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Andy Touch

@andytouch.bsky.social

Creative Developer / Game Engines / IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen

849 Followers  |  207 Following  |  321 Posts  |  Joined: 03.07.2023  |  1.8795

Latest posts by andytouch.bsky.social on Bluesky

It is true you basically have to design your entire game logic and content pipeline around Addressables from the start otherwise unfortunately suffer the pain later. ๐Ÿ˜…

20.11.2025 14:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Valheim used Addressables? TIL!

20.11.2025 14:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Check the Shaders in the Library folder!

19.11.2025 18:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Curious how this will actually technically work. Is Epic going to be providing UEFN-type tools as a Unity package on Asset Store? Or will Fortnite just be a front-end launcher for Unity-generated executables?

Regardless, its generating alot of positive PR which is a nice change. ๐Ÿ™‚

19.11.2025 12:52 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

One of my favourite events that I spoke at! ๐Ÿคฉ

17.11.2025 10:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a close up of a man 's face with the words `` bit of both '' written next to him . ALT: a close up of a man 's face with the words `` bit of both '' written next to him .
14.11.2025 19:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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6 months at IOI.

Easily the most fun I've had in my career so far! Feels great to be back on the game engine side of gamedev. ๐Ÿ˜

14.11.2025 19:17 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I remember playing the Gamecube version on release and thinking "woah, 3d graphics in games has PEAKED!" ๐Ÿ˜… That first village ambush is *chefs kiss*

10.11.2025 20:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

'Programming Anti-Patterns' are just a state of mind. ๐Ÿ˜

10.11.2025 20:16 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tired: "Move Fast, Break Things"

Wired: "Move Thoughtfully, Break Correct Things"

07.11.2025 12:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Somewhat impressive that a former lead I had at a former company did like 85% of these. ๐Ÿซ 

05.11.2025 09:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looks neat! A shame it will probably be discontinued by Unity within the next 24 months. ๐Ÿ˜…

05.11.2025 09:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How poor leadership slows down game development No toolโ€”AI or otherwiseโ€”can speed up game development if leaders don't rise to the occasion.

This should be mandatory reading for all leads.

www.gamedeveloper.com/production/h... #gamedev

04.11.2025 23:00 โ€” ๐Ÿ‘ 65    ๐Ÿ” 23    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Drop me a dev build if you want some extra eyes and hands for some playtesting! ๐Ÿ˜ it's been 2 years since I last played it!

03.11.2025 20:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

At the rate Epic is going, its only a matter of time before there is a Fortnite x Shakespeare collab.

03.11.2025 20:20 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

At this point, you might aswell just do a PHD on the subject. ๐Ÿคฃ

03.11.2025 20:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We are very likely to come back to Asia for next year's vacation! Will let you know if Taiwan is part of that trip!

30.10.2025 09:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Just insane. Especially when majority of cards now are international-accepted by default.

29.10.2025 11:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nope, just China this trip!

29.10.2025 10:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Study your team members! Especially artists!

Watch how they work, what terminology they use, what daily painpoints they have. Then build custom tools to make their lives easier.

I've seen countless tools made based on programmer-guesses that when put in the hands of actual users they hated them.

28.10.2025 09:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Only make custom tools your project & team members actually need to build the game. Don't fall down the rabbithole of making custom tools for the fun of it; as it will absorb time away from actually working on the game.

28.10.2025 09:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nothing multiplies the complexity of a 3 week honeymoon travelling across China than my bank randomly blocking card payments half way through the trip. ๐Ÿ™ƒ

28.10.2025 09:10 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Login โ€ข Instagram Welcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world.

Got an Instagram if any mutuals are into that sort of thing! ๐Ÿ˜

www.instagram.com/andytouch

24.10.2025 07:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's a lovely engine! ๐Ÿ˜

13.10.2025 18:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a man wearing a pirate hat is looking out of a window ALT: a man wearing a pirate hat is looking out of a window

I miss DOTween-ing everything. ๐Ÿฅฒ

08.10.2025 20:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

As always, super nice! ๐Ÿคฉ

08.10.2025 17:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The more physics-based character controllers I write, the more I lean towards the notion that 99% of issues are solved by it being just a rolling sphere collider that has forces pushing it and the visuals are context-aligned inside it. ๐Ÿค”

08.10.2025 13:05 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Using DOTween? ๐Ÿคฉ

08.10.2025 08:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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a woman in a denim jacket is sitting at a table and says i 'm listening ALT: a woman in a denim jacket is sitting at a table and says i 'm listening

Let's have a call!

07.10.2025 15:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Alternatively, it's somehow easier to convince someone to acquire a company of like 50 people than it is to get additional headcount for 50 people.

07.10.2025 14:15 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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