Hi, I still use Rigify and Auto-Rig Pro and whatever is useful at the time :)
But yes, I've been focusing more on manual rigging tools and techniques. I think you reach the limit of automatic rigs sooner or later so manual rigging is super important even if you use auto rigs as a base.
03.09.2025 06:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Hey, this is a major mistake in the videos. Sorry about that.
Set the modifiers as in this image. Vertex Group only on the first one, second one has Multi Modifier on instead!
I'll have to make a correction for that vid...
30.06.2025 10:58 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
Bone deformations test with wrinkle maps
03.06.2025 02:32 โ ๐ 44 ๐ 2 ๐ฌ 0 ๐ 0
Scone + HYFYDY
Drunk Skely
#simulation #biomechanics
09.04.2025 22:00 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Blender-group / mixamo_blender4 ยท GitLab
GitLab.com
For Blender 4.0 ~ 4.3 there is another version:
gitlab.com/x190/mixamo_...
For Blender 3.6 and earlier use the original Adobe version:
www.adobe.com/products/sub...
01.04.2025 02:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The Mixamo addon for Blender 4.4 now has a new repository.
The addon still mostly worked but applying animations was broken because of the new Slotted Actions in 4.4. Thanks โจTinkerBoi for the fix!
So for Blender 4.4 use this:
github.com/BlenderBoi/m...
01.04.2025 02:51 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by CGDive (Blender Rigging Tuts)
Blender 4.4: NEW Rigging and Animation Features
I did an overview of the new Rigging and Animation features in Blender 4.4.
๐บ
youtube.com/watch?v=mv2_...
#b3d #rigging #rigip
29.03.2025 00:54 โ ๐ 13 ๐ 3 ๐ฌ 2 ๐ 0
@drsybren.bsky.social Blender 4.4 slotted actions working like a charm! Body armature and geo nodes driven face rig sharing the same action ๐
#b3d #blender #geometryNodes
17.03.2025 11:05 โ ๐ 50 ๐ 7 ๐ฌ 3 ๐ 0
Thanks so much for the kind words :)
21.03.2025 10:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by CGDive (Blender Rigging Tuts)
RAGE against the T-Pose! [Blender Short / Teaser]
And a YT link for less compression:
www.youtube.com/watch?v=9VzT...
21.03.2025 07:29 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
"RAGE against the T-Pose!"
I spent a bit too long working on this teaser for my course on Manual Rigging - to be released on YouTube in the coming days. It was fun. Hope you like it.
#b3d
More info about the course:
cgdive.com/blender-rigg...
21.03.2025 07:26 โ ๐ 11 ๐ 3 ๐ฌ 2 ๐ 1
Transparent bones with proper see-through selection is in the works. Nice!
#b3d #rigging
projects.blender.org/blender/blen...
23.12.2024 01:44 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
What if the original point was an ad hominem?
Whataboutism can them be used to keep the convo to the their ad hominem and not allow me ad hominem them back ๐
29.11.2024 23:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
You should be :)
23.11.2024 23:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Still freaking proud of this arm rig
#blender3D #b3d
23.11.2024 20:17 โ ๐ 147 ๐ 19 ๐ฌ 7 ๐ 2
๐บMaking Videos
- Record: ~1h
- Rough Edit: ~1h
- "90% Edit": ~4h
- Polish: A QUINTILLION YEARS
20.11.2024 04:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
"fake FK pole" >>> oh, that's clever! That would be a simple and effective solution. Maybe not perfect but I think pole snapping is difficult/impossible to make 100% perfect anyway.
29.10.2024 23:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Oh SNAP! ๐
I managed to write a IK-FK snapping script. Rudimentary Python skills + ChatGPT = Power.
#b3d #rigging
28.10.2024 13:14 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0
#b3d ๐ฆถrig
26.10.2024 07:38 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0
I do tutorials for game stuff.
http://youtube.com/c/getlearnt
https://www.artstation.com/getlearnt
/// Working on Tony Hawk's Battleground 3
๐ฎ Senior Gameplay Animator @Ubisoft
๐ Learning Blender on the side.
๐ฏ Help & support & connect with like minded people.
BlenderNation.com - Fresh Blender News, Every Day.
To get featured, submit your stories here: http://blendernation.com/submit-news/
#b3d #blender3d
Animator and Blender add-on developer, proud father of three.
https://linktr.ee/notthatnda
I do stylized 3D animations and help develop @bforartists, a GUI focused Blender fork.
๐ If you like what I do, share a โ:
https://ko-fi.com/trinumedia
๐Website:
https://www.trinumedia.com
Greets sky dwellers. Iโm a storyteller, 3D Graphic Novelist, animator, game dev, tech builder. Credits: Gollum's face on LoTR, The Source Filmmaker, various Valve games. Worked at Unity. He/him. I post my art here.
https://linktr.ee/spiraloid
Workflow matters. UX matters.
#DECALmachine #MESHmachine #MACHIN3tools #PUNCHit #CURVEmachine #HyperCursor
https://machin3.io
CG facial animator at stop-motion studio; Blender teacher; Extensions platform moderator & add-on developer (Bool Tool, Keymesh, etc.)
Blender Teacher & TD
Clients include: Apple, Unity, Blender
Nodegroup.xyz Founder
FOSS advocate
#B3D #GeometryNodes
Join the discord: http://discord.gg/qEmdVC3
Motion Design Technical Director at Vectorform by day; photographer, VFX artist, and developer by night. Christian. http://mograph.social/@Jeinselen
Blender 3D generalist,
2D/3D artist
Community Manager at CGBoost
Podcaster
https://linktr.ee/djtartak
#b3d #blender #cgi #drawing #comics
Anatomy, technical animation, rigging pipelines & VR
The central hub of the Blender Community - blenderartists.org
Just another french doodler, creator of rigs, animations and 3D assets. Nice to meet you!
3d animator, rigger, character moddeling