Super proud to be a part of this unique cross-reality experience, Remix: The Prelude, with Epic Games and AEON Point!
x.com/EpicNewsroom...
01.11.2024 23:15 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
How did it go?
27.10.2024 21:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
@magnopus.bsky.social yay! You're here ๐ค
22.10.2024 18:40 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Why do C++ programmers always break their keyboards?
Because it's a strongly typed language ๐ฅ
20.10.2024 08:20 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Hey, I'm Sam ๐
You might know me from Magnopus or the games industry.
Things I like to talk about:
๐ Spatial Web, OKO, and CSP
๐ Realtime rendering
๐ฅฆ Fractals
๐ฃ Navigating being a good dad
๐งโ๐ป General engineering nerdiness
19.10.2024 21:21 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Committed to a welcoming, vibrant & ๏ฌourishing #Haskell community!
Here we talk about community updates, software engineering and the joy of programming.
Find us on https://haskell.org and https://blog.haskell.org
The cross-reality, cross-device platform for creating and operating Connected Spaces.
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room.
mastodon.gamedev.place/web/@TomF
(twitter.com/tom_forsyth if you're nasty)
Graphics programmer, tech artist, gamedev, and very glad to see you.
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. Iโve secretly always wanted to work with Tim Schafer.
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Engineering Fellow at Epic Games. Author of Nanite.
Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Creator of things.
Lead Web Engineer @magnopus.bsky.social by day.
Learning low poly 3D, shaders and making silly #webdev projects by night.
Views are my own.
๐ salvagelabs.dev
If you like my things, l like coffee: https://ko-fi.com/W7W51152UC
Unreal Engine is the worldโs most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. ๆฅๆฌ่ชOK!
Senior Rendering Programmer at Sony Santa Monica Studio
๐ท http://instagram.com/jendrikillner/
๐ https://www.jendrikillner.com
Senior Environment Artist @ Respawn Entertainment on Jedi Team. #StarWarsJediSurvivor
Prev: #GodofWarRagnarok - Santa Monica Studio
SoulsBorne and Game Art Stuff
She/they๐ณ๏ธโ๐
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Reload Guy | Technical Artist for RWS Studios | YouTuber | 3D Artist for Half-Life 2: RTX | Award winning photographer | quantum viz nerd
http://instagram.com/strangelumens
Tech Director @ Simplygon (MS Xbox)
Experience Engineers uniting the physical & digital. Using #spatialcomputing, #AI, & #cloudtech, we imagine, create, & execute impactful immersive solutions.
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk