Progress on Void Operators!
Implemented the projection feature
Gameplay is starting to take shape!
Game made with @matthieu.urban.pixels
#GameDev #IndieGame #PixelArt #Devlog
@chanocreart.bsky.social
๐ฎ Independent Game Developer | Creator of BRICKS SURVIVORS ๐งฑ ๐ก Passionate about video games, innovation, and pixel art. https://store.steampowered.com/search/?developer=ChaNoCreArt
Progress on Void Operators!
Implemented the projection feature
Gameplay is starting to take shape!
Game made with @matthieu.urban.pixels
#GameDev #IndieGame #PixelArt #Devlog
Progress on Soly: Brave Little Explorer!
Created the UI for elemental stats
Added elemental gains during level ups!
#GameDev #PixelArt #IndieGame #Unity #Roguelite #Devlog
Progress on Soly: Brave Little Explorer!
Started implementing elemental effects ๐ฅ
First one: fire! Fire weapons now apply a burn status to enemies.
#Roguelite #GameDev #PixelArt #IndieGame #Unity #Devlog
Progress on my game Soly: Brave Little Explorer!
The controls UI is now integrated and fully functional
#Roguelite #GameDev #PixelArt #IndieGame #Unity #Devlog
A red hover tank unit concept for the game Robot Arena Survivors, with a lot of deadly weapons attached such as auto cannons and saw blades.
Robot Arena Survivors players, how cool would it be to have new ways to customise your very own Hover Tank Unit in-game? ๐
05.10.2025 21:21 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0Created the first monsters in the 2D sections of Void Operators!
Theyโll be tougher, making 1vs1 encounters more challenging.
Game made with @lartisanmeurtrier.bsky.social
#IndieDev #GameDev #PixelArt #IndieGame #SideProject
Added pass-through platforms in Void Operators!
Game made with @lartisanmeurtrier.bsky.social
#IndieDev #GameDev #PixelArt #IndieGame #SideProject
Updated the background of Void Operators!
Void Operators is my side project created together with @lartisanmeurtrier.bsky.social
#IndieDev #GameDev #PixelArt #IndieGame #SideProject
Complete rework of the main menu and options menu in Soly: Brave Little Explorer!
One step closer to a playable demo.
#IndieDev #PixelArt #Roguelite #GameDev #IndieGame #MadeWithUnity #IndieDevHour
When sharing progress on an indie game but thereโs nothing concrete to showโฆ
Is it better to add an AI-generated image to dress up the post
or just post without visuals, even if it feels a bit empty?
The real GOTY is coming! Sorry Hades II and Silksong!
www.youtube.com/watch?v=QRLV...
#Pereelous #indie
Setup of transitions between 3D and 2D scenes + start of the first 2D scene with placeholders
Game made with @lartisanmeurtrier.bsky.social
#IndieGame #GameDev #PixelArt #IndieDev #MadeWithUnity #Roguelite #2D
Progress on VO, creation of a new monster that will cross the screen and give us a hard time
Game made with @lartisanmeurtrier.bsky.social
#IndieGame #GameDev #PixelArt #IndieDev #MadeWithUnity #Roguelite
New UI during boss fights, the bar has been moved to the top to make room for weapon boosts at the bottom
#IndieGame #GameDev #PixelArt #IndieDev #UIUX #MadeWithUnity #Roguelite
Progress on the UI rework of Soly: Brave Little Explorer, rework of dialogue pops and tutorial pops
#IndieGame #GameDev #PixelArt #IndieDev #UIUX #MadeWithUnity
Yeah, I get your point. Iโm solo, so I sometimes use AI just to dress up posts when I donโt have anything solid to show. The game itself has no AI in it, everythingโs done by me. Just doing what I can on my own.
24.09.2025 06:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Progress on Soly: Brave Little Explorer
Big brainstorm today on gear and weapon design.
Added 3 new elemental stats ๐ฅโ๏ธโก to create unique weapons with varied effects!
#IndieGameDev #PixelArt #GameDev #IndieGame #Roguelite #IndieDev #MadeWithUnity
UI progress on Soly: Brave Little Explorer
- New resource icons
- Upgrades in progress
- Resources now show only when collected or useful
#GameDev #PixelArt #IndieGame #IndieDev #Unity
Progress on Soly: Brave Little Explorer!
Implemented the weapon upgrade UI
#IndieDev #GameDev #PixelArt #Roguelite #MadeWithUnity
Progression UI on Soly
Working on weapon upgrades!
I reused the same interface as the level-up system, but with new cards dedicated to upgrades.
#gamedev #pixelart #indiedev #UI
Progress on VO: creation of the first trapโฆ the dreaded quicksands!
Game made with @lartisanmeurtrier.bsky.social
#GameDev #IndieDev #IndieGame #PixelArt #LevelDesign
Progress on VO: new sounds added to make the gameโs atmosphere richer!
Game made with @lartisanmeurtrier.bsky.social
#GameDev #IndieDev #IndieGame #PixelArt #SoundDesign
Progress on Soly: Brave Little Explorer
Level up UI is done!
๐น Before: the window popped up automatically on each level up
๐น Now: players decide when to open it and can pick one upgrade for every unspent level
More control, more strategy!
#devlog #gamedev #indiegame #indiedev
Progress on Void Operators:
Tough day fighting with the camera โ background sprites looked super "choppy". After hours of tweaking, I finally realized... it only happens inside the Unity editor, not in the build.
The joys of #gamedev
#devlog #VoidOperators #gamedev #indiegame #indiedev
Big code refactor, mainly around the player controller. The game will now feature fully 2D phases, so I needed both a 3D and a 2D player. Since they share a lot of common code, I went through a major refactoring.
#devlog #VoidOperators #gamedev #indiegame #indiedev
Progress on Soly: Brave Little Explorer
Started implementing the revamped UI for level-up choices.
Step by step, itโs getting clearer and smoother
#devlog #gamedev #indiegame #indiedev
Progress on Soly: Brave Little Explorer
Iโm working on the visuals for equipment and weaponsโฆ
Itโs starting to take shape
Big brainstorming session today on Void Operators with LโArtisan Meurtrier!
Lots of great ideas came upโฆ but watch out for the scope creep!
Game made with @lartisanmeurtrier.bsky.social
#devlog #VoidOperators #gamedev #indiegame #indiedev
Progress on Void Operators cutscene system:
Dialogue sequences now support events that can trigger before, during, and after a dialogue.
Game made with @lartisanmeurtrier.bsky.social
#devlog #VoidOperators #gamedev #indiegame #pixelart
Progress on the UI rework for Soly:
Added inventory filters
Challenge: making filter icons readable at small resolution is trickier than expected
#devlog #Soly #gamedev #indiegame #pixelart #indiedev #roguelite