showing some of the abilities in Trash Heart.
#indiedev #metroidvania

18.04.2025 17:27 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Tragedy has befallen me.
I just designed a bunch of rooms around an ability that the player won't have yet because I forget the unlock order of the abilities in my own game.

05.04.2025 01:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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05.04.2025 00:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's not over, but we don't really have anything on the horizon right now.
Hopefully we'll have some more stuff in the future.

24.03.2025 02:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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i can't say i believe you, auspost

20.03.2025 15:10 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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So other than the core ability and weapon type unlocks, the only items you'll discover are mods and extra slots.
Some mods will offer a balance of extra power and bonus health, some might only give one or the other, and some mods could be more powerful at the cost of a health reduction.

18.03.2025 16:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I was previously not going to have a charm/relics system at all, and all upgrades would be like Trash Quest (finding upgrades that boost a single specific stat).
I've done a full 180 and the new plan is to do all upgrades with "Mods", which will be a ternary plot of effect vs cost vs bonus health.

18.03.2025 16:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Look.
Look upon this white square that is the boss in mid game boss fight I'm designing.
Also, no room background, so this underground area has a full view of the night sky.

16.03.2025 16:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Against my more primal urges, I've been making an effort to greybox the levels and enemies.
It hurts my soul a little tbh, but it really does feel like I'm saving a lot of time that I would have been spending, for example, redrawing the background layer each time I move a platform.

16.03.2025 16:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A year long github contribution graph with only the final three days filled in.

A year long github contribution graph with only the final three days filled in.

I dunno why, but I find adding version control to a project in progress is terrifying.

Finally bit the bullet and put Trash Heart into a github repo.
And I only broke the whole thing twice.

Anyways, my contribution graph has green on it again.

11.03.2025 05:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think Trash Quest had a single digit number of enemy varieties. And that's even if we're counting stationary vs patrolling separately.

I've currently got a mid 20s number of enemies implemented in Trash Heart. It's still growing, will probably end up with around 30?

02.03.2025 16:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It takes a village to spoil the broth.

27.02.2025 20:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Applying some lessons learned from Trash Quest.
This is how drop jumping will be introduced in Trash Heart:

24.02.2025 03:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Implemented a version of the tilemap texturing technique described in this video youtu.be/eYlBociPwdw?... by @jesscodes.bsky.social
Extended it a lil so it would work with the rim light mask thingy.

20.02.2025 06:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

hello

27.11.2024 10:41 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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