๐กLearn how to use the new Comments feature on iOS and Web in our handy step by step tutorials! โจ๏ธ
docs.oko.live/oko/comments
docs.oko.live/oko/comments...
@okodotlive.bsky.social
The cross-reality, cross-device platform for creating and operating Connected Spaces.
๐กLearn how to use the new Comments feature on iOS and Web in our handy step by step tutorials! โจ๏ธ
docs.oko.live/oko/comments
docs.oko.live/oko/comments...
Fresh OKO updates rolled out!
โจ In-space comments on OKO Web and iOS
โจ Private space instances on Web
โจ Invisible avatars on iOS
โจ Active space indicator within the Unreal Plugin
Check out the full release notes!
docs.oko.live/oko/oko-2025...
New release out now!
๐ New entity locking feature
๐ฅ๏ธ Replace the OKO logo with alternate branding via a config file on OKO Web.
๐ง Faster loading of Sketchfab assets on OKO iOS.
๐ถโ๐ซ๏ธNew toggle to hide avatars and display names from view in cinematic camera.
docs.oko.live/oko/oko-2025...
New Release out now!
๐ฑSpace details now open in full screen on iOS.
๐๏ธEnable e-commerce and ticketed access while creating a space โ no need to backtrack later.
โ๏ธNew and improved GLTF importer, enabled by default. (Legacy importer available for the next few releases).
docs.oko.live/oko/oko-2025...
๐
27.06.2025 14:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Release 2025.09 is out now!
๐Search has been improved on OKO iOS; searching now works the same way regardless of what tab you're on
๐นMaterial authoring in Unreal now correctly saves video and image textures
๐ซ Improved space entry flow for ticketed spaces on OKO Web docs.oko.live/oko/oko-2025...
Release 08 for OKO is live! This update brings:
๐ญAdjustable clipping plane settings in OKO Web
๐จ Custom material support in OKO Unreal
๐Smoother room scanning on iOS
Plus, the usual bug fixes and improvements. Read the full release notes: docs.oko.live/oko/oko-2025...
Learn how to use the new custom materials feature in OKO with this handy step-by-step tutorial, including a detailed introduction to Physically Based Rendering: docs.oko.live/oko/custom-m...
#PBR #ImmersiveTech #XRDev #3DWeb
The term 'digital twin' is not well defined, and is sometimes misappropriated as a result.
|It should really be reserved for scenarios where information flows bidirectionally across the physical and digital divide.
tinyurl.com/45x2jfkc
Release 07 for OKO is live! This update brings:
โจ Translucent video materials on OKO Web
๐ฆ Successful packaging with the Unreal plugin
๐ฑ Easier AR anchoring with live geometry previews in OKO iOS
Plus, the usual bug fixes and improvements. Read the full release notes: docs.oko.live/oko/oko-2025...
OKO is up for a 2025 Auggie Award in the Best Creator & Authoring Tool category! ๐ฅ Weโve been working hard to build tools that empower creators across realities, and weโd love your support. Cast your vote here ๐ auggies.awexr.com/entry/vote/b...
Letโs do this! #AWE2025
Logo for OKO featuring bold letters with a view of Earth from space inside the text. Below the logo, the words 'Release Notes' appear in black, bold, uppercase font on a white background.
Release 06 for OKO is live! ๐ This update includes iframe embeds, room scan improvements, and the usual bug fixes. Read the full release notes here: docs.oko.live/oko/oko-2025...
We'll be sharing release notes every two weeks after each update - stay tuned!
docs.oko.live is the home for all OKO documentation. ๐
Whether you're looking for setup guides, technical references, or release notes, youโll find everything you need there - and weโll be updating it regularly.
Explore it here: ๐ docs.oko.live
OKO is a suite of entirely interoperable apps that enable digital twins, virtual production scouting, and cross-reality events: interactive, persistent, and connected. OKO is a spatial web ecosystem, and it's free for anyone to use. Read more: www.magnopus.com/blog/from-pa...
28.04.2025 09:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0In this latest blog article, Adrian Meredith dives into how we use PlayCanvas and the Magnopus Web Renderer to create stunning, real-time visualsโnow with volumetric lighting for even more immersive Connected Spaces. Read the full article here:
www.magnopus.com/blog/buildin...
How do you plan a live concert in Times Square with no rehearsals? ๐ค Using OKO, we built a digital twin to sync 48 screens, map out content, and previsualize every detail - before anything was built. Read more about how we did it here: www.magnopus.com/blog/smarter...
25.03.2025 14:31 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 0OKO is a cross-reality, cross-device platform for creating and operating Connected Spaces. Check it out: www.oko.live
28.04.2025 09:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0