It is true you basically have to design your entire game logic and content pipeline around Addressables from the start otherwise unfortunately suffer the pain later. ๐
20.11.2025 14:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@andytouch.bsky.social
Creative Developer / Game Engines / IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
It is true you basically have to design your entire game logic and content pipeline around Addressables from the start otherwise unfortunately suffer the pain later. ๐
20.11.2025 14:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Valheim used Addressables? TIL!
20.11.2025 14:51 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Check the Shaders in the Library folder!
19.11.2025 18:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Curious how this will actually technically work. Is Epic going to be providing UEFN-type tools as a Unity package on Asset Store? Or will Fortnite just be a front-end launcher for Unity-generated executables?
Regardless, its generating alot of positive PR which is a nice change. ๐
One of my favourite events that I spoke at! ๐คฉ
17.11.2025 10:03 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 06 months at IOI.
Easily the most fun I've had in my career so far! Feels great to be back on the game engine side of gamedev. ๐
I remember playing the Gamecube version on release and thinking "woah, 3d graphics in games has PEAKED!" ๐ That first village ambush is *chefs kiss*
10.11.2025 20:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0'Programming Anti-Patterns' are just a state of mind. ๐
10.11.2025 20:16 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Tired: "Move Fast, Break Things"
Wired: "Move Thoughtfully, Break Correct Things"
Somewhat impressive that a former lead I had at a former company did like 85% of these. ๐ซ
05.11.2025 09:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Looks neat! A shame it will probably be discontinued by Unity within the next 24 months. ๐
05.11.2025 09:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This should be mandatory reading for all leads.
www.gamedeveloper.com/production/h... #gamedev
Drop me a dev build if you want some extra eyes and hands for some playtesting! ๐ it's been 2 years since I last played it!
03.11.2025 20:21 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0At the rate Epic is going, its only a matter of time before there is a Fortnite x Shakespeare collab.
03.11.2025 20:20 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0At this point, you might aswell just do a PHD on the subject. ๐คฃ
03.11.2025 20:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0We are very likely to come back to Asia for next year's vacation! Will let you know if Taiwan is part of that trip!
30.10.2025 09:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Just insane. Especially when majority of cards now are international-accepted by default.
29.10.2025 11:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Nope, just China this trip!
29.10.2025 10:51 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Study your team members! Especially artists!
Watch how they work, what terminology they use, what daily painpoints they have. Then build custom tools to make their lives easier.
I've seen countless tools made based on programmer-guesses that when put in the hands of actual users they hated them.
Only make custom tools your project & team members actually need to build the game. Don't fall down the rabbithole of making custom tools for the fun of it; as it will absorb time away from actually working on the game.
28.10.2025 09:17 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Nothing multiplies the complexity of a 3 week honeymoon travelling across China than my bank randomly blocking card payments half way through the trip. ๐
28.10.2025 09:10 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0Got an Instagram if any mutuals are into that sort of thing! ๐
www.instagram.com/andytouch
It's a lovely engine! ๐
13.10.2025 18:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0As always, super nice! ๐คฉ
08.10.2025 17:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The more physics-based character controllers I write, the more I lean towards the notion that 99% of issues are solved by it being just a rolling sphere collider that has forces pushing it and the visuals are context-aligned inside it. ๐ค
08.10.2025 13:05 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Using DOTween? ๐คฉ
08.10.2025 08:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Alternatively, it's somehow easier to convince someone to acquire a company of like 50 people than it is to get additional headcount for 50 people.
07.10.2025 14:15 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0