Got my first game credit!!!
22.03.2025 22:21 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Graphics Programming Conference
From Gates to Pixels: Making your own Graphics Hardware
www.youtube.com/watch?v=SV-n...
While I certainly wouldn't recommend open source tools, this is an otherwise excellent talk on basic FPGA GPUs, and the amazing things you can do with a modest board. Really great to see other people doing talks like this, and I really hope it inspires more people
18.03.2025 04:57 โ ๐ 24 ๐ 5 ๐ฌ 1 ๐ 0
Taster image of trees and sky, from the Work Graphs presentation by AMD at GDC 2025 Advanced Graphics Summit.
Join us & the Microsoft DirectX12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev ๐ ๏ธ
๐ 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability!
๐ Learn more about all the DirectX sessions: devblogs.microsoft.com/directx/dire...
17.03.2025 19:19 โ ๐ 12 ๐ 4 ๐ฌ 0 ๐ 0
I feel the need to shout out this awesome D3D12 feature table that a few people from the DirectX discord put together: d3d12infodb.boolka.dev/FeatureTable...
18.11.2024 02:23 โ ๐ 122 ๐ 38 ๐ฌ 1 ๐ 2
Black cat lying down ontop of a cat tower
Black cat staring down ontop of a cat tower
Gecko pictures for your timeline.
You're welcome :)
17.11.2024 16:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Having ever delved into raytracing in any form in d3d12 before, but quite happy that inline is so much easier to perform than the standard dxr pipeline.
17.11.2024 16:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Basic compute inline raytracing implemented.
Next jumping onto compute shader execution using work graphs.
17.11.2024 16:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Quick and dirty post on implementing hot shader reload with DXC: wallisc.github.io/rendering/20...
16.11.2024 19:13 โ ๐ 46 ๐ 9 ๐ฌ 2 ๐ 0
Nice summary of occupancy as a way to hide mem latency, but it is not the only (and sometimes not the best) way. Helping the compiler to add more instructions between the mem read issue and the data use by for eg partially unrolling a loop might help as well (from gpu-primitives-course.github.io)
17.11.2024 12:46 โ ๐ 81 ๐ 10 ๐ฌ 2 ๐ 1
hello bluesky
16.11.2024 11:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Rendering, ray tracing, Metal API.
Technical Art Director at The Coalition
Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they ๐ณ๏ธโ๐
https://linktr.ee/whoisryosuke
#b3d #gamedev
DARE Academy 2025 Finalists! ๐
Galactic Postal Servitude is an arcade puzzle game that combines humour and deduction in the realm of intergalactic post office operations.
https://riverboatgames.itch.io/
Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
accelerating rendering
ex Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
The inane ramblings of an ADHD brain that has exhausted all its other audiences and has nowhere else to go..
The UK-based charity that's levelling the playing field for gamers with physical disabilities around the world.
Linktree: https://linktr.ee/specialeffectteam
Website: https://www.specialeffect.org.uk/contact
Discord: https://discord.com/invite/69dQEmkxX2
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Dad, husband and sound bloke.
She/Her
Graphics Programmer (DirectX, C++)
CS Student ๐ฎ๐ช
Formerly Cloudy Games
https://github.com/CloudyUnity
Rendering Architect
aka Guille / Cocoon #demoscene
Unreal Engine is the worldโs most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov