Testing some visual indicators
#gamedev #indiegamedev #madewithunity
02.04.2025 21:09 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Watch 2025-04-01 21-19-48 | Streamable
Watch "2025-04-01 21-19-48" on Streamable.
streamable.com/qk91f0
Going to be a long road to make these feel good to control
#gamedev #indiegamedev #madewithunity
01.04.2025 19:23 โ ๐ 8 ๐ 4 ๐ฌ 0 ๐ 0
Treads feel way better with multiple per side, making up for the lack of softbody flexibility that a real tread would have.
Reached the point where it's actually fun to drive around with them
#gamedev #indiegamedev #madewithunity #physics
15.11.2024 13:33 โ ๐ 16 ๐ 2 ๐ฌ 0 ๐ 0
Semi functional
#gamedev #indiegamedev #physx #madewithunity
12.11.2024 16:21 โ ๐ 13 ๐ 2 ๐ฌ 1 ๐ 0
At the point where it mostly works, had to add some slip resistance because targetVelocity on contacts causes weirdness at when relative velocity isn't in the same direction as targetVelocity causing rotation
#gamedev #indiegamedev #unity3d #physx
04.11.2024 10:46 โ ๐ 11 ๐ 1 ๐ฌ 0 ๐ 0
finally got it working as both conveyor belts and treads
#gamedev #indiegamedev #madewithunity #physx
31.10.2024 03:50 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
More conveyor belt / vehicle tread testing, now with ModifiableContacts instead
#gamedev #indiegamedev #madewithunity #physx
30.10.2024 20:32 โ ๐ 11 ๐ 2 ๐ฌ 1 ๐ 0
Conveyor belt / vehicle tread debugging. Feels weird that Unity doesn't have any way to get the actual velocity of an object, have to store the previous position and compare so now all my bodies need a monobehaviour handling that
#gamedev #indiegamedev #unity3d
28.10.2024 02:12 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
#unity3d
21.10.2024 16:08 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
For example the claw
#gamedev
21.10.2024 15:55 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Redid the excavator boom so that the hinge is built into it and includes part of the arm, so now anything can be attached to the end
#gamedev #indiegamedev #madewithunity
21.10.2024 15:54 โ ๐ 12 ๐ 2 ๐ฌ 1 ๐ 0
New plan for dividing the excavator arm into components that I can let the player disconnect / connect for vehicle construction
#gamedev #indiegamedev #madewithunity
21.10.2024 11:22 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Articulationbody is so much more stable than Rigidbody, when I was trying with rigidbody physics most of my time was spent just trying to stop stuff from exploding.
18.10.2024 14:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It's all Articulationbodies with a bunch of joints, I original tried with Rigidbodies but that was a nightmare of physics explosions and wobbly joints
18.10.2024 14:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Testing with some actual assets for a change of pace since Synty is publisher of the week on the asset store and they had the perfect pack for experimenting
#gamedev #indiegamedev #madewithunity #unity3d
18.10.2024 14:14 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0
Some older project footage so it doesn't look like I only smash cubes together to debug physics
#gamedev #indiegamedev #madewithunity
17.10.2024 13:51 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Guess it's time to setup proper keyboard / gamepad input because this excavator module is almost impossible to control with just the onscreen controls
#gamedev #indiegamedev #madewithunity
17.10.2024 08:59 โ ๐ 60 ๐ 0 ๐ฌ 2 ๐ 0
Founder of Pontoco and Project Lead for The Last Clockwinder. Engineer, Game Designer, Tea Lover; in no specific order.
Previously: Lead XR Eng at Funomena | Research at Google Brain
@kleptine on the Hellbirdsite
He/Him Pixel Artist from Italy
Personal project: Wayfarest
Commissions: closed // currently working at a few games
https://zaebucca.carrd.co/
No AI / No NFTs / No Exceptions ;)
part of the new cruelty / current: exactly one third of nextlander / previously: giant bomb, harmonix, gamespot, screened
๐ ๐ข ๐ถ GLUMBO CEO
๐ต computery multimediary
๐จ hire me: mail.aquasine@gmail.com
๐ https://aquasine.net
he makes games, including:
๐ฐ Kingdom: New Lands
๐ฑ Cloud Gardens
๐ Pizza Possum
๐จ Illustrations
๐ฎ Creator of Indie game 'Novaxandria'
๐ฆ๐บ Australia
๐ซ AI Learning Prohibited
https://linktr.ee/JoL_0915
Indie game developer.
https://linktr.ee/casualgaragecoder
Co-founder of the Godot Barn @thegodotbarn.com
โจ Creating public domain game assets for over 10 years!
www.kenney.nl
Digital showcases for terribly amazing indie games. Unlike anything youโve seen before. From the creators of TGAGWCAGA.
The Awesome Console Showcase is coming October 28th.
Awesome indie games, for all consoles.
Developer of Hand Eternal
Join the newsletter to keep up with big development updates!
https://handeternal.com/newsletter/
video games | working on a new grass game
Ropuka's Idle Island: https://store.steampowered.com/app/3416070/Ropukas_Idle_Island/
9th Dawn game series, massive openworld RPGs with multi-platform releases!
Steam: https://store.steampowered.com/app/1550180/9th_Dawn_Remake/
Mastodon: https://mastodon.social/@valorware
He/Him | Husband | Mobile web developer
Lover of Tech and Open Source. WebGL, Wasm, WebRTC, Godot, Babylon.js
https://fosstodon.org/@phoenixillusion
North West Arkansas
I make a lot of things. Art, furniture, costumes, props, buildings, computer games, food, and more.
Doing my part to fill this website with cat pictures.
Escaping Twitter for greener pastures, software engineer, sometimes pixel artist and game dev, amateur archer ๐น
https://webox.itch.io/
XR at Qualcomm, author of http://stereokit.net, http://ferrlib.com, co-founder of Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him
Dutch developer and tutorial writer for Godot and Unity.
https://catlikecoding.com
#IndieGameDev working on a idle farming game. โญWishlist ๐ฝ
https://store.steampowered.com/app/3786640/Freds_Idle_Garden/
I also make gamedev tutorial videos on https://www.youtube.com/@PrettyFlyGames
๐ BLACK DRAGON MAGE - out now on Steam:
https://store.steampowered.com/app/2207230/Black_Dragon_Mage/?utm_source=bsky
๐๏ธ Presskit & more: https://datablob.studio
๐ ๏ธ solo indie gamedev (he/him) ๐ฉ๐ช ๐จ๐ฟ
๐จ procedural art and VFX
๐น I do my own SFX & music