Three.js r176 released 🎂
threejs.org/changelog/?r...
@tribadelics.bsky.social
Trails are optional. https://www.neveroccurs.com/portfolio/
Three.js r176 released 🎂
threejs.org/changelog/?r...
Three.js r175 released 🗿
threejs.org/changelog/?r...
Three.js r174 released 🦆
threejs.org/changelog/?r...
YO, for anyone into Severance, and ambient music, Apple had ODESZA do a fucking 8 hour long themed "Music To Refine To" set, and its freakin great.
www.youtube.com/watch?v=JRnD...
Over the last year I've been learning #WebGPU. I took lots of notes to help me clear my mind. These notes are now a nice slides presentation to guide people migrating from #WebGL.
I hope you find it useful:
docs.google.com/presentation...
🌌 Today, we have something truly special for you.
What if reality can be expressed through code?
Yohei Nishitsuji takes us on a mind-expanding journey through GLSL, simulation theory, and the nature of existence—where art meets physics, and perception dissolves.
tympanus.net/codrops/2025...
Volumetric lighting
github.com/mrdoob/three...
Shake room
WIP, but try it out at www.joshuabolitho.com/demos/shake-...
#THREEjs #Rapierjs #physics
Post-Processing as a Creative Medium by Maxime Heckel
📝 New Blog Post 📝
I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art
In it, I share the techniques behind the many effects I built and how I combined them in unique ways
blog.maximeheckel.com/posts/post-p...
The Devlog 5 is LIVE and it's all about weather 🌦️
👉 www.youtube.com/watch?v=C2gD...
- Small updates
- Leaves
- Wind lines
- Lightnings
- Raindrops & Snowflakes
- Water surface
- Snow
- Weather management
- Ending
Three.js r173 released 🐍
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r...
I've been doing some more fluid sim experiments lately, and just uploaded a video about it!
youtu.be/8nIB7e_eds4
No idea but for everthing else bulkrename app
26.01.2025 09:59 — 👍 1 🔁 0 💬 1 📌 0💾 Memory management is tricky, but important! Spotting, tracking, and resolving memory leaks takes skill, and practice.
This section will step through real examples, from beginner-friendly examples to tricky edge cases. #threejs
Sign up👉
simondev.teachable.com/p/games-thre...
Stress-testing the upcoming refactored API for Timestamp Queries in the WebGPURenderer alongside my upcoming article on Spatial Hashing.
The new TimestampQueriesPool creates isolated query pools per type (render/compute), each batched, and it's holding up so well. 🥹
#threejs
Three.js r172 released 🐓
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r...
Btw the project is completely open-source and fairly readable: github.com/lisyarus/web...
25.12.2024 14:59 — 👍 45 🔁 13 💬 4 📌 0👀
20.11.2024 06:46 — 👍 97 🔁 10 💬 20 📌 4