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Sipsii00

@sipsii00.bsky.social

creative tjomme & gamedev without competence.

57 Followers  |  38 Following  |  85 Posts  |  Joined: 21.10.2024  |  2.1141

Latest posts by sipsii00.bsky.social on Bluesky

Obviously shotgun1 and 2 are by this point old versions of the weapon system, which throws errors and crashes by just looking at it, but you canโ€™t delete them because they hold some code functions you might need later because you keep forgetting how you did that last time..

23.09.2025 02:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Introducing 2.5D inverse kinematics

Is it necessary? no.
Is it worthwhile? idk.

(itโ€™s also in full 8 directional Doom mode)

#gamedev #retrofps #ue5 #unrealengine
#indiedev

22.09.2025 14:42 โ€” ๐Ÿ‘ 38    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โ€Iโ€™ve been trying to reach you about your carโ€™s extended warrantyโ€

#ue5 #retrofps #indiedev #screenshotsaturday

07.09.2025 11:20 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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PARKOUR?! PARKOUR!

Iโ€™m beginning to feel like this game wants to be โ€Dying Light but Stalker: Anomalyโ€

And I like it

#UE5 #gamedev #retrofps #survivalgame

01.09.2025 18:30 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hereโ€™s with a wall jump!

31.08.2025 17:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Introducing some verticality via free running movement. Beginning to feel smooth and grounded without feeling โ€floatyโ€

#UE5 #gamedev #retrofps #screenshotsaturday

31.08.2025 10:57 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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How did I miss #UE5 built-in screenshot command?!

Now I can go from 1080p to 5k resolution, Steam store page is going to be crisp

#psx #indiedev #retrofps

30.08.2025 18:51 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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First draft of the official reveal trailer is finally done, this is harder to finish than Iโ€™d like. I now actually have to set the style of the game, sigh..

Hereโ€™s some screenshots

#screenshotsaturday #indiedev #ue5 #retrofps

24.08.2025 17:28 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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And the video got butchered because of the compression.

Hereโ€™s a screenshot from the video

03.08.2025 14:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Back to foliage again, itโ€™s so godamn hard to nail correctly. Either the colors are off or they hurt my eyes because of the retro shader

#blockbench #ue5 #retrofps #psx #screenshotsaturday

03.08.2025 14:41 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Planned features for this software:
- Support for .fbx
- Characters (non human included)
- Animation timeline
- IK + FK for character joints
- BETTER UI DESIGN :(
- Multiple models
- Control rig
- Keyframes
- Bake model into project file (now it relies on the file path)
- Post processing editing

26.07.2025 18:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Last spam, I promise!
โ€”โ€”โ€”โ€”โ€”
- Move + rot: models now snap to grid
- Adjust export camera height
- Scaling
- Export sprites: 8 directions or from view
- File format support: .glb + .gltf + .obj

See comment below! :)

(Again, model by @gapbite.bsky.social)

#gamedev #software #godotengine #fluxanim

26.07.2025 18:03 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Rotation on Z axis is now working, next for today is position and rest of rotation editing. Making readable and not annoying gizmo is so much harder than I anticipated..

Models by the lovely @gapbite.bsky.social

#screenshotsaturday #software #godot #psx #gamedev #3d

26.07.2025 09:52 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! Itโ€™s only getting better and practical from here!

26.07.2025 09:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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You can now export a sprite sheet!!
Took awhile to understand how blit_rect is properly used, but finally the #software actually works as intended!

Props can now be rendered into an 8 directional sprite sheet for #psx and Doom-style games

Next: animation, keyframes, Ik

#gamedev #godot #indiedev

25.07.2025 16:21 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! Yeah, my hair is getting thinner each day but Iโ€™m still crawling forward!

24.07.2025 07:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Seriously love your stuff, youโ€™re the best cartoon rat I follow on here

23.07.2025 19:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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For those who donโ€™t see where Iโ€™m getting at and why Iโ€™m excited:

imagine a lightweight animation tool where you can rig and animate characters, and then export the animation into an 8 directional sprite sheet for your games

(or export the animations for #psx inspired games)

A sprite exported:

23.07.2025 17:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Baby steps!
Save/load, import .obj models, recent projects tab.

Slowly itโ€™s becoming an actual application!

#gamedev #psx #fluxanim #godotengine

23.07.2025 16:20 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Itโ€™s way too early to show anything yet, but Iโ€™m currently working on a new standalone tool for my #psx gamedevs out there.

Entirely made with #godot

#gamedev

21.07.2025 16:03 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Eight Directional Rendering by SIPSII A Sprite Component for UE5

As a reminder, if youโ€™re working on a Doom style boomer shooter: the asset is free and under MIT and hopefully will help you get your project moving faster! :)

(It will still get updates, Iโ€™ve not forgotten about it)

sipsii00.itch.io/eightdirecti...

20.07.2025 12:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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To whichever LEGEND decided to support me for my 8 directional sprite asset, I will kiss you on the forehead and read you a bed time story tonight!

You got me a coffee out of sheer kindness, damn.

It isnโ€™t all stress and frustration with this #gamedev thing after all :)

20.07.2025 12:45 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I promise this is actually a survival game..

#screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame

19.07.2025 07:39 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sprites, in 8 directions for that Doom โ€™93 oumph!

15.07.2025 02:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah, but Iโ€™ve been seeing more retro games made with Godot now, might be the new default choice for retro games in the future

15.07.2025 01:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Juuust a bit ๐Ÿค

15.07.2025 01:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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how every monday hits you.

#gamedev #unrealengine #retrofps #survivalgame #ue5

14.07.2025 17:30 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Hereโ€™s a similar in progress clip in daylight from a few hours ago

13.07.2025 20:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Saying goodbye to the weekend with a bang!

TW: hanging

#indiedev #gamedev #unrealengine #retrofps #survivalgame

13.07.2025 20:17 โ€” ๐Ÿ‘ 7    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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REAGERA animation system rework is almost done, they can now trip over things and hit their heads!

And more performant by filtering and tracing only whatโ€™s needed!

#gamedev #unrealengine #retrofps

13.07.2025 13:27 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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