C# compiler lead and all around paranoid coder
(Unofficial) VP of Developer Productivity at Microsoft. Developer tools, engineering systems, .NET, C#, Roslyn, Visual Studio, Editor, WPF, Avalonia, MSBuild.
Distinguished Engineer @ Microsoft 🧐. Creator of NuGet, SignalR and ASP.NET Core, Barbadian 🇧🇧, Tennis Player.
Creative Developer / Game Engines / IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
Game Developers, Visual Studio and .NET at Microsoft. Update is called once per frame. I have friends everywhere.
Building something great. (Clichés always free!) Formerly: Unity, Mozilla
#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online.
Developer at Unity
Ex @sferquel on Twitter
Building things @ Unity; cooking other things at home.
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Design Architect @unitygames Unity nerd since 2006. Indie Dev, Delorean nerd, Author, SYNTHWΔVE artist. Views mine! he/him. @willgoldstone on the twits.
I like to build stuff, music, games. technical fellow @ Unity. Opinions are my own.
Developer @ Unity Technologies (http://unity3d.com), House Renovator, Speaker of Pittsburghese
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app