Zach Blaker's Avatar

Zach Blaker

@sleepless-dev.bsky.social

Freelance Unity dev with a passion for procedural generation and cats in video games

36 Followers  |  105 Following  |  18 Posts  |  Joined: 17.10.2024  |  1.6391

Latest posts by sleepless-dev.bsky.social on Bluesky

Watch 2025-04-04 03-26-02 | Streamable Watch "2025-04-04 03-26-02" on Streamable.

streamable.com/yglca1
Crane fight
#gamedev #indiegamedev #madewithunity

04.04.2025 01:32 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Testing some visual indicators
#gamedev #indiegamedev #madewithunity

02.04.2025 21:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Watch 2025-04-01 21-19-48 | Streamable Watch "2025-04-01 21-19-48" on Streamable.

streamable.com/qk91f0
Going to be a long road to make these feel good to control
#gamedev #indiegamedev #madewithunity

01.04.2025 19:23 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Treads feel way better with multiple per side, making up for the lack of softbody flexibility that a real tread would have.
Reached the point where it's actually fun to drive around with them
#gamedev #indiegamedev #madewithunity #physics

15.11.2024 13:33 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Semi functional
#gamedev #indiegamedev #physx #madewithunity

12.11.2024 16:21 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

At the point where it mostly works, had to add some slip resistance because targetVelocity on contacts causes weirdness at when relative velocity isn't in the same direction as targetVelocity causing rotation
#gamedev #indiegamedev #unity3d #physx

04.11.2024 10:46 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

finally got it working as both conveyor belts and treads
#gamedev #indiegamedev #madewithunity #physx

31.10.2024 03:50 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

More conveyor belt / vehicle tread testing, now with ModifiableContacts instead
#gamedev #indiegamedev #madewithunity #physx

30.10.2024 20:32 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Conveyor belt / vehicle tread debugging. Feels weird that Unity doesn't have any way to get the actual velocity of an object, have to store the previous position and compare so now all my bodies need a monobehaviour handling that
#gamedev #indiegamedev #unity3d

28.10.2024 02:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

#unity3d

21.10.2024 16:08 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

For example the claw
#gamedev

21.10.2024 15:55 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Redid the excavator boom so that the hinge is built into it and includes part of the arm, so now anything can be attached to the end
#gamedev #indiegamedev #madewithunity

21.10.2024 15:54 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image

New plan for dividing the excavator arm into components that I can let the player disconnect / connect for vehicle construction
#gamedev #indiegamedev #madewithunity

21.10.2024 11:22 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Articulationbody is so much more stable than Rigidbody, when I was trying with rigidbody physics most of my time was spent just trying to stop stuff from exploding.

18.10.2024 14:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's all Articulationbodies with a bunch of joints, I original tried with Rigidbodies but that was a nightmare of physics explosions and wobbly joints

18.10.2024 14:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Testing with some actual assets for a change of pace since Synty is publisher of the week on the asset store and they had the perfect pack for experimenting
#gamedev #indiegamedev #madewithunity #unity3d

18.10.2024 14:14 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Some older project footage so it doesn't look like I only smash cubes together to debug physics
#gamedev #indiegamedev #madewithunity

17.10.2024 13:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Guess it's time to setup proper keyboard / gamepad input because this excavator module is almost impossible to control with just the onscreen controls
#gamedev #indiegamedev #madewithunity

17.10.2024 08:59 โ€” ๐Ÿ‘ 60    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

@sleepless-dev is following 20 prominent accounts