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Victortazo

@avilapa.bsky.social

Convserving energy as a Graphics Programmer at Rockstar Games (North). Opinions my own.

84 Followers  |  84 Following  |  14 Posts  |  Joined: 20.10.2024  |  1.4796

Latest posts by avilapa.bsky.social on Bluesky

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this is fine

24.06.2025 22:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finished Expedition 33 and all the side content! I had tremendous amounts of fun throughout the 60 odd hours it took me to finish it (I did have to cheese Simon, I'm not built like that). Congrats to the development team, and thanks for all the chroma ๐Ÿ‘จโ€๐ŸŽจ

24.05.2025 14:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still January so happy new year.

24.01.2025 20:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Put my 18 inches of Messmer in a Messmer sized box

15.12.2024 15:39 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I found an Elden Ring evergaol IRL

17.11.2024 06:35 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Who is he

16.11.2024 02:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally got to meet my idol

10.11.2024 21:57 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image Post image 09.11.2024 21:11 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Kamppi Chapel in Helsinki, looking very dark at grazing angles.

Kamppi Chapel in Helsinki, looking very dark at grazing angles.

Something's wrong with the Fresnel term on the BRDF, may have forgotten to invert the cosine term ๐Ÿค”

08.11.2024 08:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Please check out Ruben's post on order-independent transparency! My blog posting senses are tingling!

05.11.2024 20:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hola graphics people! โค๏ธ

I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.

osor.io/OIT

๐Ÿ™ŒSuper excited to finally release this!๐Ÿ™Œ

I hope you enjoy it!

05.11.2024 18:34 โ€” ๐Ÿ‘ 100    ๐Ÿ” 31    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 2
Super Mario 64 (1996, Nintendo 64) uses blob shadows for characters.
Left: A blob shadow overlapping with tree shadows. Center: A blob shadow getting clipped using a hardware decal feature. Right: All moving characters and objects have their own shadow. The clipped shadow inside that transparent bubble shows the limitation of the Nintendo 64 decal feature. Screenshots taken in the ares emulator.

Super Mario 64 (1996, Nintendo 64) uses blob shadows for characters. Left: A blob shadow overlapping with tree shadows. Center: A blob shadow getting clipped using a hardware decal feature. Right: All moving characters and objects have their own shadow. The clipped shadow inside that transparent bubble shows the limitation of the Nintendo 64 decal feature. Screenshots taken in the ares emulator.

Left: Crash Bandicoot: Warped (1998, PlayStation) renders shadow textures at runtime. Right: Soldier of Fortune (2000, PC) also does but at a lower resolution.

Left: Crash Bandicoot: Warped (1998, PlayStation) renders shadow textures at runtime. Right: Soldier of Fortune (2000, PC) also does but at a lower resolution.

I wrote about video game shadow techniques on my blog:

๐Ÿ“œ 30fps.net/pages/videog...

I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!

25.10.2024 13:43 โ€” ๐Ÿ‘ 152    ๐Ÿ” 49    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 4

I feel like in the past few years I've unlearned how to tweet. The website kept getting worse and worse. I used to really enjoy sharing my thoughts, shiny pixels and random pictures. So far I'm enjoying Bluesky, so I'm going to force myself to be a bit more active for a while and see if it sticks :)

24.10.2024 17:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A new Diffuse BRDF just dropped! Count me in, looks exciting.

24.10.2024 17:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Forward from X:

โ€œEON: A practical energy-preserving rough diffuse BRDFโ€, by
Jamie Portsmouth, Peter Kutz, and Stephen Hill.

Link:
arxiv.org/abs/2410.18026

(GLSL code in paper)

Abstract: "We introduce the "Energy-preserving Oren--Nayar" (EON) model for reflection from rough surfaces. ..."

24.10.2024 13:51 โ€” ๐Ÿ‘ 30    ๐Ÿ” 13    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Post image 24.10.2024 14:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hello hello, let's see if this one sticks.

20.10.2024 13:57 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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