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Zaura

@zaura-dev.bsky.social

QA Engineer by boring day, Aspiring/Hobbyist Game Developer by exciting night. Lover of prototypes, I'll finish something one day. #godot is my current engine of choice.

212 Followers  |  514 Following  |  118 Posts  |  Joined: 19.11.2024  |  2.4918

Latest posts by zaura-dev.bsky.social on Bluesky

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Ages Past - Dungeon Definitive by SisCalypsis Dungeon-focused gameboy tileset

It's an honor to announce, that I had a chance to help SisCalypsis work on their latest #zeldalike Dungeon Asset Pack! It's certainly inspired me to do some more mechanics in #godot!

siscalypsis.itch.io/ages-past-du...
(There's also a #gbstudio version as well!)

#gamedev

14.07.2025 02:30 — 👍 5    🔁 2    đŸ’Ŧ 0    📌 0
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Is it even a real game if you don't have a sword for a cursor?
#godot #gamedev #fantasy

18.06.2025 13:15 — 👍 20    🔁 3    đŸ’Ŧ 0    📌 0

Love the design of it. The Godot Icon Fading into the Page is a nice touch.

18.06.2025 03:52 — 👍 1    🔁 0    đŸ’Ŧ 1    📌 0
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Cleaned up my Spell Creator so far, and added (De)Serialization for spells to JSON, so you can share spells created with friends easier.

Still a lot of work needs to be done, but it's progress!
#godot #gamedev #spellcrafting #wizardry

17.06.2025 05:14 — 👍 19    🔁 3    đŸ’Ŧ 0    📌 0

Cons, godot-tools offers a very primitive scene tree window.

It requires a running Godot Editor with the specific project to connect to a Language Server

Creating New Classes requires Tabbing back to Godot to update.

No Copy UID ease of use (for now)

12.06.2025 12:32 — 👍 2    🔁 0    đŸ’Ŧ 0    📌 0

I use GDScript in VSCode. I use both it and #godot editor depending on amount of code work.

I use VS daily outside of Godot for my job with a couple of different languages.

Tabs, Split Window, and Search is the strongest pros.

ErrorLens is huge for spotting warning and errors on specific lines.

12.06.2025 12:26 — 👍 1    🔁 0    đŸ’Ŧ 1    📌 0
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If you haven't seen #godot 4.5 is adding FoldableContainers!!
Absolutely amazing. The Documentation is a little brief, but with some tinkering you can achieve some cool things.

Here's a video of my latest prototype utilizing them.

#gamedev

12.06.2025 04:40 — 👍 26    🔁 4    đŸ’Ŧ 3    📌 0

In all the years I've used #godot, it wasn't till today that I realized it doesn't have a press and hold button Control node.

That or I missed something. Guess I'll make my own.

11.06.2025 14:50 — 👍 1    🔁 0    đŸ’Ŧ 0    📌 0
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Godot Files Extension for Code by Alfish VSCode features (syntax-highlighting, etc.) for Godot files (shaders, assets).

For all the #vscode #godot Users. I recently found out one of my favorite extensions (Godot Files) has an Itch page.

I cannot recommend this extension enough when you have to look through .tscn files!

They're also looking for donations, and deserve to be boosted.
alfish.itch.io/godot-files-...

11.06.2025 05:26 — 👍 9    🔁 2    đŸ’Ŧ 1    📌 0

For the record, I still recommend VS Code for heavy code work! But I still pop into the Script Editor in #godot when I need to make small adjustments or write smaller functions. :)

07.06.2025 06:38 — 👍 2    🔁 1    đŸ’Ŧ 0    📌 0
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#godot Tip! You can change the Text Editor Colors. Both Manually, and Import them from File!

I use a lot of Languages at my job that isn't GDScript, I tend to prefer VS Code's Default Dark Theme Colors. It's not fully 1:1, but it's pretty close.

Get the Theme Here:
github.com/ZauraGS/vs-c...

07.06.2025 06:38 — 👍 3    🔁 0    đŸ’Ŧ 1    📌 0

I will absolutely try that! This is my first time working with SVGs. I was already impressed with how much lighter it was on storage space compared to my attempts with pngs.

06.06.2025 12:20 — 👍 0    🔁 0    đŸ’Ŧ 0    📌 0
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If you haven't already seen, #godot 4.5 is getting more SVG support.

Was able to load the entire game-icons.net catalogue in less than 2s. While dropping 25ish mb of storage space.

There does seem to be some delay on drawing though. I'll take it though!

06.06.2025 02:33 — 👍 16    🔁 1    đŸ’Ŧ 2    📌 0

The link appears to be private. Can't wait to read it.

02.06.2025 14:38 — 👍 1    🔁 0    đŸ’Ŧ 1    📌 0
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A big game changer was makeing a generic stat class to handle mathing modifiers and adjustments. (Vitality to Max HP, etc)

Which naturally leads into an equipment system...then items to grant stats...it never ends.

Functionally it works! Pretty it's not. :)

#godot #gamedev #rpg #tbs

19.05.2025 22:32 — 👍 2    🔁 1    đŸ’Ŧ 0    📌 0
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Sales of #SurvivalScape have passed 1000%!

store.steampowered.com/app/2862660/...

The #gamedev community is incredible â¤ī¸

#indiegamedev #indiegame #pixelart #godot #GodotEngine

01.05.2025 15:16 — 👍 15    🔁 2    đŸ’Ŧ 0    📌 0
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Alrighty, show off time. I took some time from my primary project to work a little bit on my own personal project.

It's amazing what you can learn in a year, and how much better you get with practice.

Shout out to SisCalypsis's siscalypsis.itch.io/ages-past-ga... !

#godot #zeldalike

01.05.2025 02:23 — 👍 9    🔁 3    đŸ’Ŧ 0    📌 0

Okay, the goal for the next month is to post more on Bluesky.

Obviously mostly #godot related. Been making big strides in both major and side projects.

29.04.2025 20:17 — 👍 2    🔁 0    đŸ’Ŧ 0    📌 0
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I'm something of a level designer myself. 🤔
#godot #gamedev

19.01.2025 23:37 — 👍 11    🔁 0    đŸ’Ŧ 0    📌 0

Anyone have experience using both func_godot + TrenchBroom and Cyclops? Trying to gauge which to try. #godot #gamedev

18.01.2025 06:01 — 👍 5    🔁 0    đŸ’Ŧ 0    📌 0
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And here is a very Minecraft-esque swing animation.

As you can see 3D First-Person Animation is my passion...lol

#godot #gamedev

14.01.2025 20:48 — 👍 10    🔁 1    đŸ’Ŧ 1    📌 0
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Oh might as well show some visuals.

Ended up using a ShapeCast3D for melee weapons, and saving preset shapes for different melee weapons.

This is example of a "wide arc" where you have a massive cleave area. I also have a generic slash, and stabbing ones too.

#godot #gamedev

14.01.2025 20:46 — 👍 6    🔁 0    đŸ’Ŧ 0    📌 0

Wrote most of the weapon management system for a FPS player in #godot

But it's a massive pain to animated sprites in 3D and look decent. I might try 3D modeling tonight.

An automatic crossbow? #gamedev

14.01.2025 20:34 — 👍 6    🔁 0    đŸ’Ŧ 0    📌 0

Great Video, I think you hit the nail on the head for what I would use AI for, essentially a coworker that's on the same page as far as understanding the game you want to make.

Why did you go with ChatGPT though? General programming spaces recommend Copilot more, might be be me though. :)

11.01.2025 01:18 — 👍 0    🔁 0    đŸ’Ŧ 0    📌 0

Liked!

11.01.2025 01:07 — 👍 0    🔁 0    đŸ’Ŧ 0    📌 0

Thanks! I just joined and will be looking around.

10.01.2025 22:53 — 👍 1    🔁 0    đŸ’Ŧ 0    📌 0
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Second actual time I've done 3D work?
Now to learn func_godot & Trenchbroom

#gamedev #godot

10.01.2025 22:11 — 👍 7    🔁 0    đŸ’Ŧ 1    📌 0
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Schinken_'s comment on "bitwise operations / bit flags?" Explore this conversation and more from the godot community

If I didn't explain it well enough here's both a link to the documentation and a reddit post that might better.

docs.godotengine.org/en/stable/tu...

docs.godotengine.org/en/stable/tu...

www.reddit.com/r/godot/comm...

03.01.2025 20:51 — 👍 1    🔁 0    đŸ’Ŧ 1    📌 0

Secondly, combined with Bitwise Operators you combine data into a single field.

Godot's Collision Layers is essentially an enum you can name.
Set a Collision to Layer 1 and 2.

Now if you want to check if the collision has the Entity layer set.
`collision_layer & LAYER.ENTITY`

03.01.2025 20:49 — 👍 1    🔁 0    đŸ’Ŧ 0    📌 0

The first benefit is taking human mistakes out of your code.

if item.type == "swrod": as a example, IDE/Code Editors are not spell checkers.

if item.type == TYPE.SWROD:
Will instantly flag a warning unless you really did define a SWROD earlier

03.01.2025 20:36 — 👍 1    🔁 0    đŸ’Ŧ 0    📌 0

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