Remco Nijs's Avatar

Remco Nijs

@remconicedev.bsky.social

4th year game dev student at BUas | Passionate about animation-driven systems and combat design | Huge fan of martial arts Currently interning at Remedy Entertainment My socials and portfolio: https://linktr.ee/RemcoNijs

38 Followers  |  65 Following  |  18 Posts  |  Joined: 13.11.2024  |  1.8375

Latest posts by remconicedev.bsky.social on Bluesky

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Always a fun time volunteering at the #globalgamejam2025

27.01.2025 09:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Combat Mocap Process
YouTube video by Remco Game Dev Combat Mocap Process

Made a little process video on how the shooting for my martial combat mocap shoot went!
youtu.be/BKvCgpNkQk4?...

#mocap #MotionCapture #Vicon #MartialArts #Gamedev

20.01.2025 14:32 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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After weeks of preparation, my martial arts mocap shoot went off without a hitch!

Managed to capture 46 shots within 1 day, a mix of both attack cycles and combat locomotion!

A big thanks to my friends for volunteering to help with the shoot!

#gamedev #mocap #martialarts #Vicon

16.01.2025 16:24 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Got to attend rotterdam gaming connect this friday and had a great time!

@ramiismail.com gave an insightful talk on the current state of the industry and helped relieve some of my anxiety on the current direction of the dutch games industry.

Also got to meet with some lovely hku people! #gamedev

08.12.2024 08:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Heres what a year of leaving your spotify liked songs on shuffle looks like.

04.12.2024 15:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Got to work with our On-Campus Vicon Mocap stage this week and IT WORKED PERFECTLY (pictures unrelated)

#gamedev #animation #mocap

29.11.2024 15:45 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Really just shows people can tell the love and passion that went into this project!
Awesome game!

28.11.2024 08:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A very early W.I.P look into my work on my Martial Combat Game. My goal for this project is to deep dive further into animation systems and try to recreate the player character controller of the game Sifu!

I got the gameplay camera (sort of) working today!
#gamedev #UnrealEngine #UE5

26.11.2024 15:25 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is sick! Are you using a custom physical animation setup for this?

26.11.2024 07:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Perhaps try looking into spline based niiagara rendering, used it myself for something similar in the past!

26.11.2024 07:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I really enjoyed attending the Breda Game Week conference on Thursday and Saturday! I attended the panel on the industry's current state and even got to chat briefly with Arjan Brussee about the future of physics implementation within the unreal animation EcoSystem. Absolutely a blast!
#gamedev #ue5

24.11.2024 10:54 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thats an awesome resume, Welcome to the community!

20.11.2024 08:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The right one "reads"better in my opinion. I can view the entire poster well from top left to bottom right.

With the left one i feel like have to look back and forth, hope that makes sense!

20.11.2024 08:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Doesnt seem to be aninated :(

20.11.2024 08:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Introduce yourself with four video games

19.11.2024 15:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Following up on last week's post I wanted to showcase an implementation of the physics control where I used it to carry bodies physically.

The enemy is attached to the player through a physical binding. This combined with some tweaks on the enemy made for a pretty realistic carry!
#gamedev #ue5

19.11.2024 15:42 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@gameengines.bsky.social I would like Godot & Unreal Engine label please!

09.11.2024 13:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wanted to showcase some of my early experimentation with the physics control plugin in Unreal Engine.

Physics control allows direct tweaking and modifying of a physics asset's "ragdoll behavior" on a bone-per-bone basis through blueprints, making it modifiable in runtime and highly customizable!

13.11.2024 09:13 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Heya Bluesky, it was about time I dug myself out of my development cave and actually start interacting with the world around me again!

I will be posting development work I'm currently working on here more regularly moving forward :)

13.11.2024 08:56 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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