YouTube video by Ancient
Digital Iris
"Animated Bokeh" has been on my whiteboard for a long time, and this is the result.
I thought it would just be for cheesy novelty effects, but it also does lightfield manipulation that was cooler than I expected.
www.youtube.com/watch?v=Kg_2...
07.02.2026 17:34 β π 201 π 72 π¬ 13 π 9
Conversation with Claude about tracery parsers, and it advises me to look at kate comptons parser, to which i reply βbut Doctor i am kate comptonβ
Doctor says, 'Dont worry, parser design is simple. Great programmer Kate Compton has written the parser you seekβ
16.11.2025 14:44 β π 2727 π 455 π¬ 26 π 6
The only thing that stops a bad guy with a robot army is a good guy with a robot army.
24.10.2025 10:26 β π 2 π 0 π¬ 1 π 0
It makes me want to code something with 3DFX Glide.
24.10.2025 07:02 β π 3 π 0 π¬ 1 π 0
Here's a small treat if you're looking for some colorful backgrounds: 8k screenshots of our 2024 64k intro Empires with particle counts cranked to the tens of millions.
As a bonus there are also a bunch of ultrawides in there for multi-monitor setups. conspiracy.hu/files/screen...
17.10.2025 22:52 β π 50 π 20 π¬ 2 π 0
Posts
I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them.
irradiance.ca/posts/
15.10.2025 18:51 β π 38 π 16 π¬ 1 π 2
π΅ Win or lose, sink or swim
One thing is certain, we'll never give in
Side by side, hand in hand
We all stand together π΅
10.10.2025 08:56 β π 5 π 2 π¬ 0 π 0
π΅ Win or lose, sink or swim
One thing is certain, we'll never give in
Side by side, hand in hand
We all stand together π΅
10.10.2025 08:56 β π 5 π 2 π¬ 0 π 0
Destroy him my robots.
05.10.2025 14:34 β π 0 π 0 π¬ 0 π 0
Don't forget the humble BBC Micro port by yours truly, with music by @inversephase.bsky.social! Find out more and download here: bitshifters.github.io/posts/prods/...
26.09.2025 07:18 β π 9 π 1 π¬ 0 π 0
Done a little cry to this.
If everyone complaining about immigrants could just take a moment to understand how so many of them feel there wouldn't be all this hate.
04.09.2025 09:42 β π 23 π 10 π¬ 1 π 0
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
10.08.2025 14:46 β π 111 π 55 π¬ 1 π 0
Photo of a path through trees in a wood. Sat in the middle of the path if you zoom in is a sitting cat looking at the camera.
Zoom in for bonus cat.
10.08.2025 13:42 β π 4 π 0 π¬ 0 π 0
Aha.
For some reason I'm also glad to learn "The mould was known as a flong."
12.07.2025 23:21 β π 1 π 0 π¬ 0 π 0
Oh nice one. I like all your tiny shaders but this one is really neat.
02.07.2025 17:31 β π 2 π 0 π¬ 0 π 0
Hey, you sass that hoopy Tom Forsyth? There's a frood who really knows where his towel is.
30.06.2025 09:11 β π 2 π 0 π¬ 1 π 0
π΅ Darning his socks which he keeps in a jar by the door.
Who could want more?
All the lovely people... π΅
24.06.2025 10:35 β π 2 π 0 π¬ 0 π 0
and this one ended up with the most over the top beer and glass rendering for what ends up just a few pixels high.
22.06.2025 18:14 β π 4 π 0 π¬ 0 π 0
This was one of the last ones to be made. Really happy how well it turned out though considering how simple the astronaut model and lighting actually is.
22.06.2025 18:08 β π 2 π 0 π¬ 1 π 0
This was supposed to be like a "leaning tower of Pisa" pose but I'm not sure how well that came across. The sky is nice though.
22.06.2025 18:04 β π 2 π 0 π¬ 1 π 0
So I'm spamming them here :D
22.06.2025 18:01 β π 2 π 0 π¬ 1 π 0
I tweaked the program I was using to preview the animations to make some .gif files of the different sections.
22.06.2025 17:58 β π 2 π 0 π¬ 1 π 0
I put an early version of the astronaut model in some of the shots and joked "hah, they look like selfies" and we ended up going with that theme.
22.06.2025 17:53 β π 2 π 0 π¬ 1 π 0
@kieranhj.bsky.social wanted some "simple" UV lookup table effects for the part of the demo that he was coding. We came up with a scheme that allowed some shading and so I just had to add nice lighting and reflections and a bunch of advanced features. I'm really happy with how they turned out.
22.06.2025 17:49 β π 2 π 0 π¬ 1 π 0
The other production I had a hand in at Nova 2025 was the Allstar Megademo for the Acorn Archimedes.
www.pouet.net/prod.php?whi...
www.youtube.com/watch?v=o_cY...
For which I made all the graphics and lookup table effects for the "Space Trip" section in #shadertoy.
22.06.2025 17:44 β π 25 π 9 π¬ 1 π 0
A digital rendering of a black hole, with a glowing accretion disk and background stars distorted by gravitational lensing. The black hole appears as a dark sphere at the centre, surrounded by a luminous, elliptical ring of bright matter. The scene is reminiscent of visualizations from the film Interstellar. In the bottom right corner is the stylized logo "Nova," indicating the party it was released at.
Last weekend was the Nova 2025 demoparty in the UK. I worked on a couple of the productions released there.
I made a 4Kb Executable Graphics picture "void main".
www.pouet.net/prod.php?whi...
Since then I've also put a variation of the code up on #shadertoy www.shadertoy.com/view/3fySDR
22.06.2025 17:38 β π 26 π 9 π¬ 1 π 0
Ouch.
When we worked with them the phrase "Where there's blame there's Acclaim" floated round our office.
02.02.2025 16:54 β π 6 π 0 π¬ 0 π 0
Hi, I'm Paul, a tech programmer in the games industry.
I'm a Technical Director at Assemble Technology in the UK working with a number of studios.
I've been known to make stuff on #shadertoy, do random coding for old machines and some other #demoscene stuff.
Expect terrible puns and daft nonsense.
27.01.2025 23:03 β π 10 π 2 π¬ 0 π 0
vertexshaderart - Garden Fireworks - by P_Malin
vertexshadertart
Love this!
Reminds me of this silly thing I made a while ago www.vertexshaderart.com/art/TdqvseMQ...
27.01.2025 22:38 β π 0 π 0 π¬ 0 π 0
For the love of our eyeballs, do not align your ember particles to velocity!
Donβt give them that comet texture either, ugh.
Letβs make
β¨physically based flying embersβ¨
A Unity vfx graph implementation and explanation below. π§΅
27.01.2025 12:07 β π 60 π 15 π¬ 2 π 0
Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
demoscener, generative artist, retro computing, chiptune composer
French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. DIYing public health since 2020. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
Interests: Graphics πΌοΈ, Game development πΉοΈ, Retrodev (MSX / MSX2) πΎ. Ray Tracing π! Also interested in, but not posting on: Teaching π, piano π, marriage π§π»βπ€βπ§π», Christianity β.
Game programmer, creator of Lemmings and Grand Theft Auto. Comments are my own and those of the voices in my head.
Support my work:
http://www.patreon.com/mikedailly
http://www.lemmings.info
https://mdf200.itch.io/
http://www.youtube.com/mikedailly
worrydream.com
dynamicland.org
Pretty blocky colours for a dark world, trying to spread happiness with teletext art.
Now approaching Teletext 3000 pictures done, message me your requests!
The official Vegan for the Animals http://veganfta.com Bluesky feed. We're here to help stop the exploitation of all animals. π±πππππππ
linktr.ee/veganfta
Galway-based studio, passionate about FPS games.
romerogames.com
He/him. #gamedev art management, external production, and pipeline excellence in Seattle. Author (How I Escaped Evangelical Hell), ramen enjoyer, cat hugger, name haver.
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. ππΊ
https://conspiracy.hu/
New Book out this summer: Sawyer Lee and the Quest to Just Stay Home.
Other things of mine: Bea Wolf, A City on Mars, and SMBC
Website: www.smbc-comics.com
Patreon: https://www.patreon.com/ZachWeinersmith?ty=h
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
www.youtube.com/digitiser
https://linktr.ee/Digitiser?utm_source=linktree_profile_share<sid=a6aaa762-ff04-482b-8bba-631961b86cbd
Makes games at Hollow Ponds. FLOCK / I am Dead / the Wilmot games / Loot Rascals / Hohokum / Frobisher / Super Exploding Zoo / Tenya Wanya Teens / Wiiild Rumpus! Reluctant grasper of nettles. He/him
Icon by Richard Hogg, header image from Flock
I am a pixeller and I love the BBC Micro and VR
Theoretical Physicist.
(She/her/hers)
From Eastern KY.