Nitram | Sunward Haven's Avatar

Nitram | Sunward Haven

@nitram.bsky.social

Lead Game Dev - Sunward Haven LXIII | UE5

35 Followers  |  21 Following  |  36 Posts  |  Joined: 17.06.2023  |  1.65

Latest posts by nitram.bsky.social on Bluesky

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Enemies now #Shoot and throw #Grenades at the player. You can also shoot them out of the air as you should in a typical #Arcade #Shooter. The target widgets are temporary for now. Should the grenades explode when shot at? #Unreal #GameDev #Indie #Art #Bluesky #UE5 #Projectile #Mechanic #Feature

16.01.2026 17:30 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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A year ago I started learning #UnrealEngine with an idea for a game influenced by 80s and 90s action movies. It's definitely been a journey to learn and create in this engine. More to share in 2026. #Art #Arcade #Shooter #reload #UE5 #Gamedev #IndieDev #Animator #Maya #Bluesky #Deadzone #Target #car

30.12.2025 14:27 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Nothing better than staying warm with TI4 while winter snow storm hits. New 3D printed riser for the map was the cherry on top.

πŸ‘‘ The Empyrean took the win with a cheeky support for the throne play mid round 5.

14.12.2025 20:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tron in IMAX was worth it. Debating on going for 2nds.

23.10.2025 02:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Exploring Asheville spotted a Tufted Titmouse.

13.10.2025 15:21 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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a computer generated image of a spaceship with the words kepler on the bottom left ALT: a computer generated image of a spaceship with the words kepler on the bottom left

Opening sequence of Alien: Earth Ep1 is scratching itches I didn't know I needed scratched. #alienearth

17.08.2025 13:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Took this smug guys photo today.

11.05.2025 03:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Who knew getting item pickups to replicate from client to server would be this tricky? πŸ˜…
But hey β€” it’s working now! πŸŽ‰
Weapon pickup, ADS, and sync across client & server all looking solid. Core functionality locked in.

#UnrealEngine #IndieDev #Multiplayer #GameDev #Replication #SunwardHaven

01.05.2025 00:05 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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One of my favorite features in Blender: Quick Favorites ✨
Super easy to add your most-used tools, and it’s context-aware too!

Default hotkey = Q β€” can’t live without it.

#Blender3D #IndieDev #GameDev #B3D

24.04.2025 16:41 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Quick break from systems work to mess around with landscape tools 🏞️ Still deep in back-end components, but had to test out this massive mountain range.

#GameDev #IndieDev #UnrealEngine #SunwardHaven #WIP #LandscapeTest

24.04.2025 01:04 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Been grinding out a ton of updates lately: Temp Sound effects, scrap drops and item pickups πŸ—οΈ Structures now cost resources to build. The prototype’s starting to feel like a real game almost time to start blocking out the first level and creating some art.
#IndieDev #GameDev #UnrealEngine #WIP

22.04.2025 00:50 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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a man with white hair is looking out of a window . ALT: a man with white hair is looking out of a window .
20.03.2025 14:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Moon before the lunar eclipse tonight. If I am bold I’ll get up at 3am to snap a picture of it at totality. 😴 πŸŒ–

14.03.2025 01:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I updated the lighting in the parking garage since it was temporary placements (getting some performance issues as well as artifacting). I also added in some new props around the elevators. #DieHardTrilogy #EpicGames #UnrealEngine #UE5 #PlayStation #JohnMcClane

03.01.2025 21:48 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Cooking up some modeling in Blender while taking a short break from Unreal programming to kick off 2025. πŸ› οΈ #GameDev #b3d #UnrealEngine #ue5

03.01.2025 04:21 β€” πŸ‘ 31    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Not going to use this for anything, but it was fun to make. #ue5 #gamedev #vfx

06.12.2024 03:40 β€” πŸ‘ 20    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Perfect! This is exactly what I need, thanks!

04.12.2024 14:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Trying to learn state trees in Unreal has been so stressful. 5 days in and I still don’t get it. But I believe it will pay off in the endβ€¦πŸ€ž #gamedev #ue5

04.12.2024 02:07 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0
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Well that ain't right...

02.12.2024 01:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Using the Game Animation Sample from UE5 is just asking for trouble....right? but hey, it's working.πŸƒ #ue5

27.11.2024 03:46 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Prototype update! Enemies are swarming, but path-finding still needs some tweaking. After that, multiplayer next? Or maybe it’s time for updated movement? πŸ€” #GameDev #UE5 #UnrealEngine

25.11.2024 13:19 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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21-day commit streak! πŸš€ While it’s exciting, I’m reminding myself that it’s okay to take a break and avoid burnout. Yesterday’s commit? A bit of a cheatβ€”the code isn’t working in its current state, but progress is progress! #GameDev #ue5 #IndieDev

23.11.2024 15:22 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Build system functioning, energy transfer system readyβ€”time to assemble an army of wedges for my pill capsule people! πŸ’Š #GameDev #UnrealEngine #ue5

21.11.2024 01:45 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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When I’m not design damage systems in blueprints. I’m animating in Unreal. #ue5 #unreal

18.11.2024 20:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mecatol has fallen, and the Brotherhood expands! Quantum Disseminations triggered perfectly to snatch Rex from right under the Ghost’s. #ti4

17.11.2024 00:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The fleet is sprawling, but Mechatol Rex remains uncrackable!

16.11.2024 22:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Eclipse is fantastic too! Ti4 is amazing, but can take better part of a day depending on the group.

16.11.2024 20:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Amassing a fleets, about to get spicy!

16.11.2024 19:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Agreed! I’ve made a commitment to always say yes when someone wants to play. It’s a big commitment, but if you’re into tabletop games, it’s absolutely top-tier!

16.11.2024 19:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Going with the Brotherhood faction todayβ€”channeling some Brotherhood of Nod vibes from Red Alert. Let’s see how this plays out! πŸ›‘οΈ #ti4 #tabletop #gamedev #StrategyMode”

16.11.2024 18:43 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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