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@cadavarcaliente.bsky.social

19 Followers  |  22 Following  |  123 Posts  |  Joined: 24.10.2024  |  2.0942

Latest posts by cadavarcaliente.bsky.social on Bluesky

Unless it confirms a bias of course

11.10.2025 01:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I can guarantee they will clip it all to shit and spread it among themselves like little cock demons. Would be funny if it weren't so sad, reminds me this campaign against Hasanpiker and his dog.

10.10.2025 11:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#gamedev #indiedev

slowly getting back to it, making items absorb for performance!
bonus: added a linetrace to prevent players from exploiting this to pull items through collisions like walls etc.

05.10.2025 20:39 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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I need someone big and strong like Commander Sterling right about now...

29.09.2025 19:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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took a break and came back to redo my whole item system to use skeletal meshes instead of static meshes, why don't games have ragdoll items? i dont want a stiff fish i want a floppy fish!
#indiedev #gamedev

22.09.2025 18:19 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

He doesn't even fit in on 4chan, gross.

14.09.2025 20:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! I didn't find out about physics handle components until I finished this mechanic, but mines better anyway πŸ˜…

09.09.2025 19:13 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#indiedev #gamedev
finally figured out applying the velocity to a released object!
the released velocity takes into account the objects weight, so that's fun!
now we can toss fish from a boat to our coop buddies or throw a tantrum by throwing items everywhere!

09.09.2025 07:58 β€” πŸ‘ 21    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

You got to meet Miku?? What about teto? :0

06.09.2025 11:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#indiedev #gamedev
i got some more stuff implemented, i even made the hold items mechanic better!
players can grab and hold items that other players are holding!

06.09.2025 00:05 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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#indiedev #gamedev
had to totally rework my inventory system because it didn't replicate properly, WHAT A NIGHTMARE.
although i did implement some really cool storage box preview widgets so you don't have to run around opening all your boxes.

04.09.2025 06:47 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Make sure you test EVERYTHING on the client side!!!
#gamedev #indiedev

20.08.2025 02:05 β€” πŸ‘ 8    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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now this is prototyping lol

19.08.2025 01:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Spent a lot of time getting everything replicated and working for multiplayer, what a headache. after i clean up this web of insanity i call a blueprint we can start adding new features!
#gamedev #indiedev

19.08.2025 01:00 β€” πŸ‘ 5    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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applied the steam to hot foods!

#gamedev #indiedev

14.08.2025 04:12 β€” πŸ‘ 11    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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made this really cool stylized steam material for my food items today!
i could literally watch it for hours.
#indiegamedev #gamedev #unrealengine

13.08.2025 04:33 β€” πŸ‘ 17    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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still cranking away on those tooltips, im learning so much about widgets!
#gamedev #indiedev

12.08.2025 01:12 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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aw yeah working on that item tooltip format now!
#gamedev #indiedev

10.08.2025 05:40 β€” πŸ‘ 15    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
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finally got that inventory live and ready for multiplayer!
just gotta work on the drag n drop, split stack stuff
#gamedev

09.08.2025 18:33 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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#gamedev okay i got an even better item placement/decorating feature implemented.
rotate the item on z axis with scroll wheel, neato!

04.08.2025 13:06 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

@lorenbouchard.bsky.social

Was the thanksgiving song, "sailors in your mouth" originally "seamen in your mouth"?
I gotta know.

03.08.2025 19:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#gamedev does this holographic foil material look right? i feel like im going crazy.

03.08.2025 03:24 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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camera based item dropping is peak, my wife loves to decorate in survival games so that's a must-have. #gamedev

02.08.2025 21:33 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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picking up items is fun now!

01.08.2025 01:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Got curious about the background artist for Lucy and this kind of made my world implode @lorenbouchard.bsky.social

28.06.2025 05:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Birdman diggin some @commandersterling.bsky.social credits dance music whistling today #birb

09.06.2025 17:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I may have to become a caveman if this becomes undetectable.
I figured a nice solution was generated content forced a watermark on it before fed to humans.

21.05.2025 01:03 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Okay so that's it, I've implemented -
5 armor slots.
Gear durability that influences armor rating.
Star Rating that increases base armor rating.
Reinforcement levels for boosting armor rating.
Card slots that can offer stat bonuses, damage type and enemy type damage reductions.

Wonderful!
#gamedev

16.05.2025 05:53 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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witness the madness!!!
(yes there are functions in there to make it simpler)

14.05.2025 12:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Oh my god.

14.05.2025 10:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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