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@ltjr77.bsky.social

9 Followers  |  15 Following  |  19 Posts  |  Joined: 01.09.2025  |  2.1281

Latest posts by ltjr77.bsky.social on Bluesky


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Dev Log Week 10: Finished! This was a great class and shows an old dog can learn new tricks. Had to trim the last bit of this vid to fit here so lost citations, but the door model, animations and sequencer are me, environment, sfx, music are asset packs.

14.11.2025 20:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Dev Log Week 9: Project is finished but spending this last week polishing camera work based on feedback. I can see the finish line!

09.11.2025 03:15 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you!πŸ™πŸ»

01.11.2025 23:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Dev Log Week 8: Added another door event, the spinning pentagram, after feedback. Working on getting the blood to stop flowing during sequence event, then rough camera shots.

01.11.2025 18:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Post image 25.10.2025 20:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Dev log week 7: I feel very behind. Spent a good chunk on the door model. I wish I had more time for the textures, but it will have to do. Now to get it into UE and figure out how it opens haha.

25.10.2025 20:15 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 19.10.2025 13:06 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Dev Log Week 6: I really have no good ideas about what to do for my "epic door" assignment. SO I am going with predictable hell scape, Doom inspired door. Haven't quite figured out the opening mechanic yet, but I started work on the door using ZBrush.

19.10.2025 13:06 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Dev Log Week 5: for last week, but posting anyways. My finished animation. The toaster was a prop I made previously.

13.10.2025 17:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Dev Log Week 4: Found a really cool stylized kitchen for my next project: Interactive Asset. Brought the assets into our mouse control setup. I need to work with the lighting as the original used baked.

06.10.2025 02:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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29.09.2025 16:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 29.09.2025 03:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Post image 29.09.2025 03:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Dev log Week 3: Finished. Added all the final assets, sound fx, post process, particles, a different starting character.

29.09.2025 03:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Dev log Week 2: Added some assets and trying out some different terrain textures. Added cave block out starting point.

20.09.2025 15:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Post image 14.09.2025 03:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Ref mood board and a walkthrough

14.09.2025 03:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 1 - blocking out my world building concept for an Assassin's Creed style Middle Eastern bazaar. Starting in a cave and walking towards an outside the city bazaar. Terrain textures are not right for the region yet. Hopefully I can find all the assets I need.

14.09.2025 03:07 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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