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ARez

@arezdev.de.bsky.social

I work on an Expanse inspired space game in my free time. Right now, I am still early in development and just doing what feels good. Feel free to ask questions!

170 Followers  |  263 Following  |  637 Posts  |  Joined: 20.10.2024  |  2.2143

Latest posts by arezdev.de on Bluesky

Nice :) Maybe just the lines without the vignette work as well? Or have it even more transparent (like 25% or 15%?)
Or maybe it would be best to have it as a setting (a bit stronger by default but with the option to turn it down)

28.01.2026 11:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Really cool! I like how fluid the movement looks.
One suggestion: Maybe make the speed line vignette effect a bit less opaque? Right now the screen feels a bit foggy. But that might just be me :D

27.01.2026 22:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ah no this is a different one. I was referring to the orange icon which is more rectangular 🀣

27.01.2026 15:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ah yeah okay πŸ‘

27.01.2026 14:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I always use the command line on Ubuntu but I am not sure if there even is a way to update apt packages without the command line? I thought the Ubuntu App Center (or whatever the store is called) is only for snaps?

27.01.2026 14:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Interesting. Why did you use a compute shader specifically? Could the same be accomplished with just fragment shaders?

27.01.2026 13:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ah okay. Yeah they probably had similar influences πŸ‘ Good luck on the sales and general release!

17.01.2026 02:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice

17.01.2026 01:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Are you or any other dev possibly involved in halls of torment? The art style looks SO SIMILAR! Not in a bad way, I enjoyed HoT, but I am just wondering πŸ˜…

17.01.2026 01:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

🀣

16.01.2026 18:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not a typical MEATBALL simulation 🀣 Nice typo πŸ˜…

16.01.2026 17:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Is the windows logo censored/ blurred out on purpose? πŸ˜†

16.01.2026 16:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Nice! But do the metaballs (which I assume this is) collide and deform on collision? It doesn't look like it in the video but this is what I found particularly fascinating about lava lamps

16.01.2026 16:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Well, I appreciate the chat, maybe by trial and error I will eventually get it to look like it was made from a proper artist πŸ‘ (Or am *I* the proper artist then? 🀯)

16.01.2026 01:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ˜† I appreciate it. But I am really more into programming and I just do the 3D stuff on the side, because thats what you gotta do as a solo dev I guess πŸ˜…

16.01.2026 01:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you! I hope so too! Until then, my mediocre art skills will have to do 🫠

16.01.2026 01:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Well, the end goal is to get it to look as if it could fit into the Expanse universe without copying a design from it 1:1. So whatever textures get it there, I would be happy with πŸ˜† (fyi I added another comment under the post which might be of relevance if you are interested)

16.01.2026 01:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Preferably, I am looking for someone who likes The Expanse and would be interested in the project itself, as this is really just a hobby project so I can't offer much payment. Maybe someone who is looking to improve their work or would just be interested in helping out.

16.01.2026 01:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

For this model, I think it just needs a bit of refinement as its already in a decent shape (at least IMHO). However especially better texturing could probably elevate the model much higher than it is right now.

16.01.2026 01:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I just wanted to let you guys know, that I *am* looking for a 3D artist! So if you think you can do better than me and improve upon my model, then just hit me up πŸ˜…

16.01.2026 00:45 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Oh hey, thats me! Thanks for the spotlight πŸ˜…

14.01.2026 20:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

But at least your results look amazing 😁 I feel like even the model I just sent pictures of could be improved a lot by a proper 3D artist where as I (as a programmer) can only get so far πŸ˜…

12.01.2026 15:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

True πŸ˜†

12.01.2026 01:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Im currently just chilling. Occasionally working on the game when I feel like it. Revently I have spent all my time with the "3D Models" plate from your pic 🀣

12.01.2026 00:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Damn, I am not sure why but this picture gives me real desktop background vibes :D Maybe it's the color grading? What do you do in that regard?

12.01.2026 00:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes this could be very helpful! Isn't there like a proposal or PR for this already?

12.01.2026 00:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thats nice! Thanks for your work!

11.01.2026 23:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What happens when you got a lot of submissions for a single asset? Do you randomly choose which ones to display for each visitor? Do you sort them by some criteria?

11.01.2026 22:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you! Yeah honestly I think a lot of it is just having bevels in the right place, having some booleans and LOTS of insets/ extrusions πŸ˜…

11.01.2026 14:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks! I am glad you still see the resemblance to the Roci because that was the goal :)

11.01.2026 14:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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