inspired by CLAUDE.md, Iโve started putting markdown files named after coworkers into work code repos so I can remind them to stop doing shit to the codebase that annoys me
for some reason theyโre all mad at me now, which means ill be adding commands to JEREMY.md for an attitude adjustment
04.02.2026 17:32 โ ๐ 798 ๐ 166 ๐ฌ 6 ๐ 6
Hello graphics Bluesky! ๐งก
I heard through the grapevine that my colleague Daniil Smoliakov is looking for new opportunities!
He's one of the most talented and tireless people I've ever seen at work so he deserves the praise ๐
Try and get him while you can! ๐๐จ
www.linkedin.com/in/daniil-sm...
22.12.2025 17:27 โ ๐ 4 ๐ 6 ๐ฌ 0 ๐ 0
this is fine
24.06.2025 22:58 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Finished Expedition 33 and all the side content! I had tremendous amounts of fun throughout the 60 odd hours it took me to finish it (I did have to cheese Simon, I'm not built like that). Congrats to the development team, and thanks for all the chroma ๐จโ๐จ
24.05.2025 14:54 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Still January so happy new year.
24.01.2025 20:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Put my 18 inches of Messmer in a Messmer sized box
15.12.2024 15:39 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
I found an Elden Ring evergaol IRL
17.11.2024 06:35 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Who is he
16.11.2024 02:37 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Finally got to meet my idol
10.11.2024 21:57 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
09.11.2024 21:11 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
Kamppi Chapel in Helsinki, looking very dark at grazing angles.
Something's wrong with the Fresnel term on the BRDF, may have forgotten to invert the cosine term ๐ค
08.11.2024 08:57 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Please check out Ruben's post on order-independent transparency! My blog posting senses are tingling!
05.11.2024 20:07 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Hola graphics people! โค๏ธ
I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.
osor.io/OIT
๐Super excited to finally release this!๐
I hope you enjoy it!
05.11.2024 18:34 โ ๐ 100 ๐ 31 ๐ฌ 7 ๐ 2
Super Mario 64 (1996, Nintendo 64) uses blob shadows for characters.
Left: A blob shadow overlapping with tree shadows. Center: A blob shadow getting clipped using a hardware decal feature. Right: All moving characters and objects have their own shadow. The clipped shadow inside that transparent bubble shows the limitation of the Nintendo 64 decal feature. Screenshots taken in the ares emulator.
Left: Crash Bandicoot: Warped (1998, PlayStation) renders shadow textures at runtime. Right: Soldier of Fortune (2000, PC) also does but at a lower resolution.
I wrote about video game shadow techniques on my blog:
๐ 30fps.net/pages/videog...
I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!
25.10.2024 13:43 โ ๐ 151 ๐ 48 ๐ฌ 10 ๐ 4
I feel like in the past few years I've unlearned how to tweet. The website kept getting worse and worse. I used to really enjoy sharing my thoughts, shiny pixels and random pictures. So far I'm enjoying Bluesky, so I'm going to force myself to be a bit more active for a while and see if it sticks :)
24.10.2024 17:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
A new Diffuse BRDF just dropped! Count me in, looks exciting.
24.10.2024 17:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Forward from X:
โEON: A practical energy-preserving rough diffuse BRDFโ, by
Jamie Portsmouth, Peter Kutz, and Stephen Hill.
Link:
arxiv.org/abs/2410.18026
(GLSL code in paper)
Abstract: "We introduce the "Energy-preserving Oren--Nayar" (EON) model for reflection from rough surfaces. ..."
24.10.2024 13:51 โ ๐ 30 ๐ 13 ๐ฌ 0 ๐ 1
24.10.2024 14:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Hello hello, let's see if this one sticks.
20.10.2024 13:57 โ ๐ 9 ๐ 0 ๐ฌ 2 ๐ 0
The largest union for game devs in the UK.
Work in game dev or TTRPG? Join the union: https://www.gameworkers.co.uk/
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
๐ณ๏ธโ๐ ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Rendering Engineer @ EpicGames
https://pplux.github.io/
LEGOยฎ Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Friki, zurdo (en todos los sentidos) y vegetariano, ya lo siento. Me gustan mucho los jueguitos de mesa (mejor si son cooperativos) y los videojuegos.
Somos mi mullet y yo contra el mundo. 26 ๐ธ. he/him.
Editor y colorista ๐จ.
From Z to A.
Si veis un mango por ahรญ soy yo.
Tech artist, creator of Post Trauma. Personal account, only memes and retweets here.
https://store.steampowered.com/app/1750030/Post_Trauma/
former rockstar senior production coordinator / IWGB & BAFTA member / he/him
proud union man
A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
It's all about Wรทmยฒ and WรทKg ๐๐ดโโ๏ธ
www.rombo.tools
Operations and Finance in games. Doing everything you don't want to do.
Director: Siegecaster ๐ฐโ๏ธ Executive Producer: TRON: Catalyst /Identity, Amberspire, The Banished Vault, Fights in Tight Spaces, Solitaire Conspiracy, John Wick Hex, Subsurface Circular
Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
GPU Developer Technology Engineer
Director of Studies at Goldsmiths, UoL โข Senior Lecturer โข Game AI โข Game Developer โข Shader Master โข Content Creator
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him ๐ณ๏ธโ๐
Opinions are my own.
https://alphanew.net
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)