Nice :) Maybe just the lines without the vignette work as well? Or have it even more transparent (like 25% or 15%?)
Or maybe it would be best to have it as a setting (a bit stronger by default but with the option to turn it down)
@arezdev.de.bsky.social
I work on an Expanse inspired space game in my free time. Right now, I am still early in development and just doing what feels good. Feel free to ask questions!
Nice :) Maybe just the lines without the vignette work as well? Or have it even more transparent (like 25% or 15%?)
Or maybe it would be best to have it as a setting (a bit stronger by default but with the option to turn it down)
Really cool! I like how fluid the movement looks.
One suggestion: Maybe make the speed line vignette effect a bit less opaque? Right now the screen feels a bit foggy. But that might just be me :D
Ah no this is a different one. I was referring to the orange icon which is more rectangular π€£
27.01.2026 15:14 β π 0 π 0 π¬ 0 π 0Ah yeah okay π
27.01.2026 14:57 β π 0 π 0 π¬ 0 π 0I always use the command line on Ubuntu but I am not sure if there even is a way to update apt packages without the command line? I thought the Ubuntu App Center (or whatever the store is called) is only for snaps?
27.01.2026 14:56 β π 1 π 0 π¬ 1 π 0Interesting. Why did you use a compute shader specifically? Could the same be accomplished with just fragment shaders?
27.01.2026 13:31 β π 0 π 0 π¬ 1 π 0Ah okay. Yeah they probably had similar influences π Good luck on the sales and general release!
17.01.2026 02:00 β π 1 π 0 π¬ 0 π 0Nice
17.01.2026 01:57 β π 1 π 0 π¬ 1 π 0Are you or any other dev possibly involved in halls of torment? The art style looks SO SIMILAR! Not in a bad way, I enjoyed HoT, but I am just wondering π
17.01.2026 01:56 β π 1 π 0 π¬ 1 π 0π€£
16.01.2026 18:28 β π 1 π 0 π¬ 0 π 0Not a typical MEATBALL simulation π€£ Nice typo π
16.01.2026 17:14 β π 1 π 0 π¬ 1 π 0Is the windows logo censored/ blurred out on purpose? π
16.01.2026 16:20 β π 1 π 0 π¬ 2 π 0Nice! But do the metaballs (which I assume this is) collide and deform on collision? It doesn't look like it in the video but this is what I found particularly fascinating about lava lamps
16.01.2026 16:16 β π 1 π 0 π¬ 1 π 0Well, I appreciate the chat, maybe by trial and error I will eventually get it to look like it was made from a proper artist π (Or am *I* the proper artist then? π€―)
16.01.2026 01:38 β π 1 π 0 π¬ 0 π 0π I appreciate it. But I am really more into programming and I just do the 3D stuff on the side, because thats what you gotta do as a solo dev I guess π
16.01.2026 01:33 β π 1 π 0 π¬ 1 π 0Thank you! I hope so too! Until then, my mediocre art skills will have to do π«
16.01.2026 01:31 β π 1 π 0 π¬ 1 π 0Well, the end goal is to get it to look as if it could fit into the Expanse universe without copying a design from it 1:1. So whatever textures get it there, I would be happy with π (fyi I added another comment under the post which might be of relevance if you are interested)
16.01.2026 01:26 β π 1 π 0 π¬ 1 π 0Preferably, I am looking for someone who likes The Expanse and would be interested in the project itself, as this is really just a hobby project so I can't offer much payment. Maybe someone who is looking to improve their work or would just be interested in helping out.
16.01.2026 01:24 β π 2 π 0 π¬ 0 π 0For this model, I think it just needs a bit of refinement as its already in a decent shape (at least IMHO). However especially better texturing could probably elevate the model much higher than it is right now.
16.01.2026 01:20 β π 1 π 0 π¬ 1 π 0I just wanted to let you guys know, that I *am* looking for a 3D artist! So if you think you can do better than me and improve upon my model, then just hit me up π
16.01.2026 00:45 β π 6 π 0 π¬ 3 π 0Oh hey, thats me! Thanks for the spotlight π
14.01.2026 20:19 β π 1 π 0 π¬ 0 π 0But at least your results look amazing π I feel like even the model I just sent pictures of could be improved a lot by a proper 3D artist where as I (as a programmer) can only get so far π
12.01.2026 15:14 β π 1 π 0 π¬ 0 π 0True π
12.01.2026 01:41 β π 0 π 0 π¬ 0 π 0Im currently just chilling. Occasionally working on the game when I feel like it. Revently I have spent all my time with the "3D Models" plate from your pic π€£
12.01.2026 00:59 β π 1 π 0 π¬ 1 π 0Damn, I am not sure why but this picture gives me real desktop background vibes :D Maybe it's the color grading? What do you do in that regard?
12.01.2026 00:54 β π 1 π 0 π¬ 0 π 0Yes this could be very helpful! Isn't there like a proposal or PR for this already?
12.01.2026 00:51 β π 1 π 0 π¬ 1 π 0Thats nice! Thanks for your work!
11.01.2026 23:25 β π 1 π 0 π¬ 0 π 0What happens when you got a lot of submissions for a single asset? Do you randomly choose which ones to display for each visitor? Do you sort them by some criteria?
11.01.2026 22:49 β π 0 π 0 π¬ 1 π 0Thank you! Yeah honestly I think a lot of it is just having bevels in the right place, having some booleans and LOTS of insets/ extrusions π
11.01.2026 14:03 β π 1 π 0 π¬ 0 π 0Thanks! I am glad you still see the resemblance to the Roci because that was the goal :)
11.01.2026 14:01 β π 0 π 0 π¬ 0 π 0