The Nanite Swarm is a more aggressive style of play.  Swapping between spewing missiles & using is disassembly ability to one shot bigger ships and heal.
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Official home of Mischief & Mayhem Studios. Currently developing Doomed Stars You can check out our other socials, demos, and links to games on LinkTree: https://linktr.ee/mischiefandmayhemstudios
The Nanite Swarm is a more aggressive style of play.  Swapping between spewing missiles & using is disassembly ability to one shot bigger ships and heal.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
The Nanite Swarm's Disassembly might not hit the most enemies at once, but I really like the way the ships look as consumed. I have to make myself use other attacks so I earn upgrade tokens.
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The Nanite Swarm was created after going down the list of sci-fi apocalypse.  We did not have a grey goo one, so we added it.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
 
                
            This week's Ark Defender short is on our devouring swarm spider people's boss!
youtube.com/shorts/QfegQ...
#roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
This week in development challenges for Doomed Stars, the Automated Dreadnought.  What kept tripping us up was getting the movement right.  But the rotation vs strafing kept causing issues.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
I like the little thruster jet VFX on the ship as in course corrects and accelerates.
25.10.2025 06:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Seems like good progress for day 3.
25.10.2025 06:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0At least you have an idea of what will break before you break it.....๐คท
25.10.2025 06:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0They let you flap to gain height?
25.10.2025 06:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Explosive ping-pong go brrrrrrrrrr.
25.10.2025 06:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Is that an evil emu? Because historically wars against them don't go great....
25.10.2025 06:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I don't know how doable this is with your systems, but a cool mechanic might be if you hit an enemy with the hammer from the right angle they get knocked back along their track.
25.10.2025 06:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Aww. What a cute little demon in the corner there. He just wants to do a little stabbing before bed.
25.10.2025 06:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Why is it that purple is what we associate with necromancers so often? Is it just because it is a stand-in for black? Or is there a media that popularized it?
25.10.2025 06:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0"Oh my grandma, what a big laser you have!"
"The better to range find and see how far you are from me dear."
Very cool. Always nice to keep things moving for players when traversing areas.
25.10.2025 06:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Nice smooth zoom in.
25.10.2025 06:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Now we just need a lava boy model.
25.10.2025 06:16 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0This week in our Doomed Stars retrospective, the favorite visual on the Automated Dreadnought.  The screen filling teleport,  while it is a rework of a VFX from Ark Defender, it still counts.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
The Automated Dreadnought is best used by spamming its drones while staying on the periphery & looking for good bowgun shots.
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While it is locked behind and evolution, my favorite drone the Automated Dreadnought can spit out is the Advanced Drone. Perhaps an easy answer as it is a combo fighter/bomber & better than either.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
The Automated Dreadnought was a little different than other monsters. It started as a mechanic (allies doing the fighting) then developed from there. Borrowing from the Hellspawn style in Ark Defender.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
This week's Doomed Star's short introduces the Automated Dreadnought
youtube.com/shorts/H3Y6w...
#roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
Usually that sentence pattern isn't supposed to just be objectively true. But I guess it can be here. Once. As a treat.
18.10.2025 17:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I was specifically referring to the guys here. Just seems like some animation could make the firing "pop" a bit more.
18.10.2025 17:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This weekโs Doomed Stars dev difficulty retrospective, the Dimensional Horror.  The retracting tentacles had so many problems. They kept getting stuck or not allowing swapping abilities.  
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
Looking pretty cool. I feel like the next step might be some kickback animation on the firer or a little more sound for the firing to give the projectile some more feeling of power behind it?
18.10.2025 06:04 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Ah yes, the classic anger fueled murder spree. A tale as old as time.
18.10.2025 06:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0What wonders shall those research points unlock?  What advancements in science shall be discovered!
Fixes needed or not, it is a cool animation.
I like the additions of the little ice crystals when it gets frozen.
18.10.2025 05:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0