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Jasper Flick

@catlikecoding.com.bsky.social

Dutch developer and tutorial writer for Godot and Unity. https://catlikecoding.com

766 Followers  |  30 Following  |  44 Posts  |  Joined: 08.11.2023  |  1.5635

Latest posts by catlikecoding.com on Bluesky

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Maze 5.0.0 Unity Maze 5.0.0 tutorial, about adding ornaments to cells.

Maze 5.0.0 #unity3d #gamedev #tutorial:
We spice up our maze with ornaments, making it more interesting to look at and a bit easier to recognize areas we've already visited before.

26.07.2025 16:01 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Saving Progress Add support for saving progress to a game in Godot Engine 4.

True Top-Down 2D #GodotEngine #gamedev tutorial part 8: saving progress:

28.06.2025 09:58 โ€” ๐Ÿ‘ 22    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Custom SRP 5.0.0 A Unity tutorial about switching to unsafe passes.

Custom SRP 5.0.0 #unity3d #gamedev tutorial, switching to unsafe passes.

31.05.2025 08:37 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yea I'll try again.

31.05.2025 08:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Guess I did! Time to post again.

31.05.2025 08:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Map Transitions Add support for map transitions to a game in Godot Engine 4.

True Top-Down 2D #GodotEngine #gamedev tutorial part 7: map transitions:

30.04.2025 12:32 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hex Map 4.0.0 Unity Hex Map 4.0.0 tutorial, about using UI Toolkit to recreate the map UI.

Hex Map 4.0.0 #unity3d #gamedev tutorial, replacing uGUI panels with UI Toolkit ones.

30.03.2025 14:54 โ€” ๐Ÿ‘ 23    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Multiple Maps Add support for multiple maps to a game in Godot Engine 4.

True Top-Down 2D #GodotEngine #gamedev tutorial part 6, multiple maps:

27.02.2025 15:37 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Maze 4.0.0 Unity Maze 4.0.0 tutorial, about upgrading to Unity 6 and using UI Toolkit.

Maze 4.0.0 #unity3d #gamedev tutorial goes Unity 6 and UI Toolkit:

24.01.2025 14:19 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Detectors A object detectors to a game in Godot Engine 4.

True Top-Down 2D #godotengine #gamedev tutorial part 5, detectors:

24.12.2024 16:28 โ€” ๐Ÿ‘ 25    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You're welcome!

24.11.2024 15:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Custom SRP 4.0.0 A Unity tutorial about migrating to Unity 6.

Custom SRP 4.0.0 #unity3d #gamedev tutorial migrates our RP to Unity 6.

22.11.2024 14:45 โ€” ๐Ÿ‘ 16    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Cheers!

26.10.2024 09:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Cheers!

24.10.2024 15:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Light and Shadow Create Light and Shadow in Godot Engine 4.

Part 4 of my True Top-Down 2D #godotengine #gamedev tutorial series adds light and shadow.

24.10.2024 14:33 โ€” ๐Ÿ‘ 19    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Custom SRP 3.2.0 A Unity tutorial about simplifying our RP.

Custom SRP 3.2.0 #unity3d #gamedev tutorial simplifies things a bit, in preparation for the migration to Unity 6.

10.10.2024 14:11 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Movable Objects Create movable objects in Godot Engine 4.

Part 3 of my True Top-Down 2D #gamedev tutorial series for #GodotEngine 4 adds movable objects that can be pushed around.

28.09.2024 11:23 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Maze 3.0.0 Unity Maze 3.0.0 tutorial, about building cells with smaller parts.

Maze 3.0.0 #unity3d #gamedev tutorial changes how we build cells.

29.08.2024 15:06 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Custom SRP 3.1.0 A Unity tutorial about adding settings for Forward+ rendering.

Custom SRP 3.1.0 #unity3d #gamedev tutorial adds settings for our Forward+ renderer. We also mark the lights-per-object mode as obsolete.

27.08.2024 15:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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True Top-Down 2D A beginner-level tutorial series that goes through the creation of a simple true top-down 2D game, using the Godot 4 engine.

I have upgraded my True Top-Down 2D #gamedev tutorial project for #GodotEngine to Godot 4.3.

21.08.2024 15:22 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hex Map 3.4.0 Unity Hex Map 3.4.0 tutorial, about replacing the cell class with a struct.

Hex Map 3.4.0 #unity3d #gamdev tutorial, turning the cell class into a struct.

30.07.2024 15:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Player Character Create a simple top-down player character in Godot Engine 4.

Part 2 of my True Top-Down 2D #gamedev tutorial series for #GodotEngine 4 adds a player character.

27.06.2024 18:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Custom SRP 3.0.0 A Unity tutorial about implementing simple Tiled Forward+ rendering.

Custom SRP 3.0.0 #unity3d #gamedev tutorial introduces simple Tiled Forward+ rendering.

30.05.2024 13:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tile Map Create a simple tile map in Godot Engine 4.

Part 1 of my new True Top-Down 2D #gamedev tutorial series for #godotengine has been released!

30.04.2024 15:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hex Map 3.3.0 Unity Hex Map 3.3.0 tutorial, hex cell data.

Hex Map 3.3.0 #unity3d #gamedev tutorial stores cell data differently and decouples map generation and visualization from the HexCell class.

09.04.2024 14:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Custom SRP 2.5.0 A Unity tutorial about using structured buffers for light and shadow data.

Custom SRP 2.5.0 #unity3d #gamedev tutorial switches to structured buffers for light and shadow data.

30.03.2024 13:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ok, things have settled down IRL. Of course then I get sick. So far, this year has been full of surprises. Sorry about the content drought. I'm slowly working on the next tutorial.

26.03.2024 17:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes! It's a project that I keep releasing new versions for, each with accompanying tutorial. I'm currently in a modernization phase, working on the cell objects.

01.03.2024 17:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hex Map 3.2.0 Unity Hex Map 3.2.0 tutorial, separating search data.

Hex Map 3.2.0 #unity3d #gamedev tutorial continues slimming down hex cells. Search and visibility data moves from the cells to the grid.

29.02.2024 15:25 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

It sure is!

22.02.2024 17:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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