Just pushed part 6 of my Zig + Raylib Pong series!
๐ฏ Fix paddle collision bug
๐๏ธ Improve score font size
๐งผ Refactor score logic out of paddles
Lots of small cleanups before we add a pause menu next.
๐บ https://youtu.be/opuoMiMNkok
#zig #gamedev #pong #raylib
18.07.2025 10:13 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
triangle devlog #1.3 is live!
Wrapped up the pause menu: working contact button, copyable config path, and final styling tweaks with DVUI. No logging toggle (yet) โ maybe later.
๐ฌ https://youtu.be/VgI1qpDZ-vc
#triangle #zig #gamedev #raylib #dvui #indiedev
17.07.2025 10:13 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0
triangle devlog #1.2 is up!
The pause menuโs coming together โ buttons, version info, a copyable config
path, and a bit of styling with DVUI. Still simple, but coming together. ๐ฌ
https://youtu.be/dtbXUQjnm30
#triangle #zig #gamedev #indiedev #raylib #dvui #ui
16.07.2025 10:13 โ ๐ 13 ๐ 2 ๐ฌ 0 ๐ 0
Part 5 of Pong in Zig is up!
This one adds a proper UI using dvui to finally show scores on screen ๐ฏ
Includes:
- Game struct refactor
- DVUI integration
- Score rendering
- Feedback from ziggit.dev
Watch: https://youtu.be/laPvy6CVUx0
#zig #gamedev #pong #raylib
15.07.2025 09:43 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0
Pong Part 4 is up ๐ฎ
Some useful feedback from ziggit.dev led to a bunch of cleanups:
๐งผ File naming
๐ ๏ธ Struct init
๐ฏ Collision fix
๐งฝ Logic refactors
๐ Resolution independence
Zig + Raylib, no engine
https://youtu.be/rnOdZyiP7Bg
#zig #gamedev #raylib #pong
14.07.2025 09:13 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
All of this.
10.07.2025 05:20 โ ๐ 11530 ๐ 2195 ๐ฌ 275 ๐ 118
New devlogโs up! Iโm building a pause menu for *triangle*, my ARPG factory-builder in space โ coded in Zig + Raylib with DVUI. Escape now opens a menu (instead of just quitting!).
โถ๏ธ https://youtu.be/ETrRyTCmcPs
#zig #gamedev #raylib #devlog #indiegame #indiegamedev #dvui
10.07.2025 12:43 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0
Got tired of fixing GitHub links when moving files. Now hugo rewrites them to the commit the post was last edited. `link_commit` overrides it - because sometimes I need to update a post.
https://drone-ah.com/2025/07/08/automatically-link-to-repo-at-current-commit/
#hugo #git #blogdev #automation
09.07.2025 11:43 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0
Automated syncing of YouTube descriptions from Hugo. built a tool (projector) to compare rendered output with frontmatter hashes, then update via the YouTube API.
Post: https://drone-ah.com/2025/07/07/projector-keep-youtube-descriptions-synced/
#hugo #golang #youtube #automation #projector
08.07.2025 12:43 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0
YouTube video by shri codes
shri codes Pong with Zig and Raylib - Part 3: Edge Collisions, Scoring & Player Input
Pong in Zig โ Part 3 is up!
Edge collisions, scoring, and player input make it actually playable ๐
Watch here: youtu.be/9TmoiLjtWrg
Built with Zig + Raylib
#ziglang #gamedev #raylib #pong #shricodes #devlog
08.07.2025 09:48 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0
Built a small Go lib to update md frontmatter without losing formatting. needed it for syncing YouTube descriptions from Hugo. preserves order & supports partial updates.
https://drone-ah.com/2025/07/05/inscribe-updating-frontmatter-in-place-with-go-and-yaml.node/
#golang #yaml #tooling #inscribe
07.07.2025 19:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
That reminds me of pinky and the brain:
Pinky: Gee, Brain, whaddya wanna do tonight?
The Brain: The same thing we do every night, Pinky. Try to take over the world!
07.07.2025 10:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by shri codes
shri codes Pong with Zig and Raylib - Part 2: Ball Movement & Paddle Collision
The ball moves! The paddles collide! The game begins to feel like a game.
In this episode:
โข Ball movement
โข Paddle collision detection
โข Cleaner drawing logic
โข Basic game loop structure
๐ Watch: youtu.be/IoOLH1O_a7M
#shricodes #ziglang #raylib #gamedev #pongclone #retrogames #devlog
05.07.2025 09:06 โ ๐ 9 ๐ 2 ๐ฌ 1 ๐ 0
Generate YouTube Descriptions from Hugo
Uploading and setting up YouTube videos is fiddly. There are a lot of things to get right - title, description, chapters, links, tags - the list goes on.
I also want to link to and from blog posts and...
just published a post on generating youtube descriptions from hugo.
custom content type, plain text output, auto-linking between blog and video posts โ made it much easier to keep things in sync.
drone-ah.com/2025/07/03/g...
#hugo #automation #selfhosted #projector #youtubecreator #youtube
03.07.2025 19:31 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Haha I'm on a diet right now :P
29.06.2025 20:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by shri codes
shri codes Pong with Zig with Raylib โ Part 1: Draw the Paddles & the Ball
๐ฎ Just shared part 1 of a new "shri codes" series: Pong!
Building Zig with Raylib
Drawing paddles, placing a ball, and getting into the flow of low-level game dev.
youtu.be/ICq2D_na6zc
#zig #gamedev #raylib #shricodes #pong #retrogames #indiedev
29.06.2025 06:13 โ ๐ 10 ๐ 6 ๐ฌ 1 ๐ 0
hehe, welcome aboard, and thank you :)
29.06.2025 06:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by shri codes
Letโs Code Triangle #0 | Setup, Crafting Systems & Code Tour (Zig + Raylib)
๐ฎ Iโm starting a โLetโs Codeโ series where I build a procedural ARPG in Zig with raylib.
I just put up a short intro video - early systems, and where itโs headed.
youtu.be/8nA-a5Z1IDc
Iโll be sharing code-focused videos soon.
#ZigLang #GameDev #LetsCode #IndieDev #Raylib #OpenDev #Devlog
27.06.2025 07:53 โ ๐ 19 ๐ 6 ๐ฌ 1 ๐ 0
Just added user-configurable controls to my Zig game, triangle, using TOML + known-folders for cross-platform support. No GUI, no telemetry, all local.
blog post (+code): drone-ah.com/s/t/config
Video: youtu.be/OVswrFoFNjM
#gamedev #ziglang #indiedev
23.06.2025 10:04 โ ๐ 18 ๐ 3 ๐ฌ 0 ๐ 0
I wanted loot in triangle to feel earnedโฆ so instead of dropping gear, enemies drop materials you smelt into upgrades.
It's basically an ARPG with factory dreams.
full post: drone-ah.com/s/tlog3
youtube: youtu.be/8ct9aWNj3Zk
#indiedev #gamedev #ziglang #raylib
11.06.2025 10:20 โ ๐ 5 ๐ 3 ๐ฌ 0 ๐ 0
hehe, right there with you on the emotional damage and video games
I vote for more video games and therapy :P
08.06.2025 07:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
or at least it will, once I've built more of it.
07.06.2025 13:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
It is indeed! I was inspired by a Coding Challenge by the Coding Train on YouTube. It basically starts as asteroids, but then it has crafting, loot and lots of other arpg, and factory game elements.
07.06.2025 13:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Everyoneโs posting sick gifs and gorgeous screenshots for #screenshotsaturday and Iโฆ uhโฆ made a triangle fly around in space and bump into rocks?
triangle is a physicsy ARPG set in space. Itโs rough, janky, and nowhere near ready โ but itโs alive!
#indiedev #gamedev #screenshotsaturday ๐๐ชจ๐บ
07.06.2025 09:11 โ ๐ 6 ๐ 3 ๐ฌ 1 ๐ 0
Goddamn, change some of the names and numbers and I've got 4 of these.
#gamedev
07.06.2025 07:06 โ ๐ 10 ๐ 3 ๐ฌ 2 ๐ 0
When I saw your handle, I wondered if it was a political reference. In the UK, where I am, Tories are a center right party (the conservatives).
I'm glad it's your name instead :)
07.06.2025 08:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Please let me know when you have RAMbo in action - I'd love to see it :)
06.06.2025 12:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by triangle
devlog #2 for triangle | procedural asteroid field
devlog: procedural asteroid fields in triangle (an arcade ARPG)
- Infinite feel
- Chunk-based spawning
- Asteroid drift fix with attractors
- Debug UI with dvui
๐ฅ 5-min video: youtu.be/RXcBDC8Ki1w
๐ Full post: drone-ah.com/s/tlog-2
#gamedev #ziglang #raylib #devlog #proceduralgeneration
06.06.2025 11:53 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
gotta say - love the idea of RAMbo ;)
04.06.2025 18:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Redirectingโฆ
Just posted a devlog for triangle!
A drifting triangle ship in an infinite asteroid field โ with mouse rotation, real momentum, a camera that follows, and combat. Inspired by a coding challenge by thecodingtrain
Devlog: drone-ah.com/s/tlog1
YouTube: youtu.be/F2ITT2-uKso
#indiedev #gamedev #raylib
04.06.2025 07:04 โ ๐ 5 ๐ 3 ๐ฌ 0 ๐ 0
Software Engineer, Writer, curious about distributed social media applications
I work on an Expanse inspired space game in my free time. Right now, I am still early in development and just doing what feels good.
Feel free to ask questions!
[bridged from https://archlinux.org/ on the web: https://fed.brid.gy/web/archlinux.org ]
Artix #Linux is a fork of Arch Linux that respects init freedom.
Currently developing 'Where The Flock!?' - a 2D puzzle-strategy game about saving a herd of sheep from a dangerous mountain. It's cozy, with a sprinkling of violence. Wishlist it here: https://store.steampowered.com/app/3851010/Where_The_Flock/
๐ฎ Indie Game Developer & 3D Artist
๐ฅ Developing a post-apocalyptic shooter in Unity3D
๐ Follow the progress & download the demo: torygames.itch.io
engineer
love minimalism, nature, eclectic things
game designer, trained as a playwright
building steamcapsule.com, marketingforgames.com
@steamcapsule.com
@marketingforgames.com
I'm a game developerโตworking on "Kernelbay" https://store.steampowered.com/app/3686480
๐ฎDiscord: http://discord.gg/ZQp6kQC3jY
๐คX (Twitter): https://x.com/indiegameswtf
๐น๏ธSteam Curator: https://shorturl.at/UHtSb
The Original Indie Games Developer Magazine - We love everything about Indie Games and Development! 223,446 community members and followers combined - Our website:
www.indiegamesdeveloper.com
#indiegames #indiegamedev #indiedev #indiegame #magazine
Founder & CEO, O'Reilly Media. Doing my best to help good futures happen.
Independent I guess these days you'd say content producer, artist, programmer, musician, pokerist. More about me at https://KentBeck.com.
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Example Blue Sky Bot from The Coding Train. https://www.youtube.com/thecodingtrain
Dark sense of humor Elder emo, intersectional feminist, trans ally & true crime enthusiast.
Newly transitioned from long time Xbox gamer to PS5
That maths guy from the internet.
Connecting dots and pixels ใฐ๏ธ
Go slow to go fast ๐ข