SMTS @ AMD working on GPU driver performance. Graphics, GPU and Shader enthusiast. Opinions my own, etc.
Graphics Software Engineer. Worked at AMD, Intel, Microsoft, gamedev, television...
Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
CPU Developer Relations Lead EMEA – Client Gaming @AMD.
*The opinions voiced here are my own*
GTM Manager for AMD, dad, husband, and gamer. Forever in Ohio, and that’s not so bad.
Software Product Manager @ AMD
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Somehow tangled up in graphics and games stuff but it'll never be cool enough for my children.
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Graphics Programming @ Xbox
Formerly @nico_m__
SMTS Software Development Engineer at AMD
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they.
🔗 gboisse.github.io
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Engineering Fellow at Epic Games. Author of Nanite.
GPU Developer Technology Engineer