Ericson and Gregory are keepworthy. Burn the Java one. Don't inflict that on anyone else plz
10.08.2025 12:04 — 👍 1 🔁 0 💬 1 📌 0
Go from nodot to prodot with godot. But it'll be slowdot.
21.05.2025 06:49 — 👍 1 🔁 0 💬 0 📌 0
Cores and then add more cores
16.03.2025 17:07 — 👍 1 🔁 0 💬 0 📌 0
Windows 11 is carbon-zero now. Recycling is no longer necessary. Duh.
02.11.2023 12:33 — 👍 1 🔁 0 💬 1 📌 0
Previously Engine Programmer @idSoftware
interested in: C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute/Photography
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson
I write about things at mattiasgustavsson.com
Feel free to DM me about anything
Graphics programmer wannabe | Student @ Istanbul Technical University
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
Rendering, ray tracing, Metal API.
Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency
https://www.evolvebenchmark.com
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Rendering and Machine Learning
Graphics programmer at MPG
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Somehow tangled up in graphics and games stuff but it'll never be cool enough for my children.
🎸Audio Nerd 🖥️ Technology Fiend / IT Guy 📷 Photographer 🧔Dad / Husband
🎮 ToxMox2000 on Twitch / Old Man Gamer ¯\_(ツ)_/¯ Sometimes known as
Toxic Marshmallow, mostly in the 90s 🧙♂️
Building a secret app for streamers 🤫
📷 Photos directly posted are by me ⚖️
Senior Rendering Engineer on Frostbite and (very)amateur photographer
LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant